Brayout: Difference between revisions

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m (Added Belgorian names)
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{{Template:FilledBrayoutBoard}}
{{Template:FilledBrayoutBoard}}
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
!rowspan="2"|Figure !!rowspan="2"|Code !!colspan="2"|Name !!rowspan="2"|Movement !!rowspan="2"|Note
!rowspan="2"|Figure !!rowspan="2"|Code !!colspan="3"|Name !!rowspan="2"|Movement !!rowspan="2"|Note
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![[Zhoushi language|Zhoushi]] !![[wikipedia:English language|Common]]
![[Zhoushi language|Zhoushi]] !![[Belgorian language|Belgorian]] !![[wikipedia:English language|Common]]
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigPA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|P ||Pєшag ||[[wikipedia:Shogi#Movement|Pawn]] ||One space forward (or two spaces at the beginning) ||style="text-align: left;"|''If the figure reaches the other side of the board, it can be replaced with a capture piece
|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigPA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|P ||Pєшag ||ⲡⲓⲉϣϫ ||[[wikipedia:Shogi#Movement|Pawn]] ||One space forward (or two spaces at the beginning) ||style="text-align: left;"|''If the figure reaches the other side of the board, it can be replaced with a capture piece
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|style="padding:0px; background:#D18B47"|[[File:BrayoutFigP+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|P̟ ||Drag ||[[wikipedia:Shogi#Movement|Dragon]] ||One space forwards or backwards ||style="text-align: left;"|''Promoted figure from the pawn. Can be exchanged for a captured piece
|style="padding:0px; background:#D18B47"|[[File:BrayoutFigP+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|P̟ ||Drag ||ⲇⲣⲁⲕ ||[[wikipedia:Shogi#Movement|Dragon]] ||One space forwards or backwards ||style="text-align: left;"|''Promoted figure from the pawn. Can be exchanged for a captured piece
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigVA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|V ||Vєʒ ||[[wikipedia:Rook (chess)|Rook]] ||Any number of horizontal or vertical spaces ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a stronghold
|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigVA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|V ||Vєʒ ||ⲯⲉⲇϭ ||[[wikipedia:Rook (chess)|Rook]] ||Any number of horizontal or vertical spaces ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a stronghold
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|style="padding:0px; background:#D18B47"|[[File:BrayoutFigV+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|V̟ ||Tƿrz ||Stronghold ||Any number of horizontal or vertical spaces or one space in any diagonal ||style="text-align: left;"|''
|style="padding:0px; background:#D18B47"|[[File:BrayoutFigV+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|V̟ ||Tƿrz ||ⲣⲓⲉⲯⲛⲟⲥⲧ ||Stronghold ||Any number of horizontal or vertical spaces or one space in any diagonal ||style="text-align: left;"|''
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigSA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|S ||Stꝛiλaч ||[[wikipedia:Bishop (chess)|Bishop]] ||Any number of diagonal spaces ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a serviceman
|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigSA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|S ||Stꝛiλaч ||ⲥⲧⲣⲓⲉⲗϫ ||[[wikipedia:Bishop (chess)|Bishop]] ||Any number of diagonal spaces ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a serviceman
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|style="padding:0px; background:#D18B47"|[[File:BrayoutFigS+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|S̟ ||Osadkan ||Serviceman ||Any number of diagonal spaces or one space vertically or horizontally ||style="text-align: left;"|''
|style="padding:0px; background:#D18B47"|[[File:BrayoutFigS+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|S̟ ||Osadkan ||ⲕⲩϣⲛⲓⲓⲕ ||Serviceman ||Any number of diagonal spaces or one space vertically or horizontally ||style="text-align: left;"|''
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigKA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|K ||Kөƞ ||[[wikipedia:Knight (chess)|Horse]] ||One step to the side from two spaces forward (1,2) ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a knight
|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigKA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|K ||Kөƞ ||ⲕⲩⲟⲛⲓ ||[[wikipedia:Knight (chess)|Horse]] ||One step to the side from two spaces forward (1,2) ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a knight
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|style="padding:0px; background:#D18B47"|[[File:BrayoutFigK+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|K̟ ||Ryꞇiꝛ ||Knight ||Same as a horse, but may also move one step diagonally ||style="text-align: left;"|''
|style="padding:0px; background:#D18B47"|[[File:BrayoutFigK+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|K̟ ||Ryꞇiꝛ ||ⲓⲁⲍⲇⲓⲉⲕ ||Knight ||Same as a horse, but may also move one step diagonally ||style="text-align: left;"|''
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigBA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|B ||Bramojil ||[[wikipedia:Princess (chess)|Preacher]] ||Composite movement of a horse and of a bishop ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a speaker
|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigBA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|B ||Bramojil ||ⲕⲁⲍⲛⲓⲓⲕ ||[[wikipedia:Princess (chess)|Preacher]] ||Composite movement of a horse and of a bishop ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a speaker
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|style="padding:0px; background:#D18B47"|[[File:BrayoutFigB+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|B̟ ||Kazaꞇel ||[[wikipedia:Empress (chess)|Speaker]] ||Composite movement of a horse and of a rook ||style="text-align: left;"|''
|style="padding:0px; background:#D18B47"|[[File:BrayoutFigB+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|B̟ ||Kazaꞇel ||ⲣⲉⲯⲉⲣⲉⲛⲇ ||[[wikipedia:Empress (chess)|Speaker]] ||Composite movement of a horse and of a rook ||style="text-align: left;"|''
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigIA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|I ||Raƌe ||[[wikipedia:Ferz|Advisor]] ||One space in diagonals ||style="text-align: left;"|''If they reach the opposite side of the board, they can be exchanged for any figure regardless of captivity
|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigIA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|I ||Raƌe ||ⲣⲁⲇ ||[[wikipedia:Ferz|Advisor]] ||One space in diagonals ||style="text-align: left;"|''If they reach the opposite side of the board, they can be exchanged for any figure regardless of captivity
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|style="padding:0px; background:#D18B47"|[[File:BrayoutFigDA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|D ||Kralovna ||[[wikipedia:Queen (chess)|Queen]] ||Any number of spaces diagonally, horizontally and vertically ||style="text-align: left;"|''
|style="padding:0px; background:#D18B47"|[[File:BrayoutFigDA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|D ||Kralovna ||ⲕⲣⲁⲗⲟⲯⲛⲁ ||[[wikipedia:Queen (chess)|Queen]] ||Any number of spaces diagonally, horizontally and vertically ||style="text-align: left;"|''
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigRA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|R ||Kral ||[[wikipedia:King (chess)|King]] ||One space in any direction, two spaces if inside the palace ||style="text-align: left;"|''In the case the king is attacked and has no way to avoid that attack, [[wikipedia:Checkmate|the game ends]].
|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigRA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|R ||Kral ||ⲕⲣⲟⲗ ||[[wikipedia:King (chess)|King]] ||One space in any direction, two spaces if inside the palace ||style="text-align: left;"|''In the case the king is attacked and has no way to avoid that attack, [[wikipedia:Checkmate|the game ends]].
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"| || || || ||style="text-align: left;"|''
|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"| || || || || ||style="text-align: left;"|''
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|style="padding:0px; background:#D18B47"|[[File:BrayoutFigA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"| || || || ||style="text-align: left;"|''-->
|style="padding:0px; background:#D18B47"|[[File:BrayoutFigA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"| || || || || ||style="text-align: left;"|''-->
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Revision as of 14:01, 5 June 2021

Brayout (Brajөꞇ)
Years activec. 17th century to present (predecessors circa 900 years earlier)
Genre(s)Board game
Abstract strategy game
Mind sport
Players2
Playing timeCasual games usually last 10 to 60 minutes; tournament games last anywhere from about 10 minutes to 6 hours or more, rarely even days.
Random chanceNone
Skill(s) requiredStrategy, tactics

Brayout (Zhoushi: Brajөꞇ, pronounced /braju͡oc/; historical Zhengian pronounciation: /ɓrajwəːɗ/) is a game that developed in Zhousheng and combines multiple aspects of Chess and Shogi

History

TBA

Current setup

B HOLDING SPACE (CAPTIVITY) E
BrayoutBorderM.png BrayoutBorderM.png
C BrayoutBorderA.png BrayoutBorderB.png BrayoutBorderC.png BrayoutBorderD.png BrayoutBorderE.png BrayoutBorderF.png BrayoutBorderG.png BrayoutBorderH.png BrayoutBorderI.png BrayoutBorderJ.png F
BrayoutBorder0.png BrayoutFigKB.png BrayoutFigSB.png BrayoutFigBB.png BrayoutFigRC.png BrayoutFigDB.png BrayoutFigBB.png BrayoutFigSB.png BrayoutFigKB.png BrayoutBorder0.png
BrayoutBorder9.png BrayoutFigVB.png BrayoutFigIB.png BrayoutFigIB.png BrayoutFigVB.png BrayoutBorder9.png
BrayoutBorder8.png BrayoutFigPB.png BrayoutFigPB.png BrayoutFigPB.png BrayoutFigPB.png BrayoutFigPB.png BrayoutFigPB.png BrayoutFigPB.png BrayoutFigPB.png BrayoutFigPB.png BrayoutFigPB.png BrayoutBorder8.png
BrayoutBorder7.png BrayoutBorder7.png
BrayoutBorder6.png BrayoutBorder6.png
BrayoutBorder5.png BrayoutBorder5.png
BrayoutBorder4.png BrayoutBorder4.png
BrayoutBorder3.png BrayoutFigPA.png BrayoutFigPA.png BrayoutFigPA.png BrayoutFigPA.png BrayoutFigPA.png BrayoutFigPA.png BrayoutFigPA.png BrayoutFigPA.png BrayoutFigPA.png BrayoutFigPA.png BrayoutBorder3.png
BrayoutBorder2.png BrayoutFigVA.png BrayoutFigIA.png BrayoutFigIA.png BrayoutFigVA.png BrayoutBorder2.png
BrayoutBorder1.png BrayoutFigKA.png BrayoutFigSA.png BrayoutFigBA.png BrayoutFigRA.png BrayoutFigDA.png BrayoutFigBA.png BrayoutFigSA.png BrayoutFigKA.png BrayoutBorder1.png
P BrayoutBorderA.png BrayoutBorderB.png BrayoutBorderC.png BrayoutBorderD.png BrayoutBorderE.png BrayoutBorderF.png BrayoutBorderG.png BrayoutBorderH.png BrayoutBorderI.png BrayoutBorderJ.png P
BrayoutBorderN.png BrayoutBorderN.png
F HOLDING SPACE (CAPTIVITY) E
Figure Code Name Movement Note
Zhoushi Belgorian Common
BrayoutFigPA.png P Pєшag ⲡⲓⲉϣϫ Pawn One space forward (or two spaces at the beginning) If the figure reaches the other side of the board, it can be replaced with a capture piece
BrayoutFigP+A.png Drag ⲇⲣⲁⲕ Dragon One space forwards or backwards Promoted figure from the pawn. Can be exchanged for a captured piece
BrayoutFigVA.png V Vєʒ ⲯⲉⲇϭ Rook Any number of horizontal or vertical spaces Can be promoted if they reach the enemy zone into a stronghold
BrayoutFigV+A.png Tƿrz ⲣⲓⲉⲯⲛⲟⲥⲧ Stronghold Any number of horizontal or vertical spaces or one space in any diagonal
BrayoutFigSA.png S Stꝛiλaч ⲥⲧⲣⲓⲉⲗϫ Bishop Any number of diagonal spaces Can be promoted if they reach the enemy zone into a serviceman
BrayoutFigS+A.png Osadkan ⲕⲩϣⲛⲓⲓⲕ Serviceman Any number of diagonal spaces or one space vertically or horizontally
BrayoutFigKA.png K Kөƞ ⲕⲩⲟⲛⲓ Horse One step to the side from two spaces forward (1,2) Can be promoted if they reach the enemy zone into a knight
BrayoutFigK+A.png Ryꞇiꝛ ⲓⲁⲍⲇⲓⲉⲕ Knight Same as a horse, but may also move one step diagonally
BrayoutFigBA.png B Bramojil ⲕⲁⲍⲛⲓⲓⲕ Preacher Composite movement of a horse and of a bishop Can be promoted if they reach the enemy zone into a speaker
BrayoutFigB+A.png Kazaꞇel ⲣⲉⲯⲉⲣⲉⲛⲇ Speaker Composite movement of a horse and of a rook
BrayoutFigIA.png I Raƌe ⲣⲁⲇ Advisor One space in diagonals If they reach the opposite side of the board, they can be exchanged for any figure regardless of captivity
BrayoutFigDA.png D Kralovna ⲕⲣⲁⲗⲟⲯⲛⲁ Queen Any number of spaces diagonally, horizontally and vertically
BrayoutFigRA.png R Kral ⲕⲣⲟⲗ King One space in any direction, two spaces if inside the palace In the case the king is attacked and has no way to avoid that attack, the game ends.

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Rules

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Champions

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