This article belongs to the lore of Anteria.

Brayout piece: Difference between revisions

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|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]<br>([[File:Black_circle.png|10px|link=]] denotes [[Brayout#First movement of pawns|possible first move]])
|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]<br>([[File:Black_circle.png|10px|link=]] denotes [[Brayout#First movement of pawns|possible first move]])
|}
|}
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'''Pawn''', ([[Zhoushi language|Zhoushi]]: ''Pєшag'') is the most basic figure on the board. Player starts with a total of 10 figures. It has a [[wikipedia:Chess piece relative value|relative value]] of 1.
===Dragon===
===Dragon===
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
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|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]
|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]
|}
|}
TBA
'''Dragon''', ([[Zhoushi language|Zhoushi]]: ''Drag'') is the promoted figure derived from the pawn. This figure may be obtained if a pawn enters the [[Brayout#Promotion|promotion zone]] and has the ability to move backwards as well as forwards. It has a [[wikipedia:Chess piece relative value|relative value]] of 2.
==Rook==
==Rook==
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
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|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]
|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]
|}
|}
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'''Rook''', ([[Zhoushi language|Zhoushi]]: ''Vєʒ'') is the Brayout version of the [[wikipedia:Rook (chess)|chess rook]]. Player starts with a total of 2 figures of this type and may obtain more via [[Brayout#Captivity|captivity]]. It has a [[wikipedia:Chess piece relative value|relative value]] of 5.
===Stronghold===
===Stronghold===
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
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|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]
|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]
|}
|}
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'''Stronghold''', ([[Zhoushi language|Zhoushi]]: ''Tƿrz'') is the promoted figure derived from the rook. This figure may be obtained if a rook enters the [[Brayout#Promotion|promotion zone]] and has the ability to move as a rook as well as an advisor ([[wikipedia:Ferz|ferz]]). It has a [[wikipedia:Chess piece relative value|relative value]] of 6.
==Bishop==
==Bishop==
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
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|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]
|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]
|}
|}
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'''Bishop''', ([[Zhoushi language|Zhoushi]]: ''Stꝛiλaч'') is the Brayout version of the [[wikipedia:Bishop (chess)|chess bishop]]. Player starts with a total of 2 figures of this type and may obtain more via [[Brayout#Captivity|captivity]]. It has a [[wikipedia:Chess piece relative value|relative value]] of 3.
===Serviceman===
===Serviceman===
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
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|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]
|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]
|}
|}
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'''Serviceman''', ([[Zhoushi language|Zhoushi]]: ''Osadkan'') is the promoted figure derived from the bishop. This figure may be obtained if a bishop enters the [[Brayout#Promotion|promotion zone]] and has the ability to move as a bishop as well as an advisor ([[wikipedia:Ferz|ferz]]). It has a [[wikipedia:Chess piece relative value|relative value]] of 4.
==Horse==
==Horse==
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
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|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]
|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]
|}
|}
TBA
'''Horse''', ([[Zhoushi language|Zhoushi]]: ''Kөƞ'') is the Brayout version of the [[wikipedia:Knight (chess)|chess knight]]. Player starts with a total of 2 figures of this type and may obtain more via [[Brayout#Captivity|captivity]]. It has a [[wikipedia:Chess piece relative value|relative value]] of 3.
===Knight===
===Knight===
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
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|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]
|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]
|}
|}
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'''Knight''', ([[Zhoushi language|Zhoushi]]: ''Ryꞇiꝛ'') is the promoted figure derived from the horse. This figure may be obtained if a horse enters the [[Brayout#Promotion|promotion zone]] and has the ability to move as a horse as well as an advisor ([[wikipedia:Ferz|ferz]]). It has a [[wikipedia:Chess piece relative value|relative value]] of 4.
==Preacher==
==Preacher==
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
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|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]
|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]
|}
|}
TBA
'''Preacher''', ([[Zhoushi language|Zhoushi]]: ''Bramojil'') is the Brayout version of the [[wikipedia:Princess (chess)|fairy chess princess]]. Player starts with a total of 2 figures of this type and may obtain more via [[Brayout#Captivity|captivity]]. It has a [[wikipedia:Chess piece relative value|relative value]] of 6.
===Speaker===
===Speaker===
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
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|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]
|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]
|}
|}
TBA
'''Speaker''', ([[Zhoushi language|Zhoushi]]: ''Kazaꞇel'') is the promoted figure derived from the preacher. This figure may be obtained if a preacher enters the [[Brayout#Promotion|promotion zone]] and has the ability to move as a rook as well as a horse, making it an equivalent to the [[wikipedia:Empress (chess)|fairy chess empress]]. It has a [[wikipedia:Chess piece relative value|relative value]] of 8. It is the only promoted figure that loses the ability to move to some squares that were previously accessible by its unpromoted variant.
==Advisor==
==Advisor==
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
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|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]
|style="border-top:none;" colspan=3|Symbol, movement and [[Brayout#Noting of moves|notation]]
|}
|}
TBA
'''Advisor''', ([[Zhoushi language|Zhoushi]]: ''Raƌe'') is the Brayout version of the [[wikipedia:Ferz|fairy chess ferz]]. Player starts with a total of 2 figures of this type, but may obtain more via [[Brayout#Captivity|captivity]] as this figure can not be taken captive. It has a [[wikipedia:Chess piece relative value|relative value]] of 2.
==Queen==
==Queen==
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"

Revision as of 10:57, 22 January 2022

A brayout piece is any of the 13 types of movable objects used on a 10×10 chessboard to play the game of brayout.

Pawn

Pawn (Pєшag)
BrayoutFigPA.png
Black circle.png
Location dot black.svg
BrayoutFigPA.png
P
Symbol, movement and notation
(Black circle.png denotes possible first move)

Pawn, (Zhoushi: Pєшag) is the most basic figure on the board. Player starts with a total of 10 figures. It has a relative value of 1.

Dragon

Dragon (Drag)
BrayoutFigP+A.png
Location dot black.svg
BrayoutFigP+A.png
Location dot black.svg
Symbol, movement and notation

Dragon, (Zhoushi: Drag) is the promoted figure derived from the pawn. This figure may be obtained if a pawn enters the promotion zone and has the ability to move backwards as well as forwards. It has a relative value of 2.

Rook

Rook (Vєʒ)
BrayoutFigVA.png
Font Awesome 5 solid arrow-circle-up.svg
Location dot black.svg
Location dot black.svg
Font Awesome 5 solid arrow-circle-left.svg Location dot black.svg Location dot black.svg BrayoutFigVA.png Location dot black.svg Location dot black.svg Font Awesome 5 solid arrow-circle-right.svg
Location dot black.svg
Location dot black.svg
Font Awesome 5 solid arrow-circle-down.svg
V
Symbol, movement and notation

Rook, (Zhoushi: Vєʒ) is the Brayout version of the chess rook. Player starts with a total of 2 figures of this type and may obtain more via captivity. It has a relative value of 5.

Stronghold

Stronghold (Tƿrz)
BrayoutFigV+A.png
Font Awesome 5 solid arrow-circle-up.svg
Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Font Awesome 5 solid arrow-circle-left.svg Location dot black.svg Location dot black.svg BrayoutFigV+A.png Location dot black.svg Location dot black.svg Font Awesome 5 solid arrow-circle-right.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg
Font Awesome 5 solid arrow-circle-down.svg
Symbol, movement and notation

Stronghold, (Zhoushi: Tƿrz) is the promoted figure derived from the rook. This figure may be obtained if a rook enters the promotion zone and has the ability to move as a rook as well as an advisor (ferz). It has a relative value of 6.

Bishop

Bishop (Stꝛiλaч)
BrayoutFigSA.png
BlackDotDartNW.png BlackDotDartNE.png
Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg
BrayoutFigSA.png
Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg
BlackDotDartSW.png BlackDotDartSE.png
S
Symbol, movement and notation

Bishop, (Zhoushi: Stꝛiλaч) is the Brayout version of the chess bishop. Player starts with a total of 2 figures of this type and may obtain more via captivity. It has a relative value of 3.

Serviceman

Serviceman (Osadkan)
BrayoutFigS+A.png
BlackDotDartNW.png BlackDotDartNE.png
Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg BrayoutFigS+A.png Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg
BlackDotDartSW.png BlackDotDartSE.png
Symbol, movement and notation

Serviceman, (Zhoushi: Osadkan) is the promoted figure derived from the bishop. This figure may be obtained if a bishop enters the promotion zone and has the ability to move as a bishop as well as an advisor (ferz). It has a relative value of 4.

Horse

Horse (Kөƞ)
BrayoutFigKA.png
Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg
BrayoutFigKA.png
Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg
K
Symbol, movement and notation

Horse, (Zhoushi: Kөƞ) is the Brayout version of the chess knight. Player starts with a total of 2 figures of this type and may obtain more via captivity. It has a relative value of 3.

Knight

Knight (Ryꞇiꝛ)
BrayoutFigK+A.png
Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg Location dot black.svg
BrayoutFigK+A.png
Location dot black.svg Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg
Symbol, movement and notation

Knight, (Zhoushi: Ryꞇiꝛ) is the promoted figure derived from the horse. This figure may be obtained if a horse enters the promotion zone and has the ability to move as a horse as well as an advisor (ferz). It has a relative value of 4.

Preacher

Preacher (Bramojil)
BrayoutFigBA.png
BlackDotDartNW.png BlackDotDartNE.png
Location dot black.svg Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg Location dot black.svg
BrayoutFigBA.png
Location dot black.svg Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg Location dot black.svg
BlackDotDartSW.png BlackDotDartSE.png
B
Symbol, movement and notation

Preacher, (Zhoushi: Bramojil) is the Brayout version of the fairy chess princess. Player starts with a total of 2 figures of this type and may obtain more via captivity. It has a relative value of 6.

Speaker

Speaker (Kazaꞇel)
BrayoutFigB+A.png
Font Awesome 5 solid arrow-circle-up.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Font Awesome 5 solid arrow-circle-left.svg Location dot black.svg Location dot black.svg BrayoutFigB+A.png Location dot black.svg Location dot black.svg Font Awesome 5 solid arrow-circle-right.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Font Awesome 5 solid arrow-circle-down.svg
Symbol, movement and notation

Speaker, (Zhoushi: Kazaꞇel) is the promoted figure derived from the preacher. This figure may be obtained if a preacher enters the promotion zone and has the ability to move as a rook as well as a horse, making it an equivalent to the fairy chess empress. It has a relative value of 8. It is the only promoted figure that loses the ability to move to some squares that were previously accessible by its unpromoted variant.

Advisor

Advisor (Raƌe)
BrayoutFigIA.png
Location dot black.svg Location dot black.svg
BrayoutFigIA.png
Location dot black.svg Location dot black.svg
I
Symbol, movement and notation

Advisor, (Zhoushi: Raƌe) is the Brayout version of the fairy chess ferz. Player starts with a total of 2 figures of this type, but may obtain more via captivity as this figure can not be taken captive. It has a relative value of 2.

Queen

Queen (Kralovna)
BrayoutFigDA.png
BlackDotDartNW.png Font Awesome 5 solid arrow-circle-up.svg BlackDotDartNE.png
Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Font Awesome 5 solid arrow-circle-left.svg Location dot black.svg Location dot black.svg BrayoutFigDA.png Location dot black.svg Location dot black.svg Font Awesome 5 solid arrow-circle-right.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg
BlackDotDartSW.png Font Awesome 5 solid arrow-circle-down.svg BlackDotDartSE.png
D
Symbol, movement and notation

TBA

King

Kral (Kral)
BrayoutFigRA.png
Black circle.png Black circle.png Black circle.png Black circle.png Black circle.png
Black circle.png Location dot black.svg Location dot black.svg Location dot black.svg Black circle.png
Black circle.png Location dot black.svg BrayoutFigRA.png Location dot black.svg Black circle.png
Black circle.png Location dot black.svg Location dot black.svg Location dot black.svg Black circle.png
Black circle.png Black circle.png Black circle.png Black circle.png Black circle.png
R
Symbol, movement and notation
(Black circle.png denotes movements if the king is palaced)

TBA

King Challenger

King Challenger (Kral ƿyzivaꞇeλ)
BrayoutFigRC.png
Black circle.png Black circle.png Black circle.png Black circle.png Black circle.png
Black circle.png Location dot black.svg Location dot black.svg Location dot black.svg Black circle.png
Black circle.png Location dot black.svg BrayoutFigRA.png Location dot black.svg Black circle.png
Black circle.png Location dot black.svg Location dot black.svg Location dot black.svg Black circle.png
Black circle.png Black circle.png Black circle.png Black circle.png Black circle.png
Symbol, movement and notation
(Black circle.png denotes movements if the king is palaced)

TBA