Brayout: Difference between revisions
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{{Template:FilledBrayoutBoard}} | {{Template:FilledBrayoutBoard}} | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
!rowspan="2"|Figure !!rowspan="2"|Code !!colspan="3"|Name !!rowspan="2"|Movement !!rowspan="2"|Note !!rowspan="2"| | !rowspan="2"|Figure !!rowspan="2"|Code !!colspan="3"|Name <!--!!rowspan="2"|Movement--> !!rowspan="2"|Note !!rowspan="2"|Movement | ||
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![[Zhoushi language|Zhoushi]] !![[Belgorian language|Belgorian]] !![[wikipedia:English language|Common]] | ![[Zhoushi language|Zhoushi]] !![[Belgorian language|Belgorian]] !![[wikipedia:English language|Common]] | ||
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigPA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|P ||Pєшag ||ⲡⲓⲉϣϫ ||[[wikipedia:Shogi#Movement|Pawn]] ||One space forward (or two spaces at the beginning) ||style="text-align: left;"|''If the figure reaches the other side of the board, it can be replaced with a capture piece ||style="padding:0px;"|{{Template:BrayoutMovementP}} | |style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigPA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|P ||Pєшag ||ⲡⲓⲉϣϫ ||[[wikipedia:Shogi#Movement|Pawn]] <!--||One space forward (or two spaces at the beginning)--> ||style="text-align: left;"|''If the figure reaches the other side of the board, it can be replaced with a capture piece ||style="padding:0px;"|{{Template:BrayoutMovementP}} | ||
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|style="padding:0px; background:#D18B47"|[[File:BrayoutFigP+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|P̟ ||Drag ||ⲇⲣⲁⲕ ||[[wikipedia:Shogi#Movement|Dragon]] ||One space forwards or backwards ||style="text-align: left;"|''Promoted figure from the pawn. Can be exchanged for a captured piece ||style="padding:0px;"|{{Template:BrayoutMovementP+}} | |style="padding:0px; background:#D18B47"|[[File:BrayoutFigP+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|P̟ ||Drag ||ⲇⲣⲁⲕ ||[[wikipedia:Shogi#Movement|Dragon]] <!--||One space forwards or backwards--> ||style="text-align: left;"|''Promoted figure from the pawn. Can be exchanged for a captured piece ||style="padding:0px;"|{{Template:BrayoutMovementP+}} | ||
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigVA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|V ||Vєʒ ||ⲯⲉⲇϭ ||[[wikipedia:Rook (chess)|Rook]] ||Any number of horizontal or vertical spaces ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a stronghold ||style="padding:0px;"|{{Template:BrayoutMovementV}} | |style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigVA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|V ||Vєʒ ||ⲯⲉⲇϭ ||[[wikipedia:Rook (chess)|Rook]] <!--||Any number of horizontal or vertical spaces--> ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a stronghold ||style="padding:0px;"|{{Template:BrayoutMovementV}} | ||
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|style="padding:0px; background:#D18B47"|[[File:BrayoutFigV+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|V̟ ||Tƿrz ||ⲣⲓⲉⲯⲛⲟⲥⲧ ||Stronghold ||Any number of horizontal or vertical spaces or one space in any diagonal ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovementV+}} | |style="padding:0px; background:#D18B47"|[[File:BrayoutFigV+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|V̟ ||Tƿrz ||ⲣⲓⲉⲯⲛⲟⲥⲧ ||Stronghold <!--||Any number of horizontal or vertical spaces or one space in any diagonal--> ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovementV+}} | ||
|- | |- | ||
|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigSA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|S ||Stꝛiλaч ||ⲥⲧⲣⲓⲉⲗϫ ||[[wikipedia:Bishop (chess)|Bishop]] ||Any number of diagonal spaces ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a serviceman ||style="padding:0px;"|{{Template:BrayoutMovementS}} | |style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigSA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|S ||Stꝛiλaч ||ⲥⲧⲣⲓⲉⲗϫ ||[[wikipedia:Bishop (chess)|Bishop]] <!--||Any number of diagonal spaces--> ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a serviceman ||style="padding:0px;"|{{Template:BrayoutMovementS}} | ||
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|style="padding:0px; background:#D18B47"|[[File:BrayoutFigS+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|S̟ ||Osadkan ||ⲕⲩϣⲛⲓⲓⲕ ||Serviceman ||Any number of diagonal spaces or one space vertically or horizontally ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovementS+}} | |style="padding:0px; background:#D18B47"|[[File:BrayoutFigS+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|S̟ ||Osadkan ||ⲕⲩϣⲛⲓⲓⲕ ||Serviceman <!--||Any number of diagonal spaces or one space vertically or horizontally--> ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovementS+}} | ||
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigKA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|K ||Kөƞ ||ⲕⲩⲟⲛⲓ ||[[wikipedia:Knight (chess)|Horse]] ||One step to the side from two spaces forward (1,2) ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a knight ||style="padding:0px;"|{{Template:BrayoutMovementK}} | |style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigKA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|K ||Kөƞ ||ⲕⲩⲟⲛⲓ ||[[wikipedia:Knight (chess)|Horse]] <!--||One step to the side from two spaces forward (1,2)--> ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a knight ||style="padding:0px;"|{{Template:BrayoutMovementK}} | ||
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|style="padding:0px; background:#D18B47"|[[File:BrayoutFigK+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|K̟ ||Ryꞇiꝛ ||ⲓⲁⲍⲇⲓⲉⲕ ||Knight ||Same as a horse, but may also move one step diagonally ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovementK+}} | |style="padding:0px; background:#D18B47"|[[File:BrayoutFigK+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|K̟ ||Ryꞇiꝛ ||ⲓⲁⲍⲇⲓⲉⲕ ||Knight <!--||Same as a horse, but may also move one step diagonally--> ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovementK+}} | ||
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigBA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|B ||Bramojil ||ⲕⲁⲍⲛⲓⲓⲕ ||[[wikipedia:Princess (chess)|Preacher]] ||Composite movement of a horse and of a bishop ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a speaker ||style="padding:0px;"|{{Template:BrayoutMovementB}} | |style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigBA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|B ||Bramojil ||ⲕⲁⲍⲛⲓⲓⲕ ||[[wikipedia:Princess (chess)|Preacher]] <!--||Composite movement of a horse and of a bishop--> ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a speaker ||style="padding:0px;"|{{Template:BrayoutMovementB}} | ||
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|style="padding:0px; background:#D18B47"|[[File:BrayoutFigB+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|B̟ ||Kazaꞇel ||ⲣⲉⲯⲉⲣⲉⲛⲇ ||[[wikipedia:Empress (chess)|Speaker]] ||Composite movement of a horse and of a rook ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovementB+}} | |style="padding:0px; background:#D18B47"|[[File:BrayoutFigB+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|B̟ ||Kazaꞇel ||ⲣⲉⲯⲉⲣⲉⲛⲇ ||[[wikipedia:Empress (chess)|Speaker]] <!--||Composite movement of a horse and of a rook--> ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovementB+}} | ||
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigIA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|I ||Raƌe ||ⲣⲁⲇ ||[[wikipedia:Ferz|Advisor]] ||One space in diagonals ||style="text-align: left;"|''If they reach the opposite side of the board, they can be exchanged for any figure regardless of captivity ||style="padding:0px;"|{{Template:BrayoutMovementI}} | |style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigIA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|I ||Raƌe ||ⲣⲁⲇ ||[[wikipedia:Ferz|Advisor]] <!--||One space in diagonals--> ||style="text-align: left;"|''If they reach the opposite side of the board, they can be exchanged for any figure regardless of captivity ||style="padding:0px;"|{{Template:BrayoutMovementI}} | ||
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|style="padding:0px; background:#D18B47"|[[File:BrayoutFigDA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|D ||Kralovna ||ⲕⲣⲁⲗⲟⲯⲛⲁ ||[[wikipedia:Queen (chess)|Queen]] ||Any number of spaces diagonally, horizontally and vertically ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovementD}} | |style="padding:0px; background:#D18B47"|[[File:BrayoutFigDA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|D ||Kralovna ||ⲕⲣⲁⲗⲟⲯⲛⲁ ||[[wikipedia:Queen (chess)|Queen]] <!--||Any number of spaces diagonally, horizontally and vertically--> ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovementD}} | ||
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigRA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|R ||Kral ||ⲕⲣⲟⲗ ||[[wikipedia:King (chess)|King]] ||One space in any direction, two spaces if inside the palace ||style="text-align: left;"|''In the case the king is attacked and has no way to avoid that attack, [[wikipedia:Checkmate|the game ends]]. ||style="padding:0px;"|{{Template:BrayoutMovementR}} | |style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigRA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|R ||Kral ||ⲕⲣⲟⲗ ||[[wikipedia:King (chess)|King]] <!--||One space in any direction, two spaces if inside the palace--> ||style="text-align: left;"|''In the case the king is attacked and has no way to avoid that attack, [[wikipedia:Checkmate|the game ends]]. ||style="padding:0px;"|{{Template:BrayoutMovementR}} | ||
<!--|- | <!--|- | ||
|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"| || || || || ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovement}} | |style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"| || || || || ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovement}} |
Revision as of 15:17, 5 June 2021
This article is incomplete because it is pending further input from participants, or it is a work-in-progress by one author. Please comment on this article's talk page to share your input, comments and questions. Note: To contribute to this article, you may need to seek help from the author(s) of this page. |
Years active | c. 17th century to present (predecessors circa 900 years earlier) |
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Genre(s) | Board game Abstract strategy game Mind sport |
Players | 2 |
Playing time | Casual games usually last 10 to 60 minutes; tournament games last anywhere from about 10 minutes to 6 hours or more, rarely even days. |
Random chance | None |
Skill(s) required | Strategy, tactics |
Brayout (Zhoushi: Brajөꞇ, pronounced /braju͡oc/; historical Zhengian pronounciation: /ɓrajwəːɗ/) is a game that developed in Zhousheng and combines multiple aspects of Chess and Shogi
History
TBA
Current setup
B | HOLDING SPACE (CAPTIVITY) | E | |||||||||
C | F | ||||||||||
P | P | ||||||||||
F | HOLDING SPACE (CAPTIVITY) | E |
Figure | Code | Name | Note | Movement | |||||||||||||||||||||||||||||||||||||||||||||||||||
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Zhoushi | Belgorian | Common | |||||||||||||||||||||||||||||||||||||||||||||||||||||
P | Pєшag | ⲡⲓⲉϣϫ | Pawn | If the figure reaches the other side of the board, it can be replaced with a capture piece |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
P̟ | Drag | ⲇⲣⲁⲕ | Dragon | Promoted figure from the pawn. Can be exchanged for a captured piece |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
V | Vєʒ | ⲯⲉⲇϭ | Rook | Can be promoted if they reach the enemy zone into a stronghold |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
V̟ | Tƿrz | ⲣⲓⲉⲯⲛⲟⲥⲧ | Stronghold |
| |||||||||||||||||||||||||||||||||||||||||||||||||||
S | Stꝛiλaч | ⲥⲧⲣⲓⲉⲗϫ | Bishop | Can be promoted if they reach the enemy zone into a serviceman |
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S̟ | Osadkan | ⲕⲩϣⲛⲓⲓⲕ | Serviceman |
| |||||||||||||||||||||||||||||||||||||||||||||||||||
K | Kөƞ | ⲕⲩⲟⲛⲓ | Horse | Can be promoted if they reach the enemy zone into a knight |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
K̟ | Ryꞇiꝛ | ⲓⲁⲍⲇⲓⲉⲕ | Knight |
| |||||||||||||||||||||||||||||||||||||||||||||||||||
B | Bramojil | ⲕⲁⲍⲛⲓⲓⲕ | Preacher | Can be promoted if they reach the enemy zone into a speaker |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
B̟ | Kazaꞇel | ⲣⲉⲯⲉⲣⲉⲛⲇ | Speaker |
| |||||||||||||||||||||||||||||||||||||||||||||||||||
I | Raƌe | ⲣⲁⲇ | Advisor | If they reach the opposite side of the board, they can be exchanged for any figure regardless of captivity |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
D | Kralovna | ⲕⲣⲁⲗⲟⲯⲛⲁ | Queen |
| |||||||||||||||||||||||||||||||||||||||||||||||||||
R | Kral | ⲕⲣⲟⲗ | King | In the case the king is attacked and has no way to avoid that attack, the game ends. |
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TBA
Rules
TBA
Champions
TBA