Brayout: Difference between revisions

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{{Template:FilledBrayoutBoard}}
{{Template:FilledBrayoutBoard}}
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
!rowspan="2"|Figure !!rowspan="2"|Code !!colspan="3"|Name !!rowspan="2"|Movement !!rowspan="2"|Note !!rowspan="2"|Image
!rowspan="2"|Figure !!rowspan="2"|Code !!colspan="3"|Name <!--!!rowspan="2"|Movement--> !!rowspan="2"|Note !!rowspan="2"|Movement
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![[Zhoushi language|Zhoushi]] !![[Belgorian language|Belgorian]] !![[wikipedia:English language|Common]]
![[Zhoushi language|Zhoushi]] !![[Belgorian language|Belgorian]] !![[wikipedia:English language|Common]]
|-
|-
|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigPA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|P ||Pєшag ||ⲡⲓⲉϣϫ ||[[wikipedia:Shogi#Movement|Pawn]] ||One space forward (or two spaces at the beginning) ||style="text-align: left;"|''If the figure reaches the other side of the board, it can be replaced with a capture piece ||style="padding:0px;"|{{Template:BrayoutMovementP}}
|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigPA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|P ||Pєшag ||ⲡⲓⲉϣϫ ||[[wikipedia:Shogi#Movement|Pawn]] <!--||One space forward (or two spaces at the beginning)--> ||style="text-align: left;"|''If the figure reaches the other side of the board, it can be replaced with a capture piece ||style="padding:0px;"|{{Template:BrayoutMovementP}}
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|style="padding:0px; background:#D18B47"|[[File:BrayoutFigP+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|P̟ ||Drag ||ⲇⲣⲁⲕ ||[[wikipedia:Shogi#Movement|Dragon]] ||One space forwards or backwards ||style="text-align: left;"|''Promoted figure from the pawn. Can be exchanged for a captured piece ||style="padding:0px;"|{{Template:BrayoutMovementP+}}
|style="padding:0px; background:#D18B47"|[[File:BrayoutFigP+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|P̟ ||Drag ||ⲇⲣⲁⲕ ||[[wikipedia:Shogi#Movement|Dragon]] <!--||One space forwards or backwards--> ||style="text-align: left;"|''Promoted figure from the pawn. Can be exchanged for a captured piece ||style="padding:0px;"|{{Template:BrayoutMovementP+}}
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigVA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|V ||Vєʒ ||ⲯⲉⲇϭ ||[[wikipedia:Rook (chess)|Rook]] ||Any number of horizontal or vertical spaces ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a stronghold ||style="padding:0px;"|{{Template:BrayoutMovementV}}
|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigVA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|V ||Vєʒ ||ⲯⲉⲇϭ ||[[wikipedia:Rook (chess)|Rook]] <!--||Any number of horizontal or vertical spaces--> ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a stronghold ||style="padding:0px;"|{{Template:BrayoutMovementV}}
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|style="padding:0px; background:#D18B47"|[[File:BrayoutFigV+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|V̟ ||Tƿrz ||ⲣⲓⲉⲯⲛⲟⲥⲧ ||Stronghold ||Any number of horizontal or vertical spaces or one space in any diagonal ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovementV+}}
|style="padding:0px; background:#D18B47"|[[File:BrayoutFigV+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|V̟ ||Tƿrz ||ⲣⲓⲉⲯⲛⲟⲥⲧ ||Stronghold <!--||Any number of horizontal or vertical spaces or one space in any diagonal--> ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovementV+}}
|-
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigSA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|S ||Stꝛiλaч ||ⲥⲧⲣⲓⲉⲗϫ ||[[wikipedia:Bishop (chess)|Bishop]] ||Any number of diagonal spaces ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a serviceman ||style="padding:0px;"|{{Template:BrayoutMovementS}}
|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigSA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|S ||Stꝛiλaч ||ⲥⲧⲣⲓⲉⲗϫ ||[[wikipedia:Bishop (chess)|Bishop]] <!--||Any number of diagonal spaces--> ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a serviceman ||style="padding:0px;"|{{Template:BrayoutMovementS}}
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|style="padding:0px; background:#D18B47"|[[File:BrayoutFigS+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|S̟ ||Osadkan ||ⲕⲩϣⲛⲓⲓⲕ ||Serviceman ||Any number of diagonal spaces or one space vertically or horizontally ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovementS+}}
|style="padding:0px; background:#D18B47"|[[File:BrayoutFigS+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|S̟ ||Osadkan ||ⲕⲩϣⲛⲓⲓⲕ ||Serviceman <!--||Any number of diagonal spaces or one space vertically or horizontally--> ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovementS+}}
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigKA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|K ||Kөƞ ||ⲕⲩⲟⲛⲓ ||[[wikipedia:Knight (chess)|Horse]] ||One step to the side from two spaces forward (1,2) ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a knight ||style="padding:0px;"|{{Template:BrayoutMovementK}}
|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigKA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|K ||Kөƞ ||ⲕⲩⲟⲛⲓ ||[[wikipedia:Knight (chess)|Horse]] <!--||One step to the side from two spaces forward (1,2)--> ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a knight ||style="padding:0px;"|{{Template:BrayoutMovementK}}
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|style="padding:0px; background:#D18B47"|[[File:BrayoutFigK+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|K̟ ||Ryꞇiꝛ ||ⲓⲁⲍⲇⲓⲉⲕ ||Knight ||Same as a horse, but may also move one step diagonally ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovementK+}}
|style="padding:0px; background:#D18B47"|[[File:BrayoutFigK+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|K̟ ||Ryꞇiꝛ ||ⲓⲁⲍⲇⲓⲉⲕ ||Knight <!--||Same as a horse, but may also move one step diagonally--> ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovementK+}}
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigBA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|B ||Bramojil ||ⲕⲁⲍⲛⲓⲓⲕ ||[[wikipedia:Princess (chess)|Preacher]] ||Composite movement of a horse and of a bishop ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a speaker ||style="padding:0px;"|{{Template:BrayoutMovementB}}
|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigBA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|B ||Bramojil ||ⲕⲁⲍⲛⲓⲓⲕ ||[[wikipedia:Princess (chess)|Preacher]] <!--||Composite movement of a horse and of a bishop--> ||style="text-align: left;"|''Can be promoted if they reach the enemy zone into a speaker ||style="padding:0px;"|{{Template:BrayoutMovementB}}
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|style="padding:0px; background:#D18B47"|[[File:BrayoutFigB+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|B̟ ||Kazaꞇel ||ⲣⲉⲯⲉⲣⲉⲛⲇ ||[[wikipedia:Empress (chess)|Speaker]] ||Composite movement of a horse and of a rook ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovementB+}}
|style="padding:0px; background:#D18B47"|[[File:BrayoutFigB+A.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|B̟ ||Kazaꞇel ||ⲣⲉⲯⲉⲣⲉⲛⲇ ||[[wikipedia:Empress (chess)|Speaker]] <!--||Composite movement of a horse and of a rook--> ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovementB+}}
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigIA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|I ||Raƌe ||ⲣⲁⲇ ||[[wikipedia:Ferz|Advisor]] ||One space in diagonals ||style="text-align: left;"|''If they reach the opposite side of the board, they can be exchanged for any figure regardless of captivity ||style="padding:0px;"|{{Template:BrayoutMovementI}}
|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigIA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|I ||Raƌe ||ⲣⲁⲇ ||[[wikipedia:Ferz|Advisor]] <!--||One space in diagonals--> ||style="text-align: left;"|''If they reach the opposite side of the board, they can be exchanged for any figure regardless of captivity ||style="padding:0px;"|{{Template:BrayoutMovementI}}
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|style="padding:0px; background:#D18B47"|[[File:BrayoutFigDA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|D ||Kralovna ||ⲕⲣⲁⲗⲟⲯⲛⲁ ||[[wikipedia:Queen (chess)|Queen]] ||Any number of spaces diagonally, horizontally and vertically ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovementD}}
|style="padding:0px; background:#D18B47"|[[File:BrayoutFigDA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|D ||Kralovna ||ⲕⲣⲁⲗⲟⲯⲛⲁ ||[[wikipedia:Queen (chess)|Queen]] <!--||Any number of spaces diagonally, horizontally and vertically--> ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovementD}}
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigRA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|R ||Kral ||ⲕⲣⲟⲗ ||[[wikipedia:King (chess)|King]] ||One space in any direction, two spaces if inside the palace ||style="text-align: left;"|''In the case the king is attacked and has no way to avoid that attack, [[wikipedia:Checkmate|the game ends]]. ||style="padding:0px;"|{{Template:BrayoutMovementR}}
|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigRA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"|R ||Kral ||ⲕⲣⲟⲗ ||[[wikipedia:King (chess)|King]] <!--||One space in any direction, two spaces if inside the palace--> ||style="text-align: left;"|''In the case the king is attacked and has no way to avoid that attack, [[wikipedia:Checkmate|the game ends]]. ||style="padding:0px;"|{{Template:BrayoutMovementR}}
<!--|-
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|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"| || || || || ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovement}}
|style="padding:0px; background:#FFCE9E"|[[File:BrayoutFigA.png|70px]] ||style="font-size:2.0em; background-color:#F8F8EF"| || || || || ||style="text-align: left;"|'' ||style="padding:0px;"|{{Template:BrayoutMovement}}

Revision as of 15:17, 5 June 2021

Brayout (Brajөꞇ)
Years activec. 17th century to present (predecessors circa 900 years earlier)
Genre(s)Board game
Abstract strategy game
Mind sport
Players2
Playing timeCasual games usually last 10 to 60 minutes; tournament games last anywhere from about 10 minutes to 6 hours or more, rarely even days.
Random chanceNone
Skill(s) requiredStrategy, tactics

Brayout (Zhoushi: Brajөꞇ, pronounced /braju͡oc/; historical Zhengian pronounciation: /ɓrajwəːɗ/) is a game that developed in Zhousheng and combines multiple aspects of Chess and Shogi

History

TBA

Current setup

B HOLDING SPACE (CAPTIVITY) E
BrayoutBorderM.png BrayoutBorderM.png
C BrayoutBorderA.png BrayoutBorderB.png BrayoutBorderC.png BrayoutBorderD.png BrayoutBorderE.png BrayoutBorderF.png BrayoutBorderG.png BrayoutBorderH.png BrayoutBorderI.png BrayoutBorderJ.png F
BrayoutBorder0.png BrayoutFigKB.png BrayoutFigSB.png BrayoutFigBB.png BrayoutFigRC.png BrayoutFigDB.png BrayoutFigBB.png BrayoutFigSB.png BrayoutFigKB.png BrayoutBorder0.png
BrayoutBorder9.png BrayoutFigVB.png BrayoutFigIB.png BrayoutFigIB.png BrayoutFigVB.png BrayoutBorder9.png
BrayoutBorder8.png BrayoutFigPB.png BrayoutFigPB.png BrayoutFigPB.png BrayoutFigPB.png BrayoutFigPB.png BrayoutFigPB.png BrayoutFigPB.png BrayoutFigPB.png BrayoutFigPB.png BrayoutFigPB.png BrayoutBorder8.png
BrayoutBorder7.png BrayoutBorder7.png
BrayoutBorder6.png BrayoutBorder6.png
BrayoutBorder5.png BrayoutBorder5.png
BrayoutBorder4.png BrayoutBorder4.png
BrayoutBorder3.png BrayoutFigPA.png BrayoutFigPA.png BrayoutFigPA.png BrayoutFigPA.png BrayoutFigPA.png BrayoutFigPA.png BrayoutFigPA.png BrayoutFigPA.png BrayoutFigPA.png BrayoutFigPA.png BrayoutBorder3.png
BrayoutBorder2.png BrayoutFigVA.png BrayoutFigIA.png BrayoutFigIA.png BrayoutFigVA.png BrayoutBorder2.png
BrayoutBorder1.png BrayoutFigKA.png BrayoutFigSA.png BrayoutFigBA.png BrayoutFigRA.png BrayoutFigDA.png BrayoutFigBA.png BrayoutFigSA.png BrayoutFigKA.png BrayoutBorder1.png
P BrayoutBorderA.png BrayoutBorderB.png BrayoutBorderC.png BrayoutBorderD.png BrayoutBorderE.png BrayoutBorderF.png BrayoutBorderG.png BrayoutBorderH.png BrayoutBorderI.png BrayoutBorderJ.png P
BrayoutBorderN.png BrayoutBorderN.png
F HOLDING SPACE (CAPTIVITY) E
Figure Code Name Note Movement
Zhoushi Belgorian Common
BrayoutFigPA.png P Pєшag ⲡⲓⲉϣϫ Pawn If the figure reaches the other side of the board, it can be replaced with a capture piece
Black circle.png
Location dot black.svg
BrayoutFigPA.png
BrayoutFigP+A.png Drag ⲇⲣⲁⲕ Dragon Promoted figure from the pawn. Can be exchanged for a captured piece
Location dot black.svg
BrayoutFigP+A.png
Location dot black.svg
BrayoutFigVA.png V Vєʒ ⲯⲉⲇϭ Rook Can be promoted if they reach the enemy zone into a stronghold
Font Awesome 5 solid arrow-circle-up.svg
Location dot black.svg
Location dot black.svg
Font Awesome 5 solid arrow-circle-left.svg Location dot black.svg Location dot black.svg BrayoutFigVA.png Location dot black.svg Location dot black.svg Font Awesome 5 solid arrow-circle-right.svg
Location dot black.svg
Location dot black.svg
Font Awesome 5 solid arrow-circle-down.svg
BrayoutFigV+A.png Tƿrz ⲣⲓⲉⲯⲛⲟⲥⲧ Stronghold
Font Awesome 5 solid arrow-circle-up.svg
Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Font Awesome 5 solid arrow-circle-left.svg Location dot black.svg Location dot black.svg BrayoutFigV+A.png Location dot black.svg Location dot black.svg Font Awesome 5 solid arrow-circle-right.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg
Font Awesome 5 solid arrow-circle-down.svg
BrayoutFigSA.png S Stꝛiλaч ⲥⲧⲣⲓⲉⲗϫ Bishop Can be promoted if they reach the enemy zone into a serviceman
BlackDotDartNW.png BlackDotDartNE.png
Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg
BrayoutFigSA.png
Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg
BlackDotDartSW.png BlackDotDartSE.png
BrayoutFigS+A.png Osadkan ⲕⲩϣⲛⲓⲓⲕ Serviceman
BlackDotDartNW.png BlackDotDartNE.png
Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg BrayoutFigS+A.png Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg
BlackDotDartSW.png BlackDotDartSE.png
BrayoutFigKA.png K Kөƞ ⲕⲩⲟⲛⲓ Horse Can be promoted if they reach the enemy zone into a knight
Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg
BrayoutFigKA.png
Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg
BrayoutFigK+A.png Ryꞇiꝛ ⲓⲁⲍⲇⲓⲉⲕ Knight
Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg Location dot black.svg
BrayoutFigK+A.png
Location dot black.svg Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg
BrayoutFigBA.png B Bramojil ⲕⲁⲍⲛⲓⲓⲕ Preacher Can be promoted if they reach the enemy zone into a speaker
BlackDotDartNW.png BlackDotDartNE.png
Location dot black.svg Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg Location dot black.svg
BrayoutFigBA.png
Location dot black.svg Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg Location dot black.svg
BlackDotDartSW.png BlackDotDartSE.png
BrayoutFigB+A.png Kazaꞇel ⲣⲉⲯⲉⲣⲉⲛⲇ Speaker
Font Awesome 5 solid arrow-circle-up.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Font Awesome 5 solid arrow-circle-left.svg Location dot black.svg Location dot black.svg BrayoutFigB+A.png Location dot black.svg Location dot black.svg Font Awesome 5 solid arrow-circle-right.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Font Awesome 5 solid arrow-circle-down.svg
BrayoutFigIA.png I Raƌe ⲣⲁⲇ Advisor If they reach the opposite side of the board, they can be exchanged for any figure regardless of captivity
Location dot black.svg Location dot black.svg
BrayoutFigIA.png
Location dot black.svg Location dot black.svg
BrayoutFigDA.png D Kralovna ⲕⲣⲁⲗⲟⲯⲛⲁ Queen
BlackDotDartNW.png Font Awesome 5 solid arrow-circle-up.svg BlackDotDartNE.png
Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Font Awesome 5 solid arrow-circle-left.svg Location dot black.svg Location dot black.svg BrayoutFigDA.png Location dot black.svg Location dot black.svg Font Awesome 5 solid arrow-circle-right.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg
BlackDotDartSW.png Font Awesome 5 solid arrow-circle-down.svg BlackDotDartSE.png
BrayoutFigRA.png R Kral ⲕⲣⲟⲗ King In the case the king is attacked and has no way to avoid that attack, the game ends.
Black circle.png Black circle.png Black circle.png Black circle.png Black circle.png
Black circle.png Location dot black.svg Location dot black.svg Location dot black.svg Black circle.png
Black circle.png Location dot black.svg BrayoutFigRA.png Location dot black.svg Black circle.png
Black circle.png Location dot black.svg Location dot black.svg Location dot black.svg Black circle.png
Black circle.png Black circle.png Black circle.png Black circle.png Black circle.png

TBA

Rules

TBA

Champions

TBA