Brayout: Difference between revisions
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The promotion of a figure is done by flipping it. The promotion of a figure can (but doesn't have to) be done when the figure enters the opposing player's promotion zone, which are the three last rows of the board. | The promotion of a figure is done by flipping it. The promotion of a figure can (but doesn't have to) be done when the figure enters the opposing player's promotion zone, which are the three last rows of the board. | ||
{{Template:PromotionBrayoutBoard}} | {{Template:PromotionBrayoutBoard}} | ||
===Captivity=== | |||
{{Template:CaptivityBrayoutBoard}} | |||
==Rules== | ==Rules== | ||
TBA | TBA |
Revision as of 15:45, 5 June 2021
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Years active | c. 17th century to present (predecessors circa 900 years earlier) |
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Genre(s) | Board game Abstract strategy game Mind sport |
Players | 2 |
Playing time | Casual games usually last 10 to 60 minutes; tournament games last anywhere from about 10 minutes to 6 hours or more, rarely even days. |
Random chance | None |
Skill(s) required | Strategy, tactics |
Brayout (Zhoushi: Brajөꞇ, pronounced /braju͡oc/; historical Zhengian pronounciation: /ɓrajwəːɗ/) is a game that developed in Zhousheng and combines multiple aspects of Chess and Shogi
History
TBA
Current setup
B | HOLDING SPACE (CAPTIVITY) | E | |||||||||
C | F | ||||||||||
P | P | ||||||||||
F | HOLDING SPACE (CAPTIVITY) | E |
Figure | Code | Name | Note | Movement | |||||||||||||||||||||||||||||||||||||||||||||||||||
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Zhoushi | Belgorian | Common | |||||||||||||||||||||||||||||||||||||||||||||||||||||
P | Pєшag | ⲡⲓⲉϣϫ | Pawn | If the figure reaches the other side of the board, it can be replaced with a capture piece |
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P̟ | Drag | ⲇⲣⲁⲕ | Dragon | Promoted figure from the pawn. Can be exchanged for a captured piece |
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V | Vєʒ | ⲯⲉⲇϭ | Rook | Can be promoted if they reach the enemy zone into a stronghold |
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V̟ | Tƿrz | ⲣⲓⲉⲯⲛⲟⲥⲧ | Stronghold |
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S | Stꝛiλaч | ⲥⲧⲣⲓⲉⲗϫ | Bishop | Can be promoted if they reach the enemy zone into a serviceman |
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S̟ | Osadkan | ⲕⲩϣⲛⲓⲓⲕ | Serviceman |
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K | Kөƞ | ⲕⲩⲟⲛⲓ | Horse | Can be promoted if they reach the enemy zone into a knight |
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K̟ | Ryꞇiꝛ | ⲓⲁⲍⲇⲓⲉⲕ | Knight |
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B | Bramojil | ⲕⲁⲍⲛⲓⲓⲕ | Preacher | Can be promoted if they reach the enemy zone into a speaker |
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B̟ | Kazaꞇel | ⲣⲉⲯⲉⲣⲉⲛⲇ | Speaker |
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I | Raƌe | ⲣⲁⲇ | Advisor | If they reach the opposite side of the board, they can be exchanged for any figure regardless of captivity |
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D | Kralovna | ⲕⲣⲁⲗⲟⲯⲛⲁ | Queen |
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R | Kral | ⲕⲣⲟⲗ | King | In the case the king is attacked and has no way to avoid that attack, the game ends. |
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First movement of pawns
Pawns
Palaces
Palaces are located in the squares E1, E2, F1, F2 (one palace) and E9, Eᚴ, F9, Fᚴ (the other palace). If the king is located in the palace they began in (not the opposing palace), they can do a move called "king's" leap, which allows them to jump two spaces instead of one. That doesn't mean, that kings are not allowed to move in the palace normally, just that they can perform the jump.
B | HOLDING SPACE (CAPTIVITY) | E | |||||||||
C | F | ||||||||||
P | P | ||||||||||
F | HOLDING SPACE (CAPTIVITY) | E |
This move can be performed unlimited number of times, as long as the king doesn't enter opponent's promotion area. The moment the king enters the opponent's promotion zone, the palace is considered "disbanded" and the king may not perform the move anymore. The king may not perform the jump from outside into the palace, only from inside out.
Promotion
The promotion of a figure is done by flipping it. The promotion of a figure can (but doesn't have to) be done when the figure enters the opposing player's promotion zone, which are the three last rows of the board.
B | HOLDING SPACE (CAPTIVITY) | E | |||||||||
C | F | ||||||||||
P | P | ||||||||||
F | HOLDING SPACE (CAPTIVITY) | E |
Captivity
B | HOLDING SPACE (CAPTIVITY) | E | |||||||||
C | F | ||||||||||
P | P | ||||||||||
F | HOLDING SPACE (CAPTIVITY) | E |
Rules
TBA
Champions
TBA