Brayout
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Years active | c. 17th century to present (predecessors circa 900 years earlier) |
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Genre(s) | Board game Abstract strategy game Mind sport |
Players | 2 |
Playing time | Casual games usually last 10 to 60 minutes; tournament games last anywhere from about 10 minutes to 6 hours or more, rarely even days. |
Random chance | None |
Skill(s) required | Strategy, tactics |
Brayout (Zhoushi: Brajөꞇ, pronounced /braju͡oc/; historical Zhengian pronounciation: /ɓrajwəːɗ/) is a game that developed in Zhousheng and combines multiple aspects of Chess and Shogi
History
TBA
Current setup
B | HOLDING SPACE (CAPTIVITY) | E | |||||||||
C | F | ||||||||||
P | P | ||||||||||
F | HOLDING SPACE (CAPTIVITY) | E |
Figure | Code | Name | Note | Movement | |||||||||||||||||||||||||||||||||||||||||||||||||||
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Zhoushi | Belgorian | Common | |||||||||||||||||||||||||||||||||||||||||||||||||||||
P | Pєшag | ⲡⲓⲉϣϫ | Pawn | If the figure reaches the other side of the board, it can be replaced with a capture piece |
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P̟ | Drag | ⲇⲣⲁⲕ | Dragon | Promoted figure from the pawn. Can be exchanged for a captured piece |
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V | Vєʒ | ⲯⲉⲇϭ | Rook | Can be promoted if they reach the enemy zone into a stronghold |
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V̟ | Tƿrz | ⲣⲓⲉⲯⲛⲟⲥⲧ | Stronghold |
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S | Stꝛiλaч | ⲥⲧⲣⲓⲉⲗϫ | Bishop | Can be promoted if they reach the enemy zone into a serviceman |
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S̟ | Osadkan | ⲕⲩϣⲛⲓⲓⲕ | Serviceman |
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K | Kөƞ | ⲕⲩⲟⲛⲓ | Horse | Can be promoted if they reach the enemy zone into a knight |
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K̟ | Ryꞇiꝛ | ⲓⲁⲍⲇⲓⲉⲕ | Knight |
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B | Bramojil | ⲕⲁⲍⲛⲓⲓⲕ | Preacher | Can be promoted if they reach the enemy zone into a speaker |
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B̟ | Kazaꞇel | ⲣⲉⲯⲉⲣⲉⲛⲇ | Speaker |
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I | Raƌe | ⲣⲁⲇ | Advisor | If they reach the opposite side of the board, they can be exchanged for any figure regardless of captivity |
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D | Kralovna | ⲕⲣⲁⲗⲟⲯⲛⲁ | Queen |
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R | Kral | ⲕⲣⲟⲗ | King | In the case the king is attacked and has no way to avoid that attack, the game ends. |
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TBA
Rules
TBA
Champions
TBA