Brayout
Jump to navigation
Jump to search
This article is incomplete because it is pending further input from participants, or it is a work-in-progress by one author. Please comment on this article's talk page to share your input, comments and questions. Note: To contribute to this article, you may need to seek help from the author(s) of this page. |
Years active | c. 17th century to present (predecessors circa 900 years earlier) |
---|---|
Genre(s) | Board game Abstract strategy game Mind sport |
Players | 2 |
Playing time | Casual games usually last 10 to 60 minutes; tournament games last anywhere from about 10 minutes to 6 hours or more, rarely even days. |
Random chance | None |
Skill(s) required | Strategy, tactics |
Brayout (Zhoushi: Brajөꞇ, pronounced /braju͡oc/; historical Zhengian pronounciation: /ɓrajwəːɗ/) is a game that developed in Zhousheng and combines multiple aspects of Chess and Shogi
History
TBA
Current setup
B | HOLDING SPACE (CAPTIVITY) | E | |||||||||
C | F | ||||||||||
P | P | ||||||||||
F | HOLDING SPACE (CAPTIVITY) | E |
Figure | Code | Name | Movement | Note | ||
---|---|---|---|---|---|---|
Zhoushi | Belgorian | Common | ||||
P | Pєшag | ⲡⲓⲉϣϫ | Pawn | One space forward (or two spaces at the beginning) | If the figure reaches the other side of the board, it can be replaced with a capture piece | |
P̟ | Drag | ⲇⲣⲁⲕ | Dragon | One space forwards or backwards | Promoted figure from the pawn. Can be exchanged for a captured piece | |
V | Vєʒ | ⲯⲉⲇϭ | Rook | Any number of horizontal or vertical spaces | Can be promoted if they reach the enemy zone into a stronghold | |
V̟ | Tƿrz | ⲣⲓⲉⲯⲛⲟⲥⲧ | Stronghold | Any number of horizontal or vertical spaces or one space in any diagonal | ||
S | Stꝛiλaч | ⲥⲧⲣⲓⲉⲗϫ | Bishop | Any number of diagonal spaces | Can be promoted if they reach the enemy zone into a serviceman | |
S̟ | Osadkan | ⲕⲩϣⲛⲓⲓⲕ | Serviceman | Any number of diagonal spaces or one space vertically or horizontally | ||
K | Kөƞ | ⲕⲩⲟⲛⲓ | Horse | One step to the side from two spaces forward (1,2) | Can be promoted if they reach the enemy zone into a knight | |
K̟ | Ryꞇiꝛ | ⲓⲁⲍⲇⲓⲉⲕ | Knight | Same as a horse, but may also move one step diagonally | ||
B | Bramojil | ⲕⲁⲍⲛⲓⲓⲕ | Preacher | Composite movement of a horse and of a bishop | Can be promoted if they reach the enemy zone into a speaker | |
B̟ | Kazaꞇel | ⲣⲉⲯⲉⲣⲉⲛⲇ | Speaker | Composite movement of a horse and of a rook | ||
I | Raƌe | ⲣⲁⲇ | Advisor | One space in diagonals | If they reach the opposite side of the board, they can be exchanged for any figure regardless of captivity | |
D | Kralovna | ⲕⲣⲁⲗⲟⲯⲛⲁ | Queen | Any number of spaces diagonally, horizontally and vertically | ||
R | Kral | ⲕⲣⲟⲗ | King | One space in any direction, two spaces if inside the palace | In the case the king is attacked and has no way to avoid that attack, the game ends. |
TBA
Rules
TBA
Champions
TBA