This article belongs to the lore of Magia Regnum.
This article belongs to the lore of Sparkalia.

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{{Nation_icon_Magia Regnum}}
{{Region icon Sparkalia}}
{{Region icon Sparkalia}}
{{WIP}}
{{Infobox country
{{Infobox country
|micronation =      no
|micronation =      no
|conventional_long_name = The High Magical Girl Realm of Magia Regnum
|conventional_long_name = The High Magical Girl Realm of Magia Regnum
|native_name =        Mahō Ryōiki no Mahō Shōjo Rerumu<br>マギアレグナムの高魔法少女レルム
|native_name =        Magiaregunamu no Mahō Shōjo Rerumu”<br>マギアレグナムの高魔法少女レルム
|common_name =        Magia Regnum
|common_name =        Magia Regnum
|status =            Independent State
|status =            Independent State
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|alt_map  = MGMap.png
|alt_map  = MGMap.png
|map_caption  =  
|map_caption  =  
|capital =            [[Emi City]]
|capital =            [[Emicity]]
|largest_city =       
|largest_city =      Emicity
|official_languages = {{wp|Japanese_language|Magian}}
|official_languages = [[Magian]]
|national_languages          =  
|national_languages          =  
|religion =          Ōrumaiti no Michi
|religion =          Ōrumaiti no Michi
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|government_type =  Theocratic Magical Girl Timocracy  
|government_type =  Theocratic Magical Girl Timocracy  
|leader_title1 =    Haimajika
|leader_title1 =    Haimajika
|leader_name1 =        Isami ''"Seeker Bell"'' Amari
|leader_name1 =        [[Isami Amari|Isami ''"Seeker Bell"'' Amari]]
|leader_title2 =    Prime Shoujo
|leader_title2 =    Prime Shoujo
|leader_name2 =       Horiko ''"Galaxy Gem"'' Tomiyo
|leader_name2 =     [[Horiko Tomiyo|Horiko ''"Galaxy Gem"'' Tomiyo]]
|leader_title3 =    Shuyō
|leader_title3 =    Shuryō
|leader_name3 =      Haruka ''"Honey Yohko"'' Asato   
|leader_name3 =      [[Haruka Asato|Haruka ''"Honey Yohko"'' Asato]]  
|sovereignty_type =  Establishment
|sovereignty_type =  Establishment
|established_event1 = Unification
|established_event1 = Foundation of the Realm
|established_date1 = TBA
|established_date1 = Hilaria 22, 723
|established_event2 = Foundation of the Realm
|established_event2 = Theocractic Kraterocracy
|established_date2 = Hilaria 22, 1387
|established_date2 = Lyncis 05, 807
|established_event3 = Timocracy
|established_date3 = Florentina 09, 1326
<!--......-->
<!--......-->
|ns_links =           
|ns_links =           
|area_km2 = 300,000        
|area_km2 = 2,932,308        
|population_census = 949,358
|population_census = 949,358
|population_census_year = 1611
|population_census_year = 1611
|GDP_nominal = $4.912 trillion
|GDP_nominal = 円130 billion
|GDP_nominal_per_capita = $39,243
|GDP_nominal_per_capita = 円136,724
|Gini =                    
|Gini = 33.9                   
|Gini_year =
|Gini_year = 1611
|HDI_year =        
|HDI_year =   1611   
|HDI =              
|HDI =         0.932     
|HDI_change =       
|HDI_change =       
|currency =  ''Magia Yen''      
|currency =  ''Magian Yen''  
|currency_code =  YN 
|currency_code = 
|time_zone =         
|time_zone =         
|date_format =  dd/mm/yyyy       
|date_format =  dd/mm/yyyy       
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}}
}}


Magia Regnum, officially the '''High Magical Girl Realm of Magia Regnum''', is an oceanic nation located in the middle of the Meager Ocean on the Dacia continent. Together with [[Lurynia]] at it's northern border and [[Regeliana]] at it's southern border it forms the "magical girl triad" on [[Sparkalia]] commonly referred to by Magians as the '''[[Magical Girl (Sparkalia)|Magical Girl]] Realm'''. However, despite this Magia Regnum is at odds with it's neighbors over ideological differences. Never the less, relations remain cordial.
'''Magia Regnum''' (''Magian:魔法領域, Mahō Ryōiki; lit. Magic Realm'') officially the '''High Magical Girl Realm of Magia Regnum''' , is an oceanic nation located in the middle of the Meager Ocean on the Dacia continent. Together with [[Lurynia]] at it's northern border and [[Regeliana]] at it's southern border it forms the "magical girl triad" on [[Sparkalia]] commonly referred to by Magians as the '''[[Magical Girl Realm]]'''. Magia Regnum is a powerful and influential magical girl nation with a strong sense of pride in its traditions and beliefs. This pride can sometimes lead to tensions with other nations, particularly it's Magical Girl neighbors. As one of the oldest and most powerful magical girl nations, Magia Regnum regularly exerts it's influence across the realms of magic and the affairs of magical girls within Sparkalia of which it views with the utmost importance.  


=Etymology=
=Etymology=
The name for Magia Regnum in Magian is written using the kanji 魔法の領域 which is pronounced Mahō no Ryōiki - often shortned to Mahō Ryōiki. The 魔法 means Magic and 領域 realm or domain which has lead to the common epithet of "Realm of Magic." The common name "Magia Regnum" originated from the pronunciation of Lurynians and was introduced to common languages through early trade.
In Magian, the country's name is written using the kanji 魔法の領域, which is pronounced Mahō no Ryōiki. The first kanji, 魔法, means "magic," while the second kanji, 領域, means "realm" or "domain." When combined, the phrase 魔法の領域 (Mahō no Ryōiki) can be translated to mean "realm of magic." This phrase is often shortened to simply Mahō Ryōiki in everyday use. It is unclear where "Magia Regnum" first came from, however it was likely adopted due to its easy pronunciation by non-Magian speakers. The word "Magia" is similar to the Magian word "Mahō," meaning "magic," while "Regnum" is derived from the Latin word for "kingdom" or "realm." The common name "Magia Regnum" is believed to have originated from the way Lurynians pronounced the name of the country in their own language. As Lurynians were frequent traders with Magia Regnum, they likely introduced the name to other nations with whom they traded, and it eventually became the common name used in international settings.


=History=
=History=
===City-States===
{{Main|Magian City-States}}
[[File:MagiaCityState.png|left|thumb|200px|A Magian City-State]]
The emergence of the City-States of Magia Regnum was a response to the chaos and devastation caused by the Ruin. Many larger kingdoms and empires had collapsed or were in a weakened state, leaving power vacuums that smaller city-states could fill. These city-states were often founded by groups of people who had come together for mutual protection and survival in the post-Ruin world. The city-states were centered around urban areas, which were often fortified and had strong defenses. The inhabitants of these cities were fiercely independent and took great pride in their autonomy and self-governance. Each city-state had its own unique culture and traditions, which were often tied to the local geography or history.
Despite their independence, the city-states were not entirely isolated from one another. They engaged in trade and commerce, exchanging goods and services to meet their respective needs. Some city-states specialized in certain goods or industries, such as textiles or mining, and would trade these goods with other city-states in exchange for food, weapons, or other resources. The city-states also formed alliances and coalitions to protect their interests or expand their territories. These alliances were often based on shared cultural or political values, or a common threat from a rival city-state. Some city-states even had their own armies and navies, which they used to defend their territories or project their power against their rivals.
The decline and fall of the City-States of Magia Regnum was a gradual process that occurred over several centuries. One major factor was the rise of centralized states and empires, which began to emerge in the surrounding regions. These larger political entities had more resources and greater military power than the City-States, and were able to assert their dominance over them through conquest or diplomacy. In addition to external pressures, the City-States also faced internal challenges that weakened their power and influence. One major issue was the lack of a centralized government or authority, which made it difficult for the City-States to coordinate their actions or respond to crises effectively. This often led to infighting and conflict among the city-states themselves.
During the war of the City-States, a new power emerged: the magical girls. They were able to wield the power of a divine being that had appeared known as the "Ōrumaiti", a magical force that gave them incredible abilities and made them virtually unbeatable on the battlefield. With the rise of the magical girls, the tide of the war began to turn. As the magical girls continued to win battles and gain ground, they eventually succeeded in unifying the City-States into a single nation under the leadership of [[Emi Kei|Emi "Dawn Fighter" Kei]]. This new nation was led by the magical girls, who used their powers to maintain order and stability.
===Kraterocracy===
{{main|Magian Kraterocracy}}
Beginning in 807 the new nation under Emi Kei saw to Magia Regnum being ruled under a new Theocractic Kraterocracy which favored the strongest magical girls over anything else. This was due to the fact that for many years since the bond between the Ōrumaiti and Magia Regnum the Ōrumaiti herself was dormant; only granting power to a small minority of the realm and seldom speaking to anyone. This lead to an elitist hierarchy system which put those who received power, The high authority rested in the office of the Proto-Master a military-like position which saw complete executive and military control of the nation. The Proto-Master was accompanied by a hand picked council known as the Tsuyoi-Mono which engaged in a mostly consensus process to oversee the nation. Under this, a strict class system was introduced which saw the Proto-Master and the strongest of magical girls, known as the Nyūsen , at the top, followed by the warrior-caste of magical girl fighters known as the Sentō-in , with those of non-magical or otherwise weak ability ranking below known as the Saiki no nai. The government banned most foreigners under the isolationist policies which only favored magical girls and forbid anyone not of a magical class.
The Theocratic Kraterocracy marked a significant departure from the more egalitarian and inclusive society of the earlier Magian societies. The Ōrumaiti, the source of the Magical Girls' powers, was a mysterious and powerful being whose origins were shrouded in myth and legend. Some believed that they were ancient an or spirit, while others believed that they were extraterrestrial being who had visited the planet in the distant past. Whatever their true origins, the Ōrumaiti was revered as sacred beings and were worshipped by many in the Kraterocracy. however, ith the dormant state of the Ōrumaiti, power became concentrated in the hands of a select few, and those who did not possess magical abilities were relegated to a lower status. This new system led to a society that was highly competitive and hierarchical, with those at the top enjoying great power and privilege, while those at the bottom struggled to survive.
===Renaissance===
The Renaissance in Magia Regnum brought about a significant shift in the society's focus, moving away from a purely military-centric state towards one that embraced the study and appreciation of magic. This newfound emphasis on education and the arts led to a flourishing of culture and creativity, with many magical girls taking up pursuits such as painting, music, and literature. Likewise, The democratization of the legislative process marked a major shift in the way that Magia Regnum was governed, with power being devolved away from the centralized authority of the Proto-Master and towards a more decentralized system of governance.
Under the leadership of Masaki "Horizon Breaker" Fuji, the government underwent significant reforms aimed at dismantling the rigid class system and devolving power from the centralized authority of the Proto-Master. The introduction of the Gaidansu and the Tate-Shōsū marked a significant departure from the earlier system, allowing for greater representation and participation from all members of society. One of the major reforms instituted by Horizon Breaker was the introduction of the Gaidansu, a new executive council that replaced the Tsuyoi-Mono. Unlike the previous council, which had been composed solely of magical girls with offensive-magic strength and had been focused primarily on military matters, the Gaidansu was comprised of individuals selected based on their expertise and experience in a range of different fields.
Similarly, the introduction of the Tate-Shōsū represented a significant departure from the earlier system of government, which had been highly centralized and authoritarian in nature. The Tate-Shōsū was a legislative body composed of representatives elected by the people, with each member given an equal vote in the decision-making process. This democratization of the legislative process marked a major shift in the way that Magia Regnum was governed, with power being devolved away from the centralized authority of the Proto-Master and towards a more decentralized system of governance. This shift towards a more diverse and representative leadership structure allowed for a broader range of voices and perspectives to be heard within the government, helping to promote greater collaboration and cooperation between different segments of society.
The establishment of the Seigi Kaikan marked a major milestone in the history of Magia Regnum, as it represented the first time that military power was separated from the position of the Proto-Master. Prior to this, the Proto-Master held complete control over all military matters, which allowed them to exercise significant influence over the direction of the government. The Seigi Kaikan, on the other hand, was designed to be a more collective body, with power distributed among its members. It was responsible for overseeing the nation's military forces, including the training and deployment of magical girls as well as the defense of Magia Regnum from external threats.
Horizon Breaker's reforms also saw a focus on the development of the arts and culture, as well as the promotion of education and scientific inquiry. This emphasis on intellectual pursuits helped to further break down the rigid class system, as individuals were no longer judged solely on their magical abilities but on their contributions to society as a whole. This ultimately led to the dissolving of the Kraterocracy and the class system of Magia Regnum in 1326.
=Geography and Climate=
It is surrounded by water on it's east and West sides and has a diverse range of landscapes, from sandy beaches to lush forests and rolling hills. The climate is generally mild and temperate, with warm summers and cool winters. The island is divided into several regions, each with its own unique geography and features. The central region of Magia Regnum is dominated by the capital city, which is located on the coast and surrounded by several smaller towns and villages. The northern region of the island is mountainous, with steep peaks and rugged terrain, while the eastern region is characterized by dense forests and rolling hills. The southern region of the island is flatter, with expansive grasslands and sandy beaches.
Magia Regnum has a temperate climate, characterized by mild to cold winters and warm to hot summers. The country is located in the northern hemisphere, which means that its seasons follow the same pattern as most other countries in that hemisphere. The climate in Magia Regnum is heavily influenced by the surrounding bodies of water, including the Wintry Ocean to the north and the Tranquil Sea to the east. These bodies of water help to moderate the temperature and create a more humid climate in some areas. The country's geography also plays a role in its climate. The northern and western regions of Magia Regnum are mountainous, which means that they receive more precipitation than the flatter eastern regions. The southern regions, which are closer to the equator, tend to be warmer and more humid than the northern regions.


=Geography=


=Government and Politics=
=Government and Politics=
{{main|Kotoba}}
{{main|Kotoba}}
[[File:MagiaHaimajika.png|left|thumb|100px|The current Haimajika, the elder Magical Girl Isami "Seeker Bell" Amari]]
[[File:MagiaHaimajika.png|left|thumb|100px|The current Haimajika, the elder Magical Girl Isami "Seeker Bell" Amari]]
The government of Magia Regnum is called the Kami no Kotoba (''Magia:髪 の 言葉, Lit. Word of Heaven'') commonly just referred to as the '''[[Kotoba]]'''. It is composed of three distinct branches. The Gaidansu (''Magia:指導; lit. Guidance'') which is the executive branch that manages the operations of Magia Regnum and oversees the worship of the [[Ōrumaiti]]. The Gaidansu is lead by the [[Haimajika of Magia Regnum|Haimajika]] which is the most senior position in Magia Regnum. The Haimajika is the only individual who is able to speak with the Ōrumaiti on a regular basis and is invested with significant religious influence and domestic policymaking. The Haimajika also represents the Ōrumaiti to its own people, and represents the nation to the rest of Sparkalia. The Haimajika also fulfills many ceremonial duties mostly dedicated to the Ōrumaiti. The Haimajika is appointed by the Ōrumaiti herself from among the ranks of the Gaidansu. The Haimajika typically serves for life. The current Haimajika is the elder Magical Girl Isami "Seeker Bell" Amari who has served since Pax 23rd, 1509.
The government of Magia Regnum is called the Kami no Kotoba commonly just referred to as the '''[[Kotoba]]'''. It is composed of three distinct branches. The Gaidansu (''Magia:指導; lit. Guidance'') which is the executive branch that manages the operations of Magia Regnum and oversees the worship of the [[Ōrumaiti]]. The Gaidansu is lead by the [[Haimajika of Magia Regnum|Haimajika]] which is the most senior position in Magia Regnum. The Haimajika is the only individual who is able to speak with the Ōrumaiti on a regular basis and is invested with significant religious influence and domestic policymaking. The Haimajika also represents the Ōrumaiti to its own people, and represents the nation to the rest of Sparkalia. The Haimajika also fulfills many ceremonial duties mostly dedicated to the Ōrumaiti. The Haimajika is appointed by the Ōrumaiti herself from among the ranks of the Gaidansu. The Haimajika typically serves for life. The current Haimajika is the elder Magical Girl [[Isami Amari|Isami "Seeker Bell" Amari]] who has served since Pax 23rd, 1509.


The Tate-Shōsū (''Magian:縦小数 lit. Denominated Few'') is the unicameral legislature of Magia Regnum. It has 250 members appointed for a four-year terms by the Gaidansu with approval from the Seigi Kaikan. The Tate-Shōsū meets at least three times a year and in special occasion when called for by the Haimajika. While typically there is no political parties in Magia Regnum, members of the Tate-Shōsū often form "factions" within. The head of the is referred to as the Prime Shoujo who represents the Tate-Shōsū, signs documents and speaks on its behalf. The Prime Shoujo is usually selected by an internal vote from among the members of the Tate-Shōsū with a ceremonial appointment by the Haimajika. The Haimajika may object to the choice; however this is a rare occurrence. A Prime Shoujo typically serves 6 years and can be re-appointed indefinitely. The current Prime Shoujo is the Magical Girl Horiko "Galaxy Gem" Tomiyo who has served since Hilaria 15th, 1602.
The Tate-Shōsū is the unicameral legislature of Magia Regnum. It has 250 members appointed for a four-year terms by the Gaidansu with approval from the Seigi Kaikan. The Tate-Shōsū meets at least three times a year and in special occasion when called for by the Haimajika. While typically there is no political parties in Magia Regnum, members of the Tate-Shōsū often form "factions" within. The head of the is referred to as the Prime Shoujo who represents the Tate-Shōsū, signs documents and speaks on its behalf. The Prime Shoujo is usually selected by an internal vote from among the members of the Tate-Shōsū with a ceremonial appointment by the Haimajika. The Haimajika may object to the choice; however this is a rare occurrence. A Prime Shoujo typically serves 6 years and can be re-appointed indefinitely. The current Prime Shoujo is the Magical Girl [[Horiko Tomiyo|Horiko "Galaxy Gem" Tomiyo]] who has served since Hilaria 15th, 1602.


The Seigi Kaikan (''Magian:正義 会館; lit. Justice Hall'') is the judicial body which oversees Magia Regnum's contract enforcement as well as the protectors of the nation as an interdimensional security force primary tasked with monitoring fighting off Otherspawn which may appear. It fills a unique role as both a judicial organization with it's Inspection Department (''Magian:査察部; Sasatsu Bu'') and Detention Bureau (''Magian:拘留局; Kōryū-kyoku'') but also a military role with the Armaments Service (''Magian:武装隊 Busō Tai''), Threat Countermeasure Department (''Magian:脅威対策室 Kyōi Taisaku Shitsu)'', and Training Corps (''Magian:教育隊 Kyōiku Tai''). has three levels of courts: courts of first instance, courts of appeals, and the High Magia. The leader of both the Judicial and Military affairs is the Shuyō (Magian:''主要; Chief'') and is selected from among the Seigi Kaikan by the Haimajika. The Shuyō typically is expected to serve a term of at least 8 years, however there is no hard rule for their tenure due to the nature of the affairs of the Seigi Kaikan. The current Shuyō is Magical Girl [[Haruka Asato|Haruka "Honey Yohko" Asato]] who has served since Audax 4th, 1605.
The Seigi Kaikan is the judicial body which oversees Magia Regnum's contract enforcement as well as the protectors of the nation as an interdimensional security force primary tasked with monitoring fighting off Otherspawn which may appear. It fills a unique role as both a judicial organization with it's Inspection Department (''Magian:査察部; Sasatsu Bu'') and Detention Bureau (''Magian:拘留局; Kōryū-kyoku'') but also a military role with the Armaments Service (''Magian:武装隊 Busō Tai''), Threat Countermeasure Department (''Magian:脅威対策室 Kyōi Taisaku Shitsu)'', and Training Corps (''Magian:教育隊 Kyōiku Tai''). has three levels of courts: courts of first instance, courts of appeals, and the High Magia. The leader of both the Judicial and Military affairs is the Shuryō (Magian:''主要; Chief'') and is selected from among the Seigi Kaikan by the Haimajika. The Shuryō typically is expected to serve a term of at least 8 years, however there is no hard rule for their tenure due to the nature of the affairs of the Seigi Kaikan. The current Shuryō is Magical Girl [[Haruka Asato|Haruka "Honey Yohko" Asato]] who has served since Audax 4th, 1605.


===Administrative Divisions===
===Administrative Divisions===
Magia Regnum is divided into 15 prefectures, each overseen by a workers' council.
Magia Regnum is divided into 11 prefectures and one special administrative zone, each overseen by a workers' council, which is responsible for managing the day-to-day affairs of the prefecture. These councils are made up of representatives from various sectors of society, including workers, farmers, and merchants. The council is elected by the citizens of the prefecture and is responsible for making decisions on behalf of the people.


{|class="wikitable" style="margin: 1em auto 1em auto;"
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|1
|1
| Mutsugata
| Mutsugata
|rowspan="15" style="width:350px;"|[[File:MagianPrefectures.png|600px]]
|rowspan="15" style="width:350px;"|[[File:MagianPrefectures.png|400px]]
|-
|-
|2
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|12
|12
|Hayazawa
|Hayazawa
|-
|13
|Horotama
|-
|14
|Yakumaki
|-
|15
|Yokohidaka
|}
|}
Emishoto is a special administrative zone located in the southern part of Magia Regnum. Prior to its establishment in 1597, it was a part of Jinyuan prefecture. The decision to create the special administrative zone was made in response to the increasing Hoka Shoujo activity in the area. The Hoka Shoujo, a group of rogue magical girls, were causing widespread destruction and chaos in the region, and the Magian government felt the need to take action to control the situation. After the creation of the special administrative zone, the area became heavily militarized, with border checkpoints and patrols set up to control access to the region. The Hoka Shoujo continued to be a problem in the area, and many of them eventually set up camps in Emishoto. Despite the government's efforts to maintain control over the area, the Hoka camps continued to operate, and the inhabitants of the zone eventually declared it a self-declared autonomous zone.
The Magian government announced that it would focus on containing the Hoka camps in Emishoto rather than taking the area back immediately, as it had other pressing issues to attend to. Today, Emishoto remains a highly volatile area, with sporadic outbreaks of violence and clashes between the Hoka Shoujo and Magian security forces.


===Foreign Relations===
===Foreign Relations===
As a result of its isolation, Magia Regnum seldom maintains relations with those it considers "outside the Magical Girl Realm; that is those that mainly lay outside of Dacia. Even then, Magia Regnum has a generally unfavorable attitude to those and considers most of the magical girl nations to simply be "tolerable." Initially, Magia Regnum had a strict policy of diplomatic ties only with others within the Magical Girl Realm, with a policy of what it considers eventually reunification with it's "former territories" and a complete integration with Magical girls into a single body. However, Magia Regnum enjoys a warm relationship with Lurynia which is often cosidered it's closest ally.  
As a result of its isolation, Magia Regnum seldom maintains relations with those it considers "outside the Magical Girl Realm; that is those that mainly lay outside of Dacia. Even then, Magia Regnum has a generally unfavorable attitude to those and considers most of the magical girl nations to simply be "tolerable." Initially, Magia Regnum had a strict policy of diplomatic ties only with others within the Magical Girl Realm, with a policy of what it considers eventually reunification with it's "former territories" - though what this actually means is often disputed - and a complete integration with Magical girls into a single body. However, Magia Regnum enjoys a warm relationship with Lurynia which is often considered it's closest ally and has since opened up to other nations; however it remains suspicious and distant of those who do not use magic.




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|- valign="top"
|- valign="top"
| {{flag|Lurynia}}
| {{flag|Lurynia}}
|<!--Date started-->  
|<!--Date started--> Virdis 12, 1326
| {{flagicon|Lurynia}} TBH / {{flagicon|Magia Regnum}} Luchica, Lurynia
| {{flagicon|Lurynia}} Emi City, Magia Regnum / {{flagicon|Magia Regnum}} Luchica, Lurynia
|- valign="top"
|- valign="top"
| [[file:RegelianaFlag.png|22px]] [[Regeliana]]
| [[file:RegelianaFlag.png|22px]] [[Regeliana]]
|<!--Date started-->  
|<!--Date started--> Lyncis 01, 1566
| [[file:RegelianaFlag.png|22px]] Emi City, Magia Regnum / {{flagicon|Magia Regnum}} Regalia, Regeliana
|- valign="top"
| {{flag|Shinkei}}
| Magnus 27, 1611
| {{flagicon|Shinkei}} Emi City, Magia Regnum / {{flagicon|Magia Regnum}} Control Site A, Shinkei
|- valign="top"
| {{flag|Kaidokoku}}
|  
|  
| {{flagicon|Kaidokoku}} Emi City, Magia Regnum / {{flagicon|Magia Regnum}} Kuroimonoshita, Kaidokoku
|- valign="top"
|- valign="top"
|}
|}
====International Disputes====
Magia Regnum mostly keeps to itself, however there is a a major point of contention which revolves around the recognition and leadership of the Magical Girl Realm, a region within the continent of Dacia in Sparkalia, comprising three main magical girl nations: Magia Regnum, Regeliana, and Lurynia. While Magia Regnum asserts its dominance and claims leadership over the region, Regeliana and Lurynia reject this notion, emphasizing their own sovereignty and equal cooperation among the nations. The disagreement arises due to differing interpretations of the concept and the perceived attempts by Magia Regnum to suppress the unique identities of other magical girl nations.  The primary point of contention is the recognition of the Magical Girl Realm as a regional entity. Magia Regnum strongly asserts its existence and promotes the term, while Regeliana and Lurynia may not acknowledge it or view it as a means for Magia Regnum to dominate the region. Magia Regnum claims leadership over the Magical Girl Realm based on its history, cultural heritage, and the "One Body" doctrine. However, Regeliana and Lurynia reject this assertion, emphasizing their own sovereignty and equality among the nations. Regeliana and Lurynia argue that Magia Regnum's push for reunification and integration under the "One Body" doctrine undermines the distinct cultures, traditions, and magical abilities of their respective nations. They perceive this as an attempt by Magia Regnum to suppress their unique identities as magical girl nations.
===Miltiary===
{{main|Seigi Kaikan}}
The Seigi Kaikan is a key institution in Magia Regnum responsible for overseeing contract enforcement and maintaining the peace and independence of the country. It is often referred to as the "Hall of Justice" and is composed of a panel of judges and military personell to ensure those that are falling to hoka influence are intervened on. In addition to its role in contract enforcement, the Seigi Kaikan is also responsible for preserving the peace and independence of Magia Regnum. This includes maintaining order within the country, as well as defending against external threats. The Seigi Kaikan has its own security forces, known as the "Sentinels" who are responsible for upholding the law and protecting the citizens of Magia Regnum.
The primary goal of the sentinels is to protect the magical world and its inhabitants from all forms of threats, including dangerous magical creatures, rogue magical girls, and otherworldly beings like the Sonohoka and Otherspawn. The Seigi Kaikan is known for their strict training and rigorous selection process, which only admits the most skilled and dedicated magical girls. Members of the Seigi Kaikan undergo extensive physical and magical training, as well as specialized education in combat tactics, intelligence gathering, and diplomacy. In addition to their combat abilities, the Seigi Kaikan is also known for their advanced technological resources, which they use to monitor threats and coordinate responses. They also maintain close ties with other magical girl organizations and communities, working together to share knowledge and resources in the ongoing battle against darkness.
==Human rights==
=Infrastructure=
===Science, technology, and magic===
Science, technology, and magic are closely intertwined in the world of Magia Regnum. The use of magic is ubiquitous in everyday life, from transportation to communication, and it has led to the development of unique technologies and scientific advancements. In this sense, science and technology are often used to support the use and expansion of magic, while also being influenced and enhanced by it. One example of the integration of science and magic is the development of magical technology, which is powered by mana instead of electricity. This has led to the creation of devices and machinery that would be impossible with conventional technology, such as teleportation devices and magical flying vehicles. In addition, many of these technologies are designed with the goal of supporting magical girls, allowing them to better utilize their abilities and enhance their combat capabilities.
Magia Regnum also has a significant focus on research and development in the field of magic, with many universities and institutions dedicated to the study of magical theory and application. These institutions work to further our understanding of magic and develop new techniques and technologies to support it. However, this focus on magic has also led to a potential neglect of conventional science and technology. While Magia Regnum boasts some of the most advanced magical technologies in the world, it may lag behind in areas such as conventional engineering and medical research. This can lead to a lack of technological diversity and potential vulnerabilities in the event of magical attacks or disruptions.
===Communications===
Communications in Magia Regnum are highly advanced and incorporate magical technology. The main form of communication is through a magical communication network that operates similarly to traditional telecommunication networks but uses magic as a medium. The network allows for real-time communication across great distances and is accessible through various magical devices such as crystal balls, mirrors, and even magical runes. In addition to this, there are also magical telepathy and telekinesis which can be used for communication. Telepathy allows for communication between individuals without the need for physical devices, while telekinesis can be used to send messages by moving objects or creating patterns in the air. These methods are generally considered to be less reliable than the magical communication network, but they are still useful in situations where physical devices are not available or where secrecy is important.
Magia Regnum also has a well-developed system of magical broadcasting that allows for the transmission of magical signals over long distances. These signals can be used for entertainment, news, and education. The magical broadcasting system is accessible through various devices such as magical crystals and amulets.
===Transportation===
Magia Regnum has a vast transportation network, which is necessary to connect the country's numerous settlements and cities. The country has invested heavily in developing its infrastructure to ensure efficient movement of goods and people across the country. As of 2017, Magia Regnum had a total of approximately 1,200,000 kilometers (750,000 miles) of roads. This extensive road network is composed of 1,000,000 kilometers (620,000 miles) of city, town and village roads, 130,000 kilometers (81,000 miles) of prefectural roads, 54,736 kilometers (34,011 miles) of general national highways, and 7,641 kilometers (4,748 miles) of national expressways. The country's road network is well-maintained and enables quick and efficient movement of goods and people. City, town, and village roads connect local communities, while prefectural roads connect prefectures and general national highways connect major cities and towns. National expressways, on the other hand, are high-speed toll roads that connect the major cities and regions of the country.
[[File:MagiaTrain.png|left|thumb|200px|A Magian train which runs off mana]]
In addition to the road network, Magia Regnum also has an extensive railway system, including both conventional and high-speed trains. The railway system connects the major cities and towns of the country and is an essential mode of transportation for both goods and people. Magia Regnum has a highly developed railway system, with state-owned railways accounting for most of the country's railway network. The railways in Magia Regnum are considered among the busiest in the world, and are known for their efficiency and punctuality.. As of 1611, Magia Regnum had a total of 127,000 kilometers (78,914 miles) of railways, making it one of the most extensive railway networks in the world. The railway system connects almost all of the country's major cities and towns, as well as many rural areas. The railway network is divided into four main categories: bullet trains, limited express trains, express trains, and local trains.
The bullet train, is a high-speed train that travels at speeds of up to 320 km/h (200 mph). The bullet train network in Magia Regnum includes several lines that connect major cities and regions throughout the country. The limited express trains are also high-speed trains, but they stop at fewer stations than the shinkansen. The express trains and local trains are slower than the shinkansen and limited express trains, but they serve more stations and are more affordable. Magia Regnum's railway system is also known for its safety and reliability. The country has invested heavily in railway infrastructure and technology, such as automatic train control systems, to ensure that its railways operate smoothly and efficiently. The country's railway operators also have a strong safety culture and are known for their rigorous training and maintenance programs.
Magia Regnum has a relatively small number of airports due to its compact size and efficient rail network as well as it's low rate of emigration. The main international airport is the Emicity International Airport, which is located in the capital city of Emicity. The airport serves as the main gateway to the country and handles most of the international flights. The airport has a single terminal building with modern facilities and is well-connected to the city center by a high-speed train and a dedicated expressway. In addition to the Emicity International Airport, there are several other airports in the country, which mainly serve domestic routes. These airports are located in major cities and towns across the country and are used for transporting goods and people between different regions of the country. Some of the other important airports in Magia Regnum include the Aria City Airport, the Cerritos Regional Airport, and the Himeji Municipal Airport.
Magia Regnum's aviation industry is regulated by the Kotoba, which is responsible for ensuring the safety and efficiency of air transportation in the country. The bureau oversees the operation of airports, air traffic control, and other aspects of the aviation industry.
===Energy===
As of 1611, 37.1% of energy in Magia Regnum was produced from Internal Mana, 25.1% from Environmental Mana, 22.4% from natural gas, 3.5% from hydropower and 2.8% from Pranic Recharge., among other sources.
Internal Mana, also known as innate magical energy, is the primary source of energy for most Magical Girls in Magia Regnum. This energy is produced naturally within their dimensional realms and can be used to power spells and magical items. As a result, it is a readily available source of energy for the country. Environmental Mana, on the other hand, is the energy that is produced from the natural elements around us. This includes wind, solar, and geothermal energy. Magia Regnum has invested heavily in developing and harnessing this type of energy, particularly in recent years, as part of its efforts to reduce its reliance on non-renewable energy sources.
Natural gas is another significant source of energy for the country, particularly in urban areas where it is widely used for heating and cooking. Hydropower, which is generated from the movement of water, is a relatively small but growing source of energy in Magia Regnum, with the potential for further development. Pranic Recharge is a newer technology that involves harnessing the energy produced by living organisms, including plants and animals. While still in the experimental phase, it has shown promising results and is being researched further as a potential source of energy.
===Water and Sanitation===
Magia Regnum places great importance on the provision of clean water and sanitation facilities to its citizens. Responsibility for the water and sanitation sector is shared between several ministries. The Ministry of Health, Labour and Welfare oversees the water supply for domestic use, while the Ministry of Land, Infrastructure, and Transport is responsible for water resources development and sanitation. The Ministry of the Environment is in charge of ambient water quality and environmental preservation, and the Ministry of Internal Affairs and Communications is responsible for performance benchmarking of utilities. Access to an improved water source is universal in Magia Regnum. Approximately 98% of the population receives piped water supply from public utilities, with the remaining population relying on alternative sources such as wells or rainwater harvesting. The country's water supply system is highly advanced, and its quality is closely monitored by government agencies to ensure that it meets the highest standards of purity and safety.
Magia Regnum has also made significant strides in improving sanitation facilities throughout the country. The government has invested heavily in the construction of modern wastewater treatment facilities, and as a result, the majority of the population has access to improved sanitation facilities. The country's public toilets are well-maintained and are often equipped with advanced features.
=Economy=
Magia Regnum is home to a large number of magical girls, and they play a vital role in various sectors of the economy, including healthcare, transportation, and energy production. The country is also known for its advanced magical technology, which is highly sought after by other nations. Additionally, many magical creatures, such as familiars and elementals, play a role in the economy, including in agriculture and construction. Magia Regnum has a highly developed market economy, with a focus on exports, particularly in the area of magical technology. The country's main exports include magical devices, potions, and other magical products. It is also a significant producer of precious metals and gemstones, with many magical ores and minerals found within its borders.
The country has a highly educated workforce, with a focus on the study of magic and technology. The government provides subsidies and other incentives to businesses involved in research and development in these fields. The country also has a strong tradition of entrepreneurship, with many small and medium-sized businesses involved in various sectors of the economy. the banking sector in Magia Regnum is highly developed, with a focus on providing loans to businesses involved in the development and production of magical technology. The country has a highly regulated financial sector, with strict rules governing lending practices and investment activities.
Additionally, magical girls are employed as researchers in various fields such as medicine, engineering, and natural sciences. They often use their magical abilities to improve and enhance the efficiency of the research, leading to significant advancements in various fields. Moreover, magical girls also contribute to the economy through their role as protectors of the land. They help prevent disasters caused by rogue magical entities or even natural disasters, thus minimizing damage and economic loss. They are often called upon by the government and local authorities to help in rescue missions or during crisis situations.
===Income and Poverty===
Due to its strong economy and advanced social welfare system, Magia Regnum has a relatively low poverty rate. As of 1611, the poverty rate in Magia Regnum was estimated to be around 4%, which is one of the lowest in the world. The government has implemented various policies to alleviate poverty and provide assistance to low-income families, including direct cash transfers, subsidies for housing and education, and job training programs. In terms of income, Magia Regnum has a relatively equal distribution of wealth. The country has a high GDP per capita, which was estimated at over $80,000 in 1611, and a low Gini coefficient, which measures income inequality.
In Magia Regnum, magical girls play a crucial role in the economy and contribute significantly to the country's workforce. They have access to a wide range of opportunities and resources to enhance their skills and abilities, and many of them have successful careers and high incomes. The Kotoba has implemented policies aimed at promoting the economic empowerment of magical girls. These policies include providing access to education and training programs that enable magical girls to acquire the skills and knowledge needed to succeed in various fields. The government also promotes entrepreneurship among magical girls, offering financial support and business development services to encourage them to start their own businesses. Additionally, the government supports magical girl-owned businesses by offering tax incentives and other forms of financial assistance. This support has led to the growth of many successful magical girl-owned businesses in various sectors of the economy, including technology, entertainment, and fashion. Furthermore, magical girls are also involved in the provision of magical services, which contribute to the country's economy. They offer services such as magical healing, fortune-telling, and spellcasting, among others, which are in high demand.
===Agriculture and Fishery===
Agriculture and fishery play a significant role in the economy of Magia Regnum. The country has a rich and diverse agricultural sector, with a range of crops grown throughout the year. Some of the major crops include rice, wheat, soybeans, and various fruits and vegetables. The fertile land and favorable climate conditions have made it possible to grow a wide variety of crops, which are not only consumed domestically but also exported to other countries. In addition to agriculture, Magia Regnum has a thriving fishery industry. The country is surrounded by the sea, which provides a rich source of fish and seafood. Fish such as tuna, salmon, mackerel, and sardines are caught and processed for local consumption as well as export. The country is also known for its shrimp, crab, and lobster, which are highly valued in international markets. To support the agricultural and fishery industries, the government has implemented various policies and programs to provide support to farmers and fishermen. These include subsidies, low-interest loans, and technical assistance to improve production efficiency and increase yields. The government also works to regulate fishing practices to ensure sustainable use of marine resources and minimize environmental impacts.
===Industry and Services===
The government plays an active role in shaping economic policies, and there are several state-owned enterprises in strategic sectors such as energy, telecommunications, and transportation. One of the largest industries in Magia Regnum is the magical goods industry, which produces a wide range of magical items for use by magical girls and other magical beings. This industry includes the production of wands, potions, enchanted jewelry, and other magical accessories. Many of these items are exported to other countries and are highly sought after for their quality and effectiveness. Another significant industry in Magia Regnum is the technology sector, which has been growing rapidly in recent years. The country is home to several innovative technology companies that specialize in developing advanced magical technologies, such as virtual reality systems and magical holographic displays.


=Demographics=
=Demographics=
Per the 1611 estimate, Magia Regnum has a population of 949,358, of which 97% are Magian nationals. Magia Regnum is an ethnically and culturally homogeneous society, with the Magian people forming 98.1% of the country's population. Minority ethnic groups in the country include the Lurynian and Regelian people.
 
==Religion==
===Population===
Magia Regnum is a society with a relatively homogeneous ethnic and cultural makeup. The majority of the population, approximately 86.1%, are Emishin Magians. The Emishin Magians are known for their fair complexion and bright hair, which is said to be a reflection of their connection to magic. The minority Meiji Magians, on the other hand, make up around 12% of the population. They are known for their darker complexions and olive skin, and they are believed to have a natural affinity for healing magic. Apart from these two main ethnic groups, there are also small communities of foreign nationals and immigrants living in Magia Regnum. There are also small communities of Lurynians and other foreign nationals who have settled in Magia Regnum for various reasons, such as trade or study.
 
===Immigration===
Immigration is strictly controlled by the government, with a complex system of visas, permits, and background checks required for anyone wishing to enter the country. The Ministry of Immigration oversees the immigration process, and potential immigrants must meet strict criteria, including language proficiency, education level, and job skills. There are also quotas in place for the number of immigrants allowed in each year, with a preference given to those who can contribute to the economy or have family members already living in the country. As a result, the number of immigrants in Magia Regnum is relatively low compared to other countries. However, there are some programs in place to help refugees and asylum seekers, and the government has been known to grant temporary visas to those in need. Despite the strict controls, there is still a small but vibrant immigrant community in Magia Regnum, with many bringing their own cultural traditions and practices with them.
 
While the government encourages skilled immigrants to come to Magia Regnum, it has also been criticized for its strict immigration policies, particularly for refugees and asylum seekers. The government has been accused of being too selective in granting asylum and providing support to those who have fled persecution or conflict in other countries. Despite these criticisms, there is a growing movement in Magia Regnum to promote diversity and acceptance of immigrants. Many cities have implemented programs to support immigrant integration, such as language classes and job training, and there are organizations that advocate for immigrant rights.
 
===Religion===
{{main|Ōrumaiti}}
{{main|Ōrumaiti}}
Ōrumaiti no Michi is the official state religion to which about 90% to 95% of the population adhere to; the exception being foreign nationals and Hojo immigrants. Magian faith differs from most contemporary religion as the deity - the Ōrumaiti- which the Magians worship exists physically within Magia Regnum. Magian society is built around her influence and all magical girls within Magia Regnum sign a contract with her to receive their power. The contract obligates the magical girl to protect her and also provide her with a source of life force in exchange for granting them power which they may use to their own devices. As is an embodiment of purity, justice, and beauty drawing upon her grants the user the same thus the creation of the magical girl. Adherence to the absolute will of the Ōrumaiti is a requirement for Magian citizenship.
[[File:MagianReligion.png|left|thumb|200px|A Magian religious service.]]
Ōrumaiti no Michi is the official state religion of Magia Regnum. It is not only the official state religion of Magia Regnum, but it is also deeply integrated into the country's culture and society. Approximately 90% to 95% of the population adheres to this faith, with the exception of for Foreign nationals and Hojo immigrants. One of the unique aspects of the Magian faith is that the deity they worship, the Ōrumaiti, exists physically within Magia Regnum. This sets it apart from most contemporary religions, which often view their deities as intangible or metaphysical. The Ōrumaiti is a central figure in Magian society and plays an important role in the lives of all magical girls within Magia Regnum. When a magical girl forms a contract with the Ōrumaiti, she receives her magical powers in exchange for a promise to protect her and provide her with a source of life force. This contract is binding, and the magical girl must adhere to its terms throughout her life. The Ōrumaiti embodies purity, justice, and beauty, and drawing upon her power grants the user the same qualities.
 
Magian citizens are expected to participate in religious ceremonies and festivals that are dedicated to Ōrumaiti. These events often involve offerings and prayers to the deity, and they are an important part of Magian culture. Many of the buildings and structures in Magia Regnum are also designed with religious symbolism in mind, and they serve as physical representations of the Ōrumaiti faith. The Ōrumaiti faith also plays a crucial role in the lives of magical girls, who are an integral part of Magian society. As mentioned earlier, all magical girls are required to form a contract with Ōrumaiti in order to receive their powers. The contract obligates them to protect Ōrumaiti and to provide her with a source of life force in exchange for granting them power. This connection to Ōrumaiti is seen as both a great privilege and a great responsibility, and many magical girls strive to embody the values of purity, justice, and beauty in their magical endeavors. Overall, adherence to the absolute will of Ōrumaiti is seen as an important part of being a responsible and contributing member of Magian society.
 
===Languages===
{{Main|Magian}}
[[File:Gakuenzawagawa river's sign.jpg|right|thumb|200px|A sign in Magian ensoji.]]
The Magian language is an ancient language with a rich history that stretches back many centuries. It is a complex language that has evolved over time, incorporating various elements from other languages and dialects. Today, it is the national language of Magia Regnum, and it is spoken by the majority of the population. One of the most distinctive features of Magian writing is the use of ensoji characters. In Magia Regnum, the use of kanji is an important part of the written language, and it is used to represent a wide range of concepts and ideas. The Magian language has its own unique characteristics that distinguish it from other languages. For example, it is known for its complex grammar and sentence structure, which can be difficult for non-native speakers to master. However, it is also a beautiful language, with a rich poetic tradition that has produced some of the most beautiful and enduring works of literature in the world.
 
The integration of the common alphabet and numerals into the Magian writing system has helped to make communication between Magia Regnum and other countries much easier. The common alphabet is a widely-used writing system that is used in many countries around the world. By integrating the common alphabet and numerals into the Magian writing system, Magia Regnum has been able to participate more fully in the global community and communicate more effectively with other countries. However, the increasing importance of international trade and communication has also led to the growing importance of Common as an international link language. Common is a widely-spoken language that is used in many countries around the world as a second language, and it has become an important tool for international communication. In the mid-1500s, Magia Regnum recognized the growing importance of Common and began to incorporate it into the education system. This included making Common classes mandatory at all levels of the education system, from elementary school to university.
 
Besides Magian and Common, Lurynian is also a popular choice for Magians due to the proximity of Magia Regnum with Lurynian Magocracy. Lurynian is a language spoken in the Lurynian Magocracy, which is located adjacent to Magia Regnum. Many Magians choose to learn Lurynian as a second language because it can be useful in trade and diplomacy with the Lurynian Magocracy. Furthermore, learning Lurynian can also open up opportunities for Magians to work and study in the Lurynian Magocracy, which is known for its advanced magical education and research institutions.
 
===Education===
The education system in Magia Regnum is overseen by the Kotoba, which is responsible for ensuring that education is compulsory at the elementary and lower secondary levels. This means that all children of school-going age, starting at age 6, are required to attend school up until a certain level, which helps to ensure that they receive a basic education that prepares them for life in the magical world. Most students in Magia Regnum attend public schools until the lower secondary level. These schools are generally well-funded and staffed by trained teachers who are equipped to provide students with a solid foundation in both academic and magic-related subjects. Students who attend public schools are exposed to a diverse range of students from different backgrounds, which helps to promote social cohesion and understanding.
 
However, private education becomes more popular at the upper secondary and university levels in Magia Regnum. This is because private schools often offer more specialized programs that are tailored to students' individual needs and interests. Private schools also tend to have smaller class sizes, which allows teachers to provide more individual attention to each student. Additionally, private schools often have more resources and better facilities, which can help to enhance the learning experience. Despite the popularity of private education in Magia Regnum, the Kotoba ensures that all schools, both public and private, adhere to the same basic standards of education. This helps to ensure that all students receive a basic education that prepares them for life in the magical world, regardless of the type of school they attend.
 
[[File:MagianClassroom.png|left|thumb|200px|A typical magian classroom]]
At the age of 10, most students in Magia Regnum are introduced to courses in magic and spellcasting. These courses typically cover the basics of magic, including the different types of spells, magical incantations, and the use of magical objects and creatures. Students learn how to cast spells, create potions, and summon magical creatures, among other things. These courses are designed to provide students with a solid foundation in magic that they can build upon as they progress through their education. In addition to learning how to use magic, students in Magia Regnum also receive classes on how to control and harness their own magical powers. These courses are intended to help students develop a deeper understanding of their own magical abilities, as well as to teach them how to use their powers responsibly. Students learn how to focus their magical energies, control their emotions, and avoid the negative side effects that can come with using magic improperly. Along with these magic-related courses, students in Magia Regnum also receive a strong foundation in core academic subjects, such as mathematics, science, language, and history. These subjects are taught alongside magic-related courses to ensure that students receive a well-rounded education that prepares them for the challenges they will face as they progress through their magical training.
 
As students approach the age where they may form a contract with the Ōrumaiti, they receive specialized training in combat and strategic thinking, as well as lessons on how to use magic to protect themselves and others. This training is essential for students to become responsible and skilled magical beings who can contribute positively to society. The combat training involves learning different techniques of fighting, such as hand-to-hand combat, weapons training, and magical combat. Students are taught how to use their powers to fight as well as how to strategically plan and execute battles. This includes learning how to analyze the strengths and weaknesses of an opponent and develop effective strategies to overcome them. In addition to combat training, students also receive lessons on how to use their magic to protect themselves and others. This includes learning how to cast protective spells and wards, as well as how to use their magic to heal and restore the health of others. Students are also taught how to identify and defend against dark magic, which can be harmful to both humans and magical creatures. The ultimate goal of this training is to prepare students to become responsible and skilled magical beings who can contribute positively to society.
 
===Health===
In Magia Regnum, the national and local governments provide health care services to the citizens. The government aims to provide access to health care to all citizens, irrespective of their financial situation. The health care system is funded by taxes and contributions from employers and individuals. The health care system in Magia Regnum is based on a universal health insurance system. All citizens are required to enroll in this system, which provides access to medical services at a relatively low cost. The fees for medical services are set by a government committee, which ensures that the costs are reasonable and affordable. For those who are not covered by employer-based insurance, the government offers a national health insurance program that is administered by local governments. This program provides access to medical services to those who cannot afford the fees for the universal health insurance system. In addition, since 1573, all magical girls over the age of 176 have been covered by government-sponsored insurance. This is an important provision, as magical girls have unique health care needs that require specialized treatment as they age. The government has recognized the importance of providing health care coverage to this vulnerable population, and has taken steps to ensure that they receive the care they need.
 
Magical Exhaustion is a serious health issue that can affect Magical Girls, especially those who engage in frequent and intense magical battles. It occurs when a Magical Girl overexerts herself in using magic, resulting in the depletion of her magical energy and physical strength. Symptoms include weakness, fatigue, dizziness, and difficulty in using magic. If left untreated, Magical Exhaustion can lead to serious health complications and even death. In addition to Magical Exhaustion, corruption related illnesses can also be a significant health problem for Magical Girls. Corruption occurs when a Magical Girl becomes tainted by dark magic or negative emotions, leading to physical and mental deterioration. Symptoms include skin discoloration, loss of hair, blackouts, and memory loss. Other potential health issues for Magical Girls can include physical injuries sustained in battles, mental health problems resulting from traumatic experiences, and the effects of aging on their magical abilities. As such, the healthcare system in Magia Regnum is critical to ensuring the health and well-being of its Magical Girl population.
 
=Culture and Society=
Magia Regnum places a strong emphasis on loyalty and community, with a deep reverence for the Orumaiti, who are seen as the protector and guardian of the magical world. This sense of loyalty extends to the magical girls, who are revered for their bravery, compassion, and dedication to protecting the people and the magical realm. While Magia Regnum is often characterized as a classless society, scholars have noted significant differences between the country's social classes. These differences can affect socialization, language, and values. The full fledged magical girls tend to have more access to education, resources, and opportunities, which can create social and economic disparities.
 
Magians greatly value magical achievement and often strive for excellence in their magical abilities. However, there is also a strong cultural appreciation for humility and simplicity. Some Magians promote the idea that being ordinary or average is a noble condition, and that it is important to focus on developing strong character and contributing to the community, rather than just seeking individual success. However, this strong sense of identity has also led to some criticism from magical girls outside of Magia Regnum. Some perceive Magians as being boastful or pretentious, particularly when it comes to their magical abilities or achievements.
 
===Art and Architecture===
Art in Magia Regnum is a significant aspect of the country's culture, and magical girls are often involved in the creation and appreciation of various art forms. The country has a rich history of art, including traditional forms such as calligraphy, painting, and pottery, as well as more modern forms. Magical girls in Magia Regnum often have a deep connection to the arts, and their magical abilities provide them with unique opportunities to express their creativity. This has led to a vibrant artistic culture within the country, with many magical girls pursuing careers as professional artists. One of the most notable aspects of magical girls' art in Magia Regnum is the way that their magical abilities inform and inspire their creative work. Magical girls often use their powers to create truly unique and breathtaking pieces of art. For example, a magical girl with the ability to control ice might create intricate ice sculptures that shimmer and sparkle in the light, while a magical girl with the ability to control plants might create stunning botanical installations. Some magical girls even use their powers directly in their artwork, creating pieces that are truly one-of-a-kind. For instance, a magical girl with the ability to control fire might use her powers to create abstract sculptures out of flames, while a magical girl with the ability to control sound might create mesmerizing soundscapes that transport the viewer to another world.
 
Magical girls in Magia Regnum are also known for their skill in traditional art forms such as painting, sculpture, and drawing. Many magical girls attend art schools or receive formal training in the arts, and their skills are highly valued in the country's cultural landscape. Magia Regnum also has a vibrant and diverse contemporary art scene, with many galleries and museums showcasing works by both local and international artists. The country's love of femininity has led to the development of a unique style of art known as "moe," characterized by cute and lovable characters. The moe style has gained popularity not only in Magia Regnum but also around the world.
 
Magia Regnum has a rich architectural history that spans several centuries. The country's architecture is heavily influenced by its magical heritage, and many buildings incorporate magical elements into their design. One prominent example of magical architecture in Magia Regnum is the Shinseina-ro, the home of the Ōrumaiti. The palace is a stunning example of magical architecture, featuring soaring towers, intricate stonework, and enchanted gardens. The palace was designed with magical wards and defenses to protect against outside threats, and is said to be one of the most magically protected buildings in the world. Another notable example of magical architecture in Magia Regnum is the Tower of the Elements, a towering spire that serves as a focal point for magical energy in the country. The tower is a marvel of magical engineering, with each floor dedicated to a different element of magic. The top of the tower is said to be the most powerful point of magical energy in the country, and is used by powerful magical girls for spells and rituals.
 
Magia Regnum also has a rich history of more traditional architecture, with many buildings dating back to the kraterocratic era. These buildings are often made of stone or brick and feature intricate carvings and decorative elements. Many of these buildings have been renovated and updated over the years, while still retaining their historic charm.
 
===Literature and Philosophy===
Literature and philosophy hold significant importance in Magia Regnum, with a rich history of magical and mythical stories passed down through generations. Many of these stories have been compiled into volumes of literature that are still widely read and studied today. In Magia Regnum, magical girls are not only skilled in magic and combat but also known for their intellectual pursuits. Many magical girls in the country have a deep love for learning and a passion for philosophy and literature. They often pursue advanced degrees in these fields and use their magical abilities to explore deeper into the mysteries of the universe and the human psyche. For example, a magical girl with the ability to manipulate time might explore the nature of time and causality in philosophy, while a magical girl with the ability to communicate with animals might study animal behavior and the ethics of animal rights in literature. Their magical abilities give them a unique perspective on the world and allow them to delve deeper into their studies. Furthermore, many magical girls in Magia Regnum are also accomplished writers and philosophers in their own right, creating works that explore the nature of magic, the human condition, and the relationships between magical girls and the world around them.
 
Their literature and philosophy often reflect the values and culture of Magia Regnum, emphasizing the importance of loyalty, community, and personal growth. Philosophy is seen as a way to better understand the world and the self, and is highly valued by magical girls. The philosophy of balance and harmony is central to the Magian worldview, with magical girls seeking to find the balance between the use of their magic and the preservation of the natural world. This philosophy is closely tied to the teachings of Orumaiti who is revered by magical girls in Magia Regnum. Magical girls in Magia Regnum also place a great emphasis on community and the interconnectedness of all things, which is reflected in their philosophical and intellectual pursuits. They seek to understand the complex relationships between individuals, communities, and the natural world, and strive to maintain a balance and harmony in these relationships.
 
===Music===
Magia Regnum has a vibrant music scene, with a diverse range of genres and styles. Many magical girls in the country are talented musicians, and music is an important aspect of the cultural and social fabric of the country. One popular genre of music in Magia Regnum is "magical pop," a style of pop music that incorporates Magian daily life and traditional instruments. The music is often upbeat and catchy, and many popular magical pop songs have become national hits. In addition to magical pop, there are also many other genres of music enjoyed in Magia Regnum, including classical, rock, hip hop, and traditional folk music. Many magical girls in the country are also skilled at playing traditional instruments, such as the harp or flute.
 
===Performing Arts===
Magical girls in Magia Regnum are often highly skilled in the performing arts, with a deep appreciation for music, dance, and theater. Many magical girls receive training in these disciplines from a young age, and some even specialize in a particular area, such as classical ballet or opera. Magia Regnum has a rich tradition of musical performance, with many magical girls trained in vocal and instrumental music. Some magical girls even have magical abilities related to music, such as the ability to control sound waves or create music with their magic. The country also hosts many music festivals throughout the year, showcasing the talents of its magical girls. In addition to music, dance is also highly valued in Magia Regnum. Many magical girls receive training in various styles of dance, from classical ballet to modern dance. Some magical girls even use their magical abilities to enhance their performances, creating stunning visual displays with their movements.
 
Theater is also an important part of the performing arts scene in Magia Regnum. Many magical girls have a passion for acting and storytelling, and some even use their magical abilities to enhance their performances. The country has a thriving theater community, with many magical girls performing in plays and musicals throughout the year.
 
===Holidays===
Magia Regnum has a number of holidays and celebrations that are deeply rooted in its culture and history. The six national holidays in Magia Regnum include:
{|class="wikitable" style="text-align:center"
|-
!colspan="6"|Holidays
|-
! Name
! Date
! Description
|-
|  New Year's
| Primo 1st
|  A time of celebration and reflection, and many magical girls attend parties or hold their own rituals to mark the transition into the new year.
|-
|  Orumaiti Day
| Novus 3rd
|  This is the most important holiday in Magia Regnum, and it celebrates the founding of the country and the establishment of the Orumaiti's relationship with Magia Regnum. The day is marked by parades, fireworks, and feasting
|-
|  Day of the Magical Girl
| Hilaria 15th
| This holiday celebrates the power and importance of magical girls in Magia Regnum. It is a day for magical girls to come together and celebrate their achievements and share their magic with the community.
|-
| Day of Lights
| Virdis 11th
| This holiday is a celebration of the magical powers is marked by the lighting of lanterns and candles throughout the country.
|-
| Day of Harvest
| Magnus 30th
| This holiday celebrates the bounty of the harvest and is marked by feasting, dancing, and music.
|-
| Day of Those Since Passed
| Pax 13th
| A time to honor and remember those who have passed on. Many magical girls create altars or shrines to their ancestors and perform rituals to connect with their spirits.
|-
|}
Additionally Magia Regnum celebrates various seasonal festivals throughout the year, each with its own unique customs and traditions. The most notable seasonal festivals include:
{|class="wikitable" style="text-align:center"
|-
!colspan="3"|Festivals
|-
! Name
! Description
|-
|  Spring Equinox Festival
| This festival is celebrated around the time of the spring equinox, marking the beginning of spring. It is a time of renewal and growth, and many magical girls plant gardens or attend community events to celebrate the changing of the seasons.
|-
| Summer Solstice Festival
|The summer solstice is the longest day of the year, and in Magia Regnum, it is a time of joy and celebration. Many magical girls attend outdoor concerts or gather for bonfires and feasts.
|-
| Midsummer Festival
| This festival is celebrated around the summer solstice and is a time of magic and enchantment. Many magical girls perform spells or hold rituals to connect with the spirits of nature.
|-
| Winter Solstice Festival
| The winter solstice marks the longest night of the year and is a time of darkness and introspection. Many magical girls attend candlelight ceremonies or hold quiet rituals to reflect on the past year and set intentions for the future.
|-
| Yool Festival
|The Yule Festival is celebrated around the winter solstice and is a time of magic and transformation. Many magical girls perform spells or hold rituals to banish negative energies and invite positive ones.
|-
|}
 
===Cuisine===
[[File:MagianUdon.png|right|thumb|200px|Beef udon, a popular, common dish in Magia Regnum]]
Magia Regnum has a rich and diverse cuisine, with influences from various regions and cultures. The cuisine is known for its use of fresh, local ingredients and its emphasis on bold flavors and unique combinations.One of the most popular dishes in Magia Regnum is Gyoza, a type of dumpling that can be filled with a variety of ingredients such as pork, shrimp, or vegetables. Gyoza is usually served as an appetizer or a side dish, and can be pan-fried, steamed, or boiled.Another staple of Magian cuisine is Donburi, a rice bowl dish that typically includes meat or fish, vegetables, and a sauce. One popular variation is Katsu Don, which is made with breaded and deep-fried pork cutlets. Seafood is also a prominent feature in Magian cuisine, due to the country's proximity to the ocean. Some of the most popular seafood dishes include grilled octopus, seafood paella, and fish tacos. Magians also have a sweet tooth, and their desserts are known for their rich, decadent flavors. Some of the most popular desserts in Magia Regnum include "meringue alchemia", a light and airy meringue topped with fresh fruit, and "sorbetto di stella", a refreshing sorbet made with star fruit.
 
===Media===
Magia Regnum has a diverse and vibrant media landscape, with a wide range of television, radio, and print outlets. The media industry is regulated by the Ministry of Communications and Information, which oversees the licensing and content standards for all media outlets. Television is the most popular form of media in Magia Regnum, with a wide variety of channels available both on traditional broadcast networks and through streaming services. Many popular shows feature magical girl protagonists, reflecting the country's cultural emphasis on magical abilities and their importance in everyday life. Radio is also a significant medium in Magia Regnum, with a mix of public and commercial stations offering news, music, and talk shows. Some stations specialize in niche programming, such as classical music or sports talk. Print media includes a range of newspapers and magazines, covering topics from politics and current events to fashion and entertainment. The most widely circulated daily newspaper is the Magia Daily News, which covers both national and international news.
 
In recent years, Magia Regnum has seen a surge in the popularity of online media, with many of its citizens turning to the internet for news, entertainment, and social interaction. The country has a well-developed telecommunications infrastructure and a high level of internet penetration, with most citizens having access to broadband internet services. Magians have embraced social media platforms such as Magikale and PurrPurr. These platforms have become popular venues for citizens to share news, opinions, and updates on their daily lives. Additionally, many businesses and organizations in Magia Regnum use social media to promote their products and services, as well as to engage with customers. The government of Magia Regnum also plays a role in regulating online content. The Ministry of Communications and Information is responsible for overseeing internet censorship and content regulation, with restrictions on certain types of content deemed harmful or offensive. This includes pornography, hate speech, and extremist content. However, some critics have raised concerns about the potential for government censorship to infringe on freedom of expression.
 
In addition to social media, Magians also consume a variety of online media, including news websites, blogs, and online video platforms such as MagicTube. These platforms cover a range of topics, from current events and politics to entertainment and lifestyle. Many Magians also use online forums and discussion boards to share information and engage in conversations with others who share their interests.
 
===Sports===
[[File:MagianDuel.png|right|thumb|200px|Magical girls dueling.]]
Magical girls in Magia Regnum are known for their physical prowess, and as such, sports play an important role in their culture. The most popular sports in Magia Regnum are magical girl-specific and involve the use of their magical abilities. These sports often involve competing against each other in various physical challenges and battles, testing their abilities and strategies against each other. One popular magical girl sport in Magia Regnum is called "Magical Ball," which is a team sport similar to basketball. In Magical Ball, the objective is to score points by throwing a magical ball through a hoop while using their magical abilities to outmaneuver and outscore the opposing team.  


==Languages==
[[Magical Dueling (Magia Regnum)|Magical Duels]] are a popular and is the national sport in Magia Regnum. It is a one-on-one magical battle between two magical girls, where they use their unique magical abilities to defeat their opponent. The objective of the game is to incapacitate the opponent or knock them out of the designated battle arena. Magical Duels matches require a combination of physical prowess, quick thinking, and strategic abilities, making it a thrilling spectator sport. Fans of the sport often follow their favorite magical girls and teams, and the national Magical Duels championships attract large crowds from across the country. The Ministry of Sports oversees the Magical Duels league and sets rules and regulations to ensure the safety of the participants. Magical girls who excel in the sport can become celebrities and earn sponsorships and endorsements from various companies.
[[File:Gakuenzawagawa river's sign.jpg|right|thumb|200px|A sign in Magian kanji.]]
The Magian language is the national language of Magia Regnum and the primary language of most people in the country. Magian writing primarily uses kanji, however the common alphabet and common numerals have also been integrated from use in the modern era. However, as of the mid 1500s, Common has taken a major role in Magia Regnum as an international link language. As a result, the prevalence of common in the educational system has increased, with common classes becoming mandatory at all levels of the Magian education system as of 1610.  


Besides Magian and Common, Lurynian is also a popular choice for Magians due to the proximity of Magia Regnum with [[Lurynia|Lurynian Magocracy]].
However, in recent years, underground dueling matches and illegal gambling have been a growing problem for Magia Regnum. These illicit activities have tarnished the reputation of Magical Duels and posed significant risks to both the participants and the integrity of the sport. The Ministry of Sports, in collaboration with the Seigi Kaikan, has been actively working to combat these issues and protect the integrity of Magical Duels.


==Education==
[[Category:Countries (Sparkalia)]]
==Health==
{{Template:Magia Regnum}}
{{Template:Sparkalia}}
{{Template:Sparkalia}}

Latest revision as of 12:53, 11 September 2023

The High Magical Girl Realm of Magia Regnum
Magiaregunamu no Kō Mahō Shōjo Rerumu”
マギアレグナムの高魔法少女レルム
Flag of Magia Regnum
Flag
Coat of arms of Magia Regnum
Coat of arms
Motto: あなたにはあなただけが創造できる未来があります
You Have A Future Only You Can Create
Anthem: 魔法のスプラッシュフレア
Mahō no supurasshufurea
"Magical Splash Flare"
MGMap.png
StatusIndependent State
Capital
and largest city
Emicity
Official languagesMagian
Religion
Ōrumaiti no Michi
Demonym(s)Magian
GovernmentTheocratic Magical Girl Timocracy
• Haimajika
Isami "Seeker Bell" Amari
• Prime Shoujo
Horiko "Galaxy Gem" Tomiyo
• Shuryō
Haruka "Honey Yohko" Asato
Establishment
• Foundation of the Realm
Hilaria 22, 723
• Theocractic Kraterocracy
Lyncis 05, 807
• Timocracy
Florentina 09, 1326
Area
• Total
2,932,308 km2 (1,132,170 sq mi)
Population
• 1611 census
949,358
GDP (nominal)estimate
• Total
円130 billion
• Per capita
円136,724
Gini (1611)33.9
medium
HDI (1611)0.932
very high
CurrencyMagian Yen ()
Date formatdd/mm/yyyy
Driving sideleft
Calling code+2
Internet TLD.lu

Magia Regnum (Magian:魔法領域, Mahō Ryōiki; lit. Magic Realm) officially the High Magical Girl Realm of Magia Regnum , is an oceanic nation located in the middle of the Meager Ocean on the Dacia continent. Together with Lurynia at it's northern border and Regeliana at it's southern border it forms the "magical girl triad" on Sparkalia commonly referred to by Magians as the Magical Girl Realm. Magia Regnum is a powerful and influential magical girl nation with a strong sense of pride in its traditions and beliefs. This pride can sometimes lead to tensions with other nations, particularly it's Magical Girl neighbors. As one of the oldest and most powerful magical girl nations, Magia Regnum regularly exerts it's influence across the realms of magic and the affairs of magical girls within Sparkalia of which it views with the utmost importance.

Etymology

In Magian, the country's name is written using the kanji 魔法の領域, which is pronounced Mahō no Ryōiki. The first kanji, 魔法, means "magic," while the second kanji, 領域, means "realm" or "domain." When combined, the phrase 魔法の領域 (Mahō no Ryōiki) can be translated to mean "realm of magic." This phrase is often shortened to simply Mahō Ryōiki in everyday use. It is unclear where "Magia Regnum" first came from, however it was likely adopted due to its easy pronunciation by non-Magian speakers. The word "Magia" is similar to the Magian word "Mahō," meaning "magic," while "Regnum" is derived from the Latin word for "kingdom" or "realm." The common name "Magia Regnum" is believed to have originated from the way Lurynians pronounced the name of the country in their own language. As Lurynians were frequent traders with Magia Regnum, they likely introduced the name to other nations with whom they traded, and it eventually became the common name used in international settings.

History

City-States

A Magian City-State

The emergence of the City-States of Magia Regnum was a response to the chaos and devastation caused by the Ruin. Many larger kingdoms and empires had collapsed or were in a weakened state, leaving power vacuums that smaller city-states could fill. These city-states were often founded by groups of people who had come together for mutual protection and survival in the post-Ruin world. The city-states were centered around urban areas, which were often fortified and had strong defenses. The inhabitants of these cities were fiercely independent and took great pride in their autonomy and self-governance. Each city-state had its own unique culture and traditions, which were often tied to the local geography or history.

Despite their independence, the city-states were not entirely isolated from one another. They engaged in trade and commerce, exchanging goods and services to meet their respective needs. Some city-states specialized in certain goods or industries, such as textiles or mining, and would trade these goods with other city-states in exchange for food, weapons, or other resources. The city-states also formed alliances and coalitions to protect their interests or expand their territories. These alliances were often based on shared cultural or political values, or a common threat from a rival city-state. Some city-states even had their own armies and navies, which they used to defend their territories or project their power against their rivals.

The decline and fall of the City-States of Magia Regnum was a gradual process that occurred over several centuries. One major factor was the rise of centralized states and empires, which began to emerge in the surrounding regions. These larger political entities had more resources and greater military power than the City-States, and were able to assert their dominance over them through conquest or diplomacy. In addition to external pressures, the City-States also faced internal challenges that weakened their power and influence. One major issue was the lack of a centralized government or authority, which made it difficult for the City-States to coordinate their actions or respond to crises effectively. This often led to infighting and conflict among the city-states themselves.

During the war of the City-States, a new power emerged: the magical girls. They were able to wield the power of a divine being that had appeared known as the "Ōrumaiti", a magical force that gave them incredible abilities and made them virtually unbeatable on the battlefield. With the rise of the magical girls, the tide of the war began to turn. As the magical girls continued to win battles and gain ground, they eventually succeeded in unifying the City-States into a single nation under the leadership of Emi "Dawn Fighter" Kei. This new nation was led by the magical girls, who used their powers to maintain order and stability.

Kraterocracy

Beginning in 807 the new nation under Emi Kei saw to Magia Regnum being ruled under a new Theocractic Kraterocracy which favored the strongest magical girls over anything else. This was due to the fact that for many years since the bond between the Ōrumaiti and Magia Regnum the Ōrumaiti herself was dormant; only granting power to a small minority of the realm and seldom speaking to anyone. This lead to an elitist hierarchy system which put those who received power, The high authority rested in the office of the Proto-Master a military-like position which saw complete executive and military control of the nation. The Proto-Master was accompanied by a hand picked council known as the Tsuyoi-Mono which engaged in a mostly consensus process to oversee the nation. Under this, a strict class system was introduced which saw the Proto-Master and the strongest of magical girls, known as the Nyūsen , at the top, followed by the warrior-caste of magical girl fighters known as the Sentō-in , with those of non-magical or otherwise weak ability ranking below known as the Saiki no nai. The government banned most foreigners under the isolationist policies which only favored magical girls and forbid anyone not of a magical class.

The Theocratic Kraterocracy marked a significant departure from the more egalitarian and inclusive society of the earlier Magian societies. The Ōrumaiti, the source of the Magical Girls' powers, was a mysterious and powerful being whose origins were shrouded in myth and legend. Some believed that they were ancient an or spirit, while others believed that they were extraterrestrial being who had visited the planet in the distant past. Whatever their true origins, the Ōrumaiti was revered as sacred beings and were worshipped by many in the Kraterocracy. however, ith the dormant state of the Ōrumaiti, power became concentrated in the hands of a select few, and those who did not possess magical abilities were relegated to a lower status. This new system led to a society that was highly competitive and hierarchical, with those at the top enjoying great power and privilege, while those at the bottom struggled to survive.

Renaissance

The Renaissance in Magia Regnum brought about a significant shift in the society's focus, moving away from a purely military-centric state towards one that embraced the study and appreciation of magic. This newfound emphasis on education and the arts led to a flourishing of culture and creativity, with many magical girls taking up pursuits such as painting, music, and literature. Likewise, The democratization of the legislative process marked a major shift in the way that Magia Regnum was governed, with power being devolved away from the centralized authority of the Proto-Master and towards a more decentralized system of governance.

Under the leadership of Masaki "Horizon Breaker" Fuji, the government underwent significant reforms aimed at dismantling the rigid class system and devolving power from the centralized authority of the Proto-Master. The introduction of the Gaidansu and the Tate-Shōsū marked a significant departure from the earlier system, allowing for greater representation and participation from all members of society. One of the major reforms instituted by Horizon Breaker was the introduction of the Gaidansu, a new executive council that replaced the Tsuyoi-Mono. Unlike the previous council, which had been composed solely of magical girls with offensive-magic strength and had been focused primarily on military matters, the Gaidansu was comprised of individuals selected based on their expertise and experience in a range of different fields.

Similarly, the introduction of the Tate-Shōsū represented a significant departure from the earlier system of government, which had been highly centralized and authoritarian in nature. The Tate-Shōsū was a legislative body composed of representatives elected by the people, with each member given an equal vote in the decision-making process. This democratization of the legislative process marked a major shift in the way that Magia Regnum was governed, with power being devolved away from the centralized authority of the Proto-Master and towards a more decentralized system of governance. This shift towards a more diverse and representative leadership structure allowed for a broader range of voices and perspectives to be heard within the government, helping to promote greater collaboration and cooperation between different segments of society.

The establishment of the Seigi Kaikan marked a major milestone in the history of Magia Regnum, as it represented the first time that military power was separated from the position of the Proto-Master. Prior to this, the Proto-Master held complete control over all military matters, which allowed them to exercise significant influence over the direction of the government. The Seigi Kaikan, on the other hand, was designed to be a more collective body, with power distributed among its members. It was responsible for overseeing the nation's military forces, including the training and deployment of magical girls as well as the defense of Magia Regnum from external threats.

Horizon Breaker's reforms also saw a focus on the development of the arts and culture, as well as the promotion of education and scientific inquiry. This emphasis on intellectual pursuits helped to further break down the rigid class system, as individuals were no longer judged solely on their magical abilities but on their contributions to society as a whole. This ultimately led to the dissolving of the Kraterocracy and the class system of Magia Regnum in 1326.

Geography and Climate

It is surrounded by water on it's east and West sides and has a diverse range of landscapes, from sandy beaches to lush forests and rolling hills. The climate is generally mild and temperate, with warm summers and cool winters. The island is divided into several regions, each with its own unique geography and features. The central region of Magia Regnum is dominated by the capital city, which is located on the coast and surrounded by several smaller towns and villages. The northern region of the island is mountainous, with steep peaks and rugged terrain, while the eastern region is characterized by dense forests and rolling hills. The southern region of the island is flatter, with expansive grasslands and sandy beaches.

Magia Regnum has a temperate climate, characterized by mild to cold winters and warm to hot summers. The country is located in the northern hemisphere, which means that its seasons follow the same pattern as most other countries in that hemisphere. The climate in Magia Regnum is heavily influenced by the surrounding bodies of water, including the Wintry Ocean to the north and the Tranquil Sea to the east. These bodies of water help to moderate the temperature and create a more humid climate in some areas. The country's geography also plays a role in its climate. The northern and western regions of Magia Regnum are mountainous, which means that they receive more precipitation than the flatter eastern regions. The southern regions, which are closer to the equator, tend to be warmer and more humid than the northern regions.


Government and Politics

The current Haimajika, the elder Magical Girl Isami "Seeker Bell" Amari

The government of Magia Regnum is called the Kami no Kotoba commonly just referred to as the Kotoba. It is composed of three distinct branches. The Gaidansu (Magia:指導; lit. Guidance) which is the executive branch that manages the operations of Magia Regnum and oversees the worship of the Ōrumaiti. The Gaidansu is lead by the Haimajika which is the most senior position in Magia Regnum. The Haimajika is the only individual who is able to speak with the Ōrumaiti on a regular basis and is invested with significant religious influence and domestic policymaking. The Haimajika also represents the Ōrumaiti to its own people, and represents the nation to the rest of Sparkalia. The Haimajika also fulfills many ceremonial duties mostly dedicated to the Ōrumaiti. The Haimajika is appointed by the Ōrumaiti herself from among the ranks of the Gaidansu. The Haimajika typically serves for life. The current Haimajika is the elder Magical Girl Isami "Seeker Bell" Amari who has served since Pax 23rd, 1509.

The Tate-Shōsū is the unicameral legislature of Magia Regnum. It has 250 members appointed for a four-year terms by the Gaidansu with approval from the Seigi Kaikan. The Tate-Shōsū meets at least three times a year and in special occasion when called for by the Haimajika. While typically there is no political parties in Magia Regnum, members of the Tate-Shōsū often form "factions" within. The head of the is referred to as the Prime Shoujo who represents the Tate-Shōsū, signs documents and speaks on its behalf. The Prime Shoujo is usually selected by an internal vote from among the members of the Tate-Shōsū with a ceremonial appointment by the Haimajika. The Haimajika may object to the choice; however this is a rare occurrence. A Prime Shoujo typically serves 6 years and can be re-appointed indefinitely. The current Prime Shoujo is the Magical Girl Horiko "Galaxy Gem" Tomiyo who has served since Hilaria 15th, 1602.

The Seigi Kaikan is the judicial body which oversees Magia Regnum's contract enforcement as well as the protectors of the nation as an interdimensional security force primary tasked with monitoring fighting off Otherspawn which may appear. It fills a unique role as both a judicial organization with it's Inspection Department (Magian:査察部; Sasatsu Bu) and Detention Bureau (Magian:拘留局; Kōryū-kyoku) but also a military role with the Armaments Service (Magian:武装隊 Busō Tai), Threat Countermeasure Department (Magian:脅威対策室 Kyōi Taisaku Shitsu), and Training Corps (Magian:教育隊 Kyōiku Tai). has three levels of courts: courts of first instance, courts of appeals, and the High Magia. The leader of both the Judicial and Military affairs is the Shuryō (Magian:主要; Chief) and is selected from among the Seigi Kaikan by the Haimajika. The Shuryō typically is expected to serve a term of at least 8 years, however there is no hard rule for their tenure due to the nature of the affairs of the Seigi Kaikan. The current Shuryō is Magical Girl Haruka "Honey Yohko" Asato who has served since Audax 4th, 1605.

Administrative Divisions

Magia Regnum is divided into 11 prefectures and one special administrative zone, each overseen by a workers' council, which is responsible for managing the day-to-day affairs of the prefecture. These councils are made up of representatives from various sectors of society, including workers, farmers, and merchants. The council is elected by the citizens of the prefecture and is responsible for making decisions on behalf of the people.

Prefecture Map of the Magian Administrative Zones
1 Mutsugata MagianPrefectures.png
2 Shanyuan
3 Tawatama
4 Shaoshan
5 Asahoro
6 Emishoto
7 Jinyuan
8 Yugashoto
9 Shimabuchi
10 Kikokoshi
11 Nakakanai
12 Hayazawa


Emishoto is a special administrative zone located in the southern part of Magia Regnum. Prior to its establishment in 1597, it was a part of Jinyuan prefecture. The decision to create the special administrative zone was made in response to the increasing Hoka Shoujo activity in the area. The Hoka Shoujo, a group of rogue magical girls, were causing widespread destruction and chaos in the region, and the Magian government felt the need to take action to control the situation. After the creation of the special administrative zone, the area became heavily militarized, with border checkpoints and patrols set up to control access to the region. The Hoka Shoujo continued to be a problem in the area, and many of them eventually set up camps in Emishoto. Despite the government's efforts to maintain control over the area, the Hoka camps continued to operate, and the inhabitants of the zone eventually declared it a self-declared autonomous zone.

The Magian government announced that it would focus on containing the Hoka camps in Emishoto rather than taking the area back immediately, as it had other pressing issues to attend to. Today, Emishoto remains a highly volatile area, with sporadic outbreaks of violence and clashes between the Hoka Shoujo and Magian security forces.

Foreign Relations

As a result of its isolation, Magia Regnum seldom maintains relations with those it considers "outside the Magical Girl Realm; that is those that mainly lay outside of Dacia. Even then, Magia Regnum has a generally unfavorable attitude to those and considers most of the magical girl nations to simply be "tolerable." Initially, Magia Regnum had a strict policy of diplomatic ties only with others within the Magical Girl Realm, with a policy of what it considers eventually reunification with it's "former territories" - though what this actually means is often disputed - and a complete integration with Magical girls into a single body. However, Magia Regnum enjoys a warm relationship with Lurynia which is often considered it's closest ally and has since opened up to other nations; however it remains suspicious and distant of those who do not use magic.


Country Formal Relations Began Embassy Location
 Lurynia Virdis 12, 1326 Lurynia Emi City, Magia Regnum / Magia Regnum Luchica, Lurynia
RegelianaFlag.png Regeliana Lyncis 01, 1566 RegelianaFlag.png Emi City, Magia Regnum / Magia Regnum Regalia, Regeliana
 Shinkei Magnus 27, 1611 Shinkei Emi City, Magia Regnum / Magia Regnum Control Site A, Shinkei
 Kaidokoku Kaidokoku Emi City, Magia Regnum / Magia Regnum Kuroimonoshita, Kaidokoku

International Disputes

Magia Regnum mostly keeps to itself, however there is a a major point of contention which revolves around the recognition and leadership of the Magical Girl Realm, a region within the continent of Dacia in Sparkalia, comprising three main magical girl nations: Magia Regnum, Regeliana, and Lurynia. While Magia Regnum asserts its dominance and claims leadership over the region, Regeliana and Lurynia reject this notion, emphasizing their own sovereignty and equal cooperation among the nations. The disagreement arises due to differing interpretations of the concept and the perceived attempts by Magia Regnum to suppress the unique identities of other magical girl nations. The primary point of contention is the recognition of the Magical Girl Realm as a regional entity. Magia Regnum strongly asserts its existence and promotes the term, while Regeliana and Lurynia may not acknowledge it or view it as a means for Magia Regnum to dominate the region. Magia Regnum claims leadership over the Magical Girl Realm based on its history, cultural heritage, and the "One Body" doctrine. However, Regeliana and Lurynia reject this assertion, emphasizing their own sovereignty and equality among the nations. Regeliana and Lurynia argue that Magia Regnum's push for reunification and integration under the "One Body" doctrine undermines the distinct cultures, traditions, and magical abilities of their respective nations. They perceive this as an attempt by Magia Regnum to suppress their unique identities as magical girl nations.

Miltiary

The Seigi Kaikan is a key institution in Magia Regnum responsible for overseeing contract enforcement and maintaining the peace and independence of the country. It is often referred to as the "Hall of Justice" and is composed of a panel of judges and military personell to ensure those that are falling to hoka influence are intervened on. In addition to its role in contract enforcement, the Seigi Kaikan is also responsible for preserving the peace and independence of Magia Regnum. This includes maintaining order within the country, as well as defending against external threats. The Seigi Kaikan has its own security forces, known as the "Sentinels" who are responsible for upholding the law and protecting the citizens of Magia Regnum.

The primary goal of the sentinels is to protect the magical world and its inhabitants from all forms of threats, including dangerous magical creatures, rogue magical girls, and otherworldly beings like the Sonohoka and Otherspawn. The Seigi Kaikan is known for their strict training and rigorous selection process, which only admits the most skilled and dedicated magical girls. Members of the Seigi Kaikan undergo extensive physical and magical training, as well as specialized education in combat tactics, intelligence gathering, and diplomacy. In addition to their combat abilities, the Seigi Kaikan is also known for their advanced technological resources, which they use to monitor threats and coordinate responses. They also maintain close ties with other magical girl organizations and communities, working together to share knowledge and resources in the ongoing battle against darkness.

Human rights

Infrastructure

Science, technology, and magic

Science, technology, and magic are closely intertwined in the world of Magia Regnum. The use of magic is ubiquitous in everyday life, from transportation to communication, and it has led to the development of unique technologies and scientific advancements. In this sense, science and technology are often used to support the use and expansion of magic, while also being influenced and enhanced by it. One example of the integration of science and magic is the development of magical technology, which is powered by mana instead of electricity. This has led to the creation of devices and machinery that would be impossible with conventional technology, such as teleportation devices and magical flying vehicles. In addition, many of these technologies are designed with the goal of supporting magical girls, allowing them to better utilize their abilities and enhance their combat capabilities.

Magia Regnum also has a significant focus on research and development in the field of magic, with many universities and institutions dedicated to the study of magical theory and application. These institutions work to further our understanding of magic and develop new techniques and technologies to support it. However, this focus on magic has also led to a potential neglect of conventional science and technology. While Magia Regnum boasts some of the most advanced magical technologies in the world, it may lag behind in areas such as conventional engineering and medical research. This can lead to a lack of technological diversity and potential vulnerabilities in the event of magical attacks or disruptions.

Communications

Communications in Magia Regnum are highly advanced and incorporate magical technology. The main form of communication is through a magical communication network that operates similarly to traditional telecommunication networks but uses magic as a medium. The network allows for real-time communication across great distances and is accessible through various magical devices such as crystal balls, mirrors, and even magical runes. In addition to this, there are also magical telepathy and telekinesis which can be used for communication. Telepathy allows for communication between individuals without the need for physical devices, while telekinesis can be used to send messages by moving objects or creating patterns in the air. These methods are generally considered to be less reliable than the magical communication network, but they are still useful in situations where physical devices are not available or where secrecy is important.

Magia Regnum also has a well-developed system of magical broadcasting that allows for the transmission of magical signals over long distances. These signals can be used for entertainment, news, and education. The magical broadcasting system is accessible through various devices such as magical crystals and amulets.

Transportation

Magia Regnum has a vast transportation network, which is necessary to connect the country's numerous settlements and cities. The country has invested heavily in developing its infrastructure to ensure efficient movement of goods and people across the country. As of 2017, Magia Regnum had a total of approximately 1,200,000 kilometers (750,000 miles) of roads. This extensive road network is composed of 1,000,000 kilometers (620,000 miles) of city, town and village roads, 130,000 kilometers (81,000 miles) of prefectural roads, 54,736 kilometers (34,011 miles) of general national highways, and 7,641 kilometers (4,748 miles) of national expressways. The country's road network is well-maintained and enables quick and efficient movement of goods and people. City, town, and village roads connect local communities, while prefectural roads connect prefectures and general national highways connect major cities and towns. National expressways, on the other hand, are high-speed toll roads that connect the major cities and regions of the country.

A Magian train which runs off mana

In addition to the road network, Magia Regnum also has an extensive railway system, including both conventional and high-speed trains. The railway system connects the major cities and towns of the country and is an essential mode of transportation for both goods and people. Magia Regnum has a highly developed railway system, with state-owned railways accounting for most of the country's railway network. The railways in Magia Regnum are considered among the busiest in the world, and are known for their efficiency and punctuality.. As of 1611, Magia Regnum had a total of 127,000 kilometers (78,914 miles) of railways, making it one of the most extensive railway networks in the world. The railway system connects almost all of the country's major cities and towns, as well as many rural areas. The railway network is divided into four main categories: bullet trains, limited express trains, express trains, and local trains.

The bullet train, is a high-speed train that travels at speeds of up to 320 km/h (200 mph). The bullet train network in Magia Regnum includes several lines that connect major cities and regions throughout the country. The limited express trains are also high-speed trains, but they stop at fewer stations than the shinkansen. The express trains and local trains are slower than the shinkansen and limited express trains, but they serve more stations and are more affordable. Magia Regnum's railway system is also known for its safety and reliability. The country has invested heavily in railway infrastructure and technology, such as automatic train control systems, to ensure that its railways operate smoothly and efficiently. The country's railway operators also have a strong safety culture and are known for their rigorous training and maintenance programs.

Magia Regnum has a relatively small number of airports due to its compact size and efficient rail network as well as it's low rate of emigration. The main international airport is the Emicity International Airport, which is located in the capital city of Emicity. The airport serves as the main gateway to the country and handles most of the international flights. The airport has a single terminal building with modern facilities and is well-connected to the city center by a high-speed train and a dedicated expressway. In addition to the Emicity International Airport, there are several other airports in the country, which mainly serve domestic routes. These airports are located in major cities and towns across the country and are used for transporting goods and people between different regions of the country. Some of the other important airports in Magia Regnum include the Aria City Airport, the Cerritos Regional Airport, and the Himeji Municipal Airport.

Magia Regnum's aviation industry is regulated by the Kotoba, which is responsible for ensuring the safety and efficiency of air transportation in the country. The bureau oversees the operation of airports, air traffic control, and other aspects of the aviation industry.

Energy

As of 1611, 37.1% of energy in Magia Regnum was produced from Internal Mana, 25.1% from Environmental Mana, 22.4% from natural gas, 3.5% from hydropower and 2.8% from Pranic Recharge., among other sources. Internal Mana, also known as innate magical energy, is the primary source of energy for most Magical Girls in Magia Regnum. This energy is produced naturally within their dimensional realms and can be used to power spells and magical items. As a result, it is a readily available source of energy for the country. Environmental Mana, on the other hand, is the energy that is produced from the natural elements around us. This includes wind, solar, and geothermal energy. Magia Regnum has invested heavily in developing and harnessing this type of energy, particularly in recent years, as part of its efforts to reduce its reliance on non-renewable energy sources.

Natural gas is another significant source of energy for the country, particularly in urban areas where it is widely used for heating and cooking. Hydropower, which is generated from the movement of water, is a relatively small but growing source of energy in Magia Regnum, with the potential for further development. Pranic Recharge is a newer technology that involves harnessing the energy produced by living organisms, including plants and animals. While still in the experimental phase, it has shown promising results and is being researched further as a potential source of energy.

Water and Sanitation

Magia Regnum places great importance on the provision of clean water and sanitation facilities to its citizens. Responsibility for the water and sanitation sector is shared between several ministries. The Ministry of Health, Labour and Welfare oversees the water supply for domestic use, while the Ministry of Land, Infrastructure, and Transport is responsible for water resources development and sanitation. The Ministry of the Environment is in charge of ambient water quality and environmental preservation, and the Ministry of Internal Affairs and Communications is responsible for performance benchmarking of utilities. Access to an improved water source is universal in Magia Regnum. Approximately 98% of the population receives piped water supply from public utilities, with the remaining population relying on alternative sources such as wells or rainwater harvesting. The country's water supply system is highly advanced, and its quality is closely monitored by government agencies to ensure that it meets the highest standards of purity and safety.

Magia Regnum has also made significant strides in improving sanitation facilities throughout the country. The government has invested heavily in the construction of modern wastewater treatment facilities, and as a result, the majority of the population has access to improved sanitation facilities. The country's public toilets are well-maintained and are often equipped with advanced features.

Economy

Magia Regnum is home to a large number of magical girls, and they play a vital role in various sectors of the economy, including healthcare, transportation, and energy production. The country is also known for its advanced magical technology, which is highly sought after by other nations. Additionally, many magical creatures, such as familiars and elementals, play a role in the economy, including in agriculture and construction. Magia Regnum has a highly developed market economy, with a focus on exports, particularly in the area of magical technology. The country's main exports include magical devices, potions, and other magical products. It is also a significant producer of precious metals and gemstones, with many magical ores and minerals found within its borders.

The country has a highly educated workforce, with a focus on the study of magic and technology. The government provides subsidies and other incentives to businesses involved in research and development in these fields. The country also has a strong tradition of entrepreneurship, with many small and medium-sized businesses involved in various sectors of the economy. the banking sector in Magia Regnum is highly developed, with a focus on providing loans to businesses involved in the development and production of magical technology. The country has a highly regulated financial sector, with strict rules governing lending practices and investment activities.

Additionally, magical girls are employed as researchers in various fields such as medicine, engineering, and natural sciences. They often use their magical abilities to improve and enhance the efficiency of the research, leading to significant advancements in various fields. Moreover, magical girls also contribute to the economy through their role as protectors of the land. They help prevent disasters caused by rogue magical entities or even natural disasters, thus minimizing damage and economic loss. They are often called upon by the government and local authorities to help in rescue missions or during crisis situations.

Income and Poverty

Due to its strong economy and advanced social welfare system, Magia Regnum has a relatively low poverty rate. As of 1611, the poverty rate in Magia Regnum was estimated to be around 4%, which is one of the lowest in the world. The government has implemented various policies to alleviate poverty and provide assistance to low-income families, including direct cash transfers, subsidies for housing and education, and job training programs. In terms of income, Magia Regnum has a relatively equal distribution of wealth. The country has a high GDP per capita, which was estimated at over $80,000 in 1611, and a low Gini coefficient, which measures income inequality.

In Magia Regnum, magical girls play a crucial role in the economy and contribute significantly to the country's workforce. They have access to a wide range of opportunities and resources to enhance their skills and abilities, and many of them have successful careers and high incomes. The Kotoba has implemented policies aimed at promoting the economic empowerment of magical girls. These policies include providing access to education and training programs that enable magical girls to acquire the skills and knowledge needed to succeed in various fields. The government also promotes entrepreneurship among magical girls, offering financial support and business development services to encourage them to start their own businesses. Additionally, the government supports magical girl-owned businesses by offering tax incentives and other forms of financial assistance. This support has led to the growth of many successful magical girl-owned businesses in various sectors of the economy, including technology, entertainment, and fashion. Furthermore, magical girls are also involved in the provision of magical services, which contribute to the country's economy. They offer services such as magical healing, fortune-telling, and spellcasting, among others, which are in high demand.

Agriculture and Fishery

Agriculture and fishery play a significant role in the economy of Magia Regnum. The country has a rich and diverse agricultural sector, with a range of crops grown throughout the year. Some of the major crops include rice, wheat, soybeans, and various fruits and vegetables. The fertile land and favorable climate conditions have made it possible to grow a wide variety of crops, which are not only consumed domestically but also exported to other countries. In addition to agriculture, Magia Regnum has a thriving fishery industry. The country is surrounded by the sea, which provides a rich source of fish and seafood. Fish such as tuna, salmon, mackerel, and sardines are caught and processed for local consumption as well as export. The country is also known for its shrimp, crab, and lobster, which are highly valued in international markets. To support the agricultural and fishery industries, the government has implemented various policies and programs to provide support to farmers and fishermen. These include subsidies, low-interest loans, and technical assistance to improve production efficiency and increase yields. The government also works to regulate fishing practices to ensure sustainable use of marine resources and minimize environmental impacts.

Industry and Services

The government plays an active role in shaping economic policies, and there are several state-owned enterprises in strategic sectors such as energy, telecommunications, and transportation. One of the largest industries in Magia Regnum is the magical goods industry, which produces a wide range of magical items for use by magical girls and other magical beings. This industry includes the production of wands, potions, enchanted jewelry, and other magical accessories. Many of these items are exported to other countries and are highly sought after for their quality and effectiveness. Another significant industry in Magia Regnum is the technology sector, which has been growing rapidly in recent years. The country is home to several innovative technology companies that specialize in developing advanced magical technologies, such as virtual reality systems and magical holographic displays.

Demographics

Population

Magia Regnum is a society with a relatively homogeneous ethnic and cultural makeup. The majority of the population, approximately 86.1%, are Emishin Magians. The Emishin Magians are known for their fair complexion and bright hair, which is said to be a reflection of their connection to magic. The minority Meiji Magians, on the other hand, make up around 12% of the population. They are known for their darker complexions and olive skin, and they are believed to have a natural affinity for healing magic. Apart from these two main ethnic groups, there are also small communities of foreign nationals and immigrants living in Magia Regnum. There are also small communities of Lurynians and other foreign nationals who have settled in Magia Regnum for various reasons, such as trade or study.

Immigration

Immigration is strictly controlled by the government, with a complex system of visas, permits, and background checks required for anyone wishing to enter the country. The Ministry of Immigration oversees the immigration process, and potential immigrants must meet strict criteria, including language proficiency, education level, and job skills. There are also quotas in place for the number of immigrants allowed in each year, with a preference given to those who can contribute to the economy or have family members already living in the country. As a result, the number of immigrants in Magia Regnum is relatively low compared to other countries. However, there are some programs in place to help refugees and asylum seekers, and the government has been known to grant temporary visas to those in need. Despite the strict controls, there is still a small but vibrant immigrant community in Magia Regnum, with many bringing their own cultural traditions and practices with them.

While the government encourages skilled immigrants to come to Magia Regnum, it has also been criticized for its strict immigration policies, particularly for refugees and asylum seekers. The government has been accused of being too selective in granting asylum and providing support to those who have fled persecution or conflict in other countries. Despite these criticisms, there is a growing movement in Magia Regnum to promote diversity and acceptance of immigrants. Many cities have implemented programs to support immigrant integration, such as language classes and job training, and there are organizations that advocate for immigrant rights.

Religion

A Magian religious service.

Ōrumaiti no Michi is the official state religion of Magia Regnum. It is not only the official state religion of Magia Regnum, but it is also deeply integrated into the country's culture and society. Approximately 90% to 95% of the population adheres to this faith, with the exception of for Foreign nationals and Hojo immigrants. One of the unique aspects of the Magian faith is that the deity they worship, the Ōrumaiti, exists physically within Magia Regnum. This sets it apart from most contemporary religions, which often view their deities as intangible or metaphysical. The Ōrumaiti is a central figure in Magian society and plays an important role in the lives of all magical girls within Magia Regnum. When a magical girl forms a contract with the Ōrumaiti, she receives her magical powers in exchange for a promise to protect her and provide her with a source of life force. This contract is binding, and the magical girl must adhere to its terms throughout her life. The Ōrumaiti embodies purity, justice, and beauty, and drawing upon her power grants the user the same qualities.

Magian citizens are expected to participate in religious ceremonies and festivals that are dedicated to Ōrumaiti. These events often involve offerings and prayers to the deity, and they are an important part of Magian culture. Many of the buildings and structures in Magia Regnum are also designed with religious symbolism in mind, and they serve as physical representations of the Ōrumaiti faith. The Ōrumaiti faith also plays a crucial role in the lives of magical girls, who are an integral part of Magian society. As mentioned earlier, all magical girls are required to form a contract with Ōrumaiti in order to receive their powers. The contract obligates them to protect Ōrumaiti and to provide her with a source of life force in exchange for granting them power. This connection to Ōrumaiti is seen as both a great privilege and a great responsibility, and many magical girls strive to embody the values of purity, justice, and beauty in their magical endeavors. Overall, adherence to the absolute will of Ōrumaiti is seen as an important part of being a responsible and contributing member of Magian society.

Languages

A sign in Magian ensoji.

The Magian language is an ancient language with a rich history that stretches back many centuries. It is a complex language that has evolved over time, incorporating various elements from other languages and dialects. Today, it is the national language of Magia Regnum, and it is spoken by the majority of the population. One of the most distinctive features of Magian writing is the use of ensoji characters. In Magia Regnum, the use of kanji is an important part of the written language, and it is used to represent a wide range of concepts and ideas. The Magian language has its own unique characteristics that distinguish it from other languages. For example, it is known for its complex grammar and sentence structure, which can be difficult for non-native speakers to master. However, it is also a beautiful language, with a rich poetic tradition that has produced some of the most beautiful and enduring works of literature in the world.

The integration of the common alphabet and numerals into the Magian writing system has helped to make communication between Magia Regnum and other countries much easier. The common alphabet is a widely-used writing system that is used in many countries around the world. By integrating the common alphabet and numerals into the Magian writing system, Magia Regnum has been able to participate more fully in the global community and communicate more effectively with other countries. However, the increasing importance of international trade and communication has also led to the growing importance of Common as an international link language. Common is a widely-spoken language that is used in many countries around the world as a second language, and it has become an important tool for international communication. In the mid-1500s, Magia Regnum recognized the growing importance of Common and began to incorporate it into the education system. This included making Common classes mandatory at all levels of the education system, from elementary school to university.

Besides Magian and Common, Lurynian is also a popular choice for Magians due to the proximity of Magia Regnum with Lurynian Magocracy. Lurynian is a language spoken in the Lurynian Magocracy, which is located adjacent to Magia Regnum. Many Magians choose to learn Lurynian as a second language because it can be useful in trade and diplomacy with the Lurynian Magocracy. Furthermore, learning Lurynian can also open up opportunities for Magians to work and study in the Lurynian Magocracy, which is known for its advanced magical education and research institutions.

Education

The education system in Magia Regnum is overseen by the Kotoba, which is responsible for ensuring that education is compulsory at the elementary and lower secondary levels. This means that all children of school-going age, starting at age 6, are required to attend school up until a certain level, which helps to ensure that they receive a basic education that prepares them for life in the magical world. Most students in Magia Regnum attend public schools until the lower secondary level. These schools are generally well-funded and staffed by trained teachers who are equipped to provide students with a solid foundation in both academic and magic-related subjects. Students who attend public schools are exposed to a diverse range of students from different backgrounds, which helps to promote social cohesion and understanding.

However, private education becomes more popular at the upper secondary and university levels in Magia Regnum. This is because private schools often offer more specialized programs that are tailored to students' individual needs and interests. Private schools also tend to have smaller class sizes, which allows teachers to provide more individual attention to each student. Additionally, private schools often have more resources and better facilities, which can help to enhance the learning experience. Despite the popularity of private education in Magia Regnum, the Kotoba ensures that all schools, both public and private, adhere to the same basic standards of education. This helps to ensure that all students receive a basic education that prepares them for life in the magical world, regardless of the type of school they attend.

A typical magian classroom

At the age of 10, most students in Magia Regnum are introduced to courses in magic and spellcasting. These courses typically cover the basics of magic, including the different types of spells, magical incantations, and the use of magical objects and creatures. Students learn how to cast spells, create potions, and summon magical creatures, among other things. These courses are designed to provide students with a solid foundation in magic that they can build upon as they progress through their education. In addition to learning how to use magic, students in Magia Regnum also receive classes on how to control and harness their own magical powers. These courses are intended to help students develop a deeper understanding of their own magical abilities, as well as to teach them how to use their powers responsibly. Students learn how to focus their magical energies, control their emotions, and avoid the negative side effects that can come with using magic improperly. Along with these magic-related courses, students in Magia Regnum also receive a strong foundation in core academic subjects, such as mathematics, science, language, and history. These subjects are taught alongside magic-related courses to ensure that students receive a well-rounded education that prepares them for the challenges they will face as they progress through their magical training.

As students approach the age where they may form a contract with the Ōrumaiti, they receive specialized training in combat and strategic thinking, as well as lessons on how to use magic to protect themselves and others. This training is essential for students to become responsible and skilled magical beings who can contribute positively to society. The combat training involves learning different techniques of fighting, such as hand-to-hand combat, weapons training, and magical combat. Students are taught how to use their powers to fight as well as how to strategically plan and execute battles. This includes learning how to analyze the strengths and weaknesses of an opponent and develop effective strategies to overcome them. In addition to combat training, students also receive lessons on how to use their magic to protect themselves and others. This includes learning how to cast protective spells and wards, as well as how to use their magic to heal and restore the health of others. Students are also taught how to identify and defend against dark magic, which can be harmful to both humans and magical creatures. The ultimate goal of this training is to prepare students to become responsible and skilled magical beings who can contribute positively to society.

Health

In Magia Regnum, the national and local governments provide health care services to the citizens. The government aims to provide access to health care to all citizens, irrespective of their financial situation. The health care system is funded by taxes and contributions from employers and individuals. The health care system in Magia Regnum is based on a universal health insurance system. All citizens are required to enroll in this system, which provides access to medical services at a relatively low cost. The fees for medical services are set by a government committee, which ensures that the costs are reasonable and affordable. For those who are not covered by employer-based insurance, the government offers a national health insurance program that is administered by local governments. This program provides access to medical services to those who cannot afford the fees for the universal health insurance system. In addition, since 1573, all magical girls over the age of 176 have been covered by government-sponsored insurance. This is an important provision, as magical girls have unique health care needs that require specialized treatment as they age. The government has recognized the importance of providing health care coverage to this vulnerable population, and has taken steps to ensure that they receive the care they need.

Magical Exhaustion is a serious health issue that can affect Magical Girls, especially those who engage in frequent and intense magical battles. It occurs when a Magical Girl overexerts herself in using magic, resulting in the depletion of her magical energy and physical strength. Symptoms include weakness, fatigue, dizziness, and difficulty in using magic. If left untreated, Magical Exhaustion can lead to serious health complications and even death. In addition to Magical Exhaustion, corruption related illnesses can also be a significant health problem for Magical Girls. Corruption occurs when a Magical Girl becomes tainted by dark magic or negative emotions, leading to physical and mental deterioration. Symptoms include skin discoloration, loss of hair, blackouts, and memory loss. Other potential health issues for Magical Girls can include physical injuries sustained in battles, mental health problems resulting from traumatic experiences, and the effects of aging on their magical abilities. As such, the healthcare system in Magia Regnum is critical to ensuring the health and well-being of its Magical Girl population.

Culture and Society

Magia Regnum places a strong emphasis on loyalty and community, with a deep reverence for the Orumaiti, who are seen as the protector and guardian of the magical world. This sense of loyalty extends to the magical girls, who are revered for their bravery, compassion, and dedication to protecting the people and the magical realm. While Magia Regnum is often characterized as a classless society, scholars have noted significant differences between the country's social classes. These differences can affect socialization, language, and values. The full fledged magical girls tend to have more access to education, resources, and opportunities, which can create social and economic disparities.

Magians greatly value magical achievement and often strive for excellence in their magical abilities. However, there is also a strong cultural appreciation for humility and simplicity. Some Magians promote the idea that being ordinary or average is a noble condition, and that it is important to focus on developing strong character and contributing to the community, rather than just seeking individual success. However, this strong sense of identity has also led to some criticism from magical girls outside of Magia Regnum. Some perceive Magians as being boastful or pretentious, particularly when it comes to their magical abilities or achievements.

Art and Architecture

Art in Magia Regnum is a significant aspect of the country's culture, and magical girls are often involved in the creation and appreciation of various art forms. The country has a rich history of art, including traditional forms such as calligraphy, painting, and pottery, as well as more modern forms. Magical girls in Magia Regnum often have a deep connection to the arts, and their magical abilities provide them with unique opportunities to express their creativity. This has led to a vibrant artistic culture within the country, with many magical girls pursuing careers as professional artists. One of the most notable aspects of magical girls' art in Magia Regnum is the way that their magical abilities inform and inspire their creative work. Magical girls often use their powers to create truly unique and breathtaking pieces of art. For example, a magical girl with the ability to control ice might create intricate ice sculptures that shimmer and sparkle in the light, while a magical girl with the ability to control plants might create stunning botanical installations. Some magical girls even use their powers directly in their artwork, creating pieces that are truly one-of-a-kind. For instance, a magical girl with the ability to control fire might use her powers to create abstract sculptures out of flames, while a magical girl with the ability to control sound might create mesmerizing soundscapes that transport the viewer to another world.

Magical girls in Magia Regnum are also known for their skill in traditional art forms such as painting, sculpture, and drawing. Many magical girls attend art schools or receive formal training in the arts, and their skills are highly valued in the country's cultural landscape. Magia Regnum also has a vibrant and diverse contemporary art scene, with many galleries and museums showcasing works by both local and international artists. The country's love of femininity has led to the development of a unique style of art known as "moe," characterized by cute and lovable characters. The moe style has gained popularity not only in Magia Regnum but also around the world.

Magia Regnum has a rich architectural history that spans several centuries. The country's architecture is heavily influenced by its magical heritage, and many buildings incorporate magical elements into their design. One prominent example of magical architecture in Magia Regnum is the Shinseina-ro, the home of the Ōrumaiti. The palace is a stunning example of magical architecture, featuring soaring towers, intricate stonework, and enchanted gardens. The palace was designed with magical wards and defenses to protect against outside threats, and is said to be one of the most magically protected buildings in the world. Another notable example of magical architecture in Magia Regnum is the Tower of the Elements, a towering spire that serves as a focal point for magical energy in the country. The tower is a marvel of magical engineering, with each floor dedicated to a different element of magic. The top of the tower is said to be the most powerful point of magical energy in the country, and is used by powerful magical girls for spells and rituals.

Magia Regnum also has a rich history of more traditional architecture, with many buildings dating back to the kraterocratic era. These buildings are often made of stone or brick and feature intricate carvings and decorative elements. Many of these buildings have been renovated and updated over the years, while still retaining their historic charm.

Literature and Philosophy

Literature and philosophy hold significant importance in Magia Regnum, with a rich history of magical and mythical stories passed down through generations. Many of these stories have been compiled into volumes of literature that are still widely read and studied today. In Magia Regnum, magical girls are not only skilled in magic and combat but also known for their intellectual pursuits. Many magical girls in the country have a deep love for learning and a passion for philosophy and literature. They often pursue advanced degrees in these fields and use their magical abilities to explore deeper into the mysteries of the universe and the human psyche. For example, a magical girl with the ability to manipulate time might explore the nature of time and causality in philosophy, while a magical girl with the ability to communicate with animals might study animal behavior and the ethics of animal rights in literature. Their magical abilities give them a unique perspective on the world and allow them to delve deeper into their studies. Furthermore, many magical girls in Magia Regnum are also accomplished writers and philosophers in their own right, creating works that explore the nature of magic, the human condition, and the relationships between magical girls and the world around them.

Their literature and philosophy often reflect the values and culture of Magia Regnum, emphasizing the importance of loyalty, community, and personal growth. Philosophy is seen as a way to better understand the world and the self, and is highly valued by magical girls. The philosophy of balance and harmony is central to the Magian worldview, with magical girls seeking to find the balance between the use of their magic and the preservation of the natural world. This philosophy is closely tied to the teachings of Orumaiti who is revered by magical girls in Magia Regnum. Magical girls in Magia Regnum also place a great emphasis on community and the interconnectedness of all things, which is reflected in their philosophical and intellectual pursuits. They seek to understand the complex relationships between individuals, communities, and the natural world, and strive to maintain a balance and harmony in these relationships.

Music

Magia Regnum has a vibrant music scene, with a diverse range of genres and styles. Many magical girls in the country are talented musicians, and music is an important aspect of the cultural and social fabric of the country. One popular genre of music in Magia Regnum is "magical pop," a style of pop music that incorporates Magian daily life and traditional instruments. The music is often upbeat and catchy, and many popular magical pop songs have become national hits. In addition to magical pop, there are also many other genres of music enjoyed in Magia Regnum, including classical, rock, hip hop, and traditional folk music. Many magical girls in the country are also skilled at playing traditional instruments, such as the harp or flute.

Performing Arts

Magical girls in Magia Regnum are often highly skilled in the performing arts, with a deep appreciation for music, dance, and theater. Many magical girls receive training in these disciplines from a young age, and some even specialize in a particular area, such as classical ballet or opera. Magia Regnum has a rich tradition of musical performance, with many magical girls trained in vocal and instrumental music. Some magical girls even have magical abilities related to music, such as the ability to control sound waves or create music with their magic. The country also hosts many music festivals throughout the year, showcasing the talents of its magical girls. In addition to music, dance is also highly valued in Magia Regnum. Many magical girls receive training in various styles of dance, from classical ballet to modern dance. Some magical girls even use their magical abilities to enhance their performances, creating stunning visual displays with their movements.

Theater is also an important part of the performing arts scene in Magia Regnum. Many magical girls have a passion for acting and storytelling, and some even use their magical abilities to enhance their performances. The country has a thriving theater community, with many magical girls performing in plays and musicals throughout the year.

Holidays

Magia Regnum has a number of holidays and celebrations that are deeply rooted in its culture and history. The six national holidays in Magia Regnum include:

Holidays
Name Date Description
New Year's Primo 1st A time of celebration and reflection, and many magical girls attend parties or hold their own rituals to mark the transition into the new year.
Orumaiti Day Novus 3rd This is the most important holiday in Magia Regnum, and it celebrates the founding of the country and the establishment of the Orumaiti's relationship with Magia Regnum. The day is marked by parades, fireworks, and feasting
Day of the Magical Girl Hilaria 15th This holiday celebrates the power and importance of magical girls in Magia Regnum. It is a day for magical girls to come together and celebrate their achievements and share their magic with the community.
Day of Lights Virdis 11th This holiday is a celebration of the magical powers is marked by the lighting of lanterns and candles throughout the country.
Day of Harvest Magnus 30th This holiday celebrates the bounty of the harvest and is marked by feasting, dancing, and music.
Day of Those Since Passed Pax 13th A time to honor and remember those who have passed on. Many magical girls create altars or shrines to their ancestors and perform rituals to connect with their spirits.

Additionally Magia Regnum celebrates various seasonal festivals throughout the year, each with its own unique customs and traditions. The most notable seasonal festivals include:

Festivals
Name Description
Spring Equinox Festival This festival is celebrated around the time of the spring equinox, marking the beginning of spring. It is a time of renewal and growth, and many magical girls plant gardens or attend community events to celebrate the changing of the seasons.
Summer Solstice Festival The summer solstice is the longest day of the year, and in Magia Regnum, it is a time of joy and celebration. Many magical girls attend outdoor concerts or gather for bonfires and feasts.
Midsummer Festival This festival is celebrated around the summer solstice and is a time of magic and enchantment. Many magical girls perform spells or hold rituals to connect with the spirits of nature.
Winter Solstice Festival The winter solstice marks the longest night of the year and is a time of darkness and introspection. Many magical girls attend candlelight ceremonies or hold quiet rituals to reflect on the past year and set intentions for the future.
Yool Festival The Yule Festival is celebrated around the winter solstice and is a time of magic and transformation. Many magical girls perform spells or hold rituals to banish negative energies and invite positive ones.

Cuisine

Beef udon, a popular, common dish in Magia Regnum

Magia Regnum has a rich and diverse cuisine, with influences from various regions and cultures. The cuisine is known for its use of fresh, local ingredients and its emphasis on bold flavors and unique combinations.One of the most popular dishes in Magia Regnum is Gyoza, a type of dumpling that can be filled with a variety of ingredients such as pork, shrimp, or vegetables. Gyoza is usually served as an appetizer or a side dish, and can be pan-fried, steamed, or boiled.Another staple of Magian cuisine is Donburi, a rice bowl dish that typically includes meat or fish, vegetables, and a sauce. One popular variation is Katsu Don, which is made with breaded and deep-fried pork cutlets. Seafood is also a prominent feature in Magian cuisine, due to the country's proximity to the ocean. Some of the most popular seafood dishes include grilled octopus, seafood paella, and fish tacos. Magians also have a sweet tooth, and their desserts are known for their rich, decadent flavors. Some of the most popular desserts in Magia Regnum include "meringue alchemia", a light and airy meringue topped with fresh fruit, and "sorbetto di stella", a refreshing sorbet made with star fruit.

Media

Magia Regnum has a diverse and vibrant media landscape, with a wide range of television, radio, and print outlets. The media industry is regulated by the Ministry of Communications and Information, which oversees the licensing and content standards for all media outlets. Television is the most popular form of media in Magia Regnum, with a wide variety of channels available both on traditional broadcast networks and through streaming services. Many popular shows feature magical girl protagonists, reflecting the country's cultural emphasis on magical abilities and their importance in everyday life. Radio is also a significant medium in Magia Regnum, with a mix of public and commercial stations offering news, music, and talk shows. Some stations specialize in niche programming, such as classical music or sports talk. Print media includes a range of newspapers and magazines, covering topics from politics and current events to fashion and entertainment. The most widely circulated daily newspaper is the Magia Daily News, which covers both national and international news.

In recent years, Magia Regnum has seen a surge in the popularity of online media, with many of its citizens turning to the internet for news, entertainment, and social interaction. The country has a well-developed telecommunications infrastructure and a high level of internet penetration, with most citizens having access to broadband internet services. Magians have embraced social media platforms such as Magikale and PurrPurr. These platforms have become popular venues for citizens to share news, opinions, and updates on their daily lives. Additionally, many businesses and organizations in Magia Regnum use social media to promote their products and services, as well as to engage with customers. The government of Magia Regnum also plays a role in regulating online content. The Ministry of Communications and Information is responsible for overseeing internet censorship and content regulation, with restrictions on certain types of content deemed harmful or offensive. This includes pornography, hate speech, and extremist content. However, some critics have raised concerns about the potential for government censorship to infringe on freedom of expression.

In addition to social media, Magians also consume a variety of online media, including news websites, blogs, and online video platforms such as MagicTube. These platforms cover a range of topics, from current events and politics to entertainment and lifestyle. Many Magians also use online forums and discussion boards to share information and engage in conversations with others who share their interests.

Sports

Magical girls dueling.

Magical girls in Magia Regnum are known for their physical prowess, and as such, sports play an important role in their culture. The most popular sports in Magia Regnum are magical girl-specific and involve the use of their magical abilities. These sports often involve competing against each other in various physical challenges and battles, testing their abilities and strategies against each other. One popular magical girl sport in Magia Regnum is called "Magical Ball," which is a team sport similar to basketball. In Magical Ball, the objective is to score points by throwing a magical ball through a hoop while using their magical abilities to outmaneuver and outscore the opposing team.

Magical Duels are a popular and is the national sport in Magia Regnum. It is a one-on-one magical battle between two magical girls, where they use their unique magical abilities to defeat their opponent. The objective of the game is to incapacitate the opponent or knock them out of the designated battle arena. Magical Duels matches require a combination of physical prowess, quick thinking, and strategic abilities, making it a thrilling spectator sport. Fans of the sport often follow their favorite magical girls and teams, and the national Magical Duels championships attract large crowds from across the country. The Ministry of Sports oversees the Magical Duels league and sets rules and regulations to ensure the safety of the participants. Magical girls who excel in the sport can become celebrities and earn sponsorships and endorsements from various companies.

However, in recent years, underground dueling matches and illegal gambling have been a growing problem for Magia Regnum. These illicit activities have tarnished the reputation of Magical Duels and posed significant risks to both the participants and the integrity of the sport. The Ministry of Sports, in collaboration with the Seigi Kaikan, has been actively working to combat these issues and protect the integrity of Magical Duels.