Brayout
This article is incomplete because it is pending further input from participants, or it is a work-in-progress by one author. Please comment on this article's talk page to share your input, comments and questions. Note: To contribute to this article, you may need to seek help from the author(s) of this page. |
Years active | c. 17th century to present (predecessors circa 900 years earlier) |
---|---|
Genre(s) | Board game Abstract strategy game Mind sport |
Players | 2 |
Playing time | Casual games usually last 10 to 60 minutes; tournament games last anywhere from about 10 minutes to 6 hours or more, rarely even days. |
Random chance | None |
Skill(s) required | Strategy, tactics |
Brayout (Zhoushi: Brajөꞇ, pronounced /braju͡oc/; historical Zhengian pronounciation: /ɓrajwəːɗ/) is a game that developed in Zhousheng and combines multiple aspects of Chess and Shogi
History
TBA
Current setup
B | HOLDING SPACE (CAPTIVITY) | E | |||||||||
C | F | ||||||||||
P | P | ||||||||||
F | HOLDING SPACE (CAPTIVITY) | E |
Figure | Code | Name | Note | Movement | |||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Zhoushi | Belgorian | Common | |||||||||||||||||||||||||||||||||||||||||||||||||||||
P | Pєшag | ⲡⲓⲉϣϫ | Pawn | If the figure reaches the other side of the board, it can be replaced with a capture piece |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
P̟ | Drag | ⲇⲣⲁⲕ | Dragon | Promoted figure from the pawn. Can be exchanged for a captured piece |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
V | Vєʒ | ⲯⲉⲇϭ | Rook | Can be promoted if they reach the enemy zone into a stronghold |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
V̟ | Tƿrz | ⲣⲓⲉⲯⲛⲟⲥⲧ | Stronghold |
| |||||||||||||||||||||||||||||||||||||||||||||||||||
S | Stꝛiλaч | ⲥⲧⲣⲓⲉⲗϫ | Bishop | Can be promoted if they reach the enemy zone into a serviceman |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
S̟ | Osadkan | ⲕⲩϣⲛⲓⲓⲕ | Serviceman |
| |||||||||||||||||||||||||||||||||||||||||||||||||||
K | Kөƞ | ⲕⲩⲟⲛⲓ | Horse | Can be promoted if they reach the enemy zone into a knight |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
K̟ | Ryꞇiꝛ | ⲓⲁⲍⲇⲓⲉⲕ | Knight |
| |||||||||||||||||||||||||||||||||||||||||||||||||||
B | Bramojil | ⲕⲁⲍⲛⲓⲓⲕ | Preacher | Can be promoted if they reach the enemy zone into a speaker |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
B̟ | Kazaꞇel | ⲣⲉⲯⲉⲣⲉⲛⲇ | Speaker |
| |||||||||||||||||||||||||||||||||||||||||||||||||||
I | Raƌe | ⲣⲁⲇ | Advisor | If they reach the opposite side of the board, they can be exchanged for any figure regardless of captivity |
| ||||||||||||||||||||||||||||||||||||||||||||||||||
D | Kralovna | ⲕⲣⲁⲗⲟⲯⲛⲁ | Queen |
| |||||||||||||||||||||||||||||||||||||||||||||||||||
R | Kral | ⲕⲣⲟⲗ | King | In the case the king is attacked and has no way to avoid that attack, the game ends. |
|
First movement of pawns
Pawns
Palaces
Palaces are located in the squares E1, E2, F1, F2 (one palace) and E9, Eᚴ, F9, Fᚴ (the other palace). If the king is located in the palace they began in (not the opposing palace), they can do a move called "king's" leap, which allows them to jump two spaces instead of one. That doesn't mean, that kings are not allowed to move in the palace normally, just that they can perform the jump.
B | HOLDING SPACE (CAPTIVITY) | E | |||||||||
C | F | ||||||||||
P | P | ||||||||||
F | HOLDING SPACE (CAPTIVITY) | E |
This move can be performed unlimited number of times, as long as the king doesn't enter opponent's promotion area. The moment the king enters the opponent's promotion zone, the palace is considered "disbanded" and the king may not perform the move anymore. The king may not perform the jump from outside into the palace, only from inside out.
Promotion
The promotion of a figure is done by flipping it. The promotion of a figure can (but doesn't have to) be done when the figure enters the opposing player's promotion zone, which are the three last rows of the board.
B | HOLDING SPACE (CAPTIVITY) | E | |||||||||
C | F | ||||||||||
P | P | ||||||||||
F | HOLDING SPACE (CAPTIVITY) | E |
The promotions are:
King, Queen and Advisor can not be promoted.
Once any figure is promoted, it can not be un-promoted (which may be eventual disadvantage in the case of a preacher/speaker)
Captivity
Just like in Shogi or Crazyhouse, captured enemy pieces may be introduced as your own piece.
B | HOLDING SPACE (CAPTIVITY) | E | |||||||||
C | F | ||||||||||
P | P | ||||||||||
F | HOLDING SPACE (CAPTIVITY) | E |
The difference with the above mentioned mechanics, in Brayout, that this system is merged with Chess promotion system.
There is a total of 10 captivity slots. Due to obvious reasons, pawns, advisors and a king can not be taken captive, as they can not be used in this mechanic, which leaves 9 figures that can realistically be taken hostage. That leaves unavoidably one space on the captivity line unoccupied.
If the taken figure is promoted, it will be placed back on the board in its unpromoted state and must leave and re-enter the promotion zone to get promoted.
Rules
TBA
Champions
Year | Host country | Host city | World champion | Runner(s)-up | Won (+) | Lost (−) | Draw (=) | Format |
---|---|---|---|---|---|---|---|---|
Unofficial tournaments | ||||||||
1834 | In the Polyashi Empire | In Preimand | 4 | Single-elimination tournament | ||||
1839 | In the Polyashi Empire | In Nadgorica | 4 | |||||
1844 | In the Polyashi Empire | In Ukadsk | 3 | |||||
1849 | In the Polyashi Empire | In Ukadsk | 4 | |||||
1854 | In the Polyashi Empire | In Kandan | 7 | Round-robin tournament | ||||
1859 | In the Polyashi Empire | Nadgorica | 9 | |||||
1864 | In Zhengia | Kandan | 10 | |||||
1869 | In Bogmia | Zhousheng City | 11 | |||||
1874 | In Zhengia | Ukadsk | 8 | |||||
Zhengian-backed host championship | ||||||||
1879 | Zhengia | Ukadsk | 9 | Round-robin tournament | ||||
1884 | Zhengia | Ukadsk | 11 | |||||
1890 | Zhengia | Ukadsk | 10 | first-to-10 wins + tiebreak | ||||
1895 | Zhengia | Ukadsk | 10 | |||||
1900 | Zhengia | Kandan | 10 | |||||
1905 | Zhengia | Kandan | 10 | |||||
1909 | Zhengia | Ukadsk | 10 | |||||
1913 | Zhoushi Union | Kandan | ||||||
International championship | ||||||||
1918 | Prei Meas | Dǒr Ōnŏtōra | 10 | first-to-10 wins + tiebreak | ||||
1922 | Gadorien | Behmring | 10 | |||||
1926 | Hatstheput | Victoria | 10 | |||||
1930 | Qazhshava | Dolinagore | 10 | |||||
1934 | [[|]] | 10 | ||||||
1938 | New Sebronia | Haæstre | 10 | |||||
1942 | Monte Blanco | Pinžak | 12 | first-to-12 wins + tiebreak | ||||
1946 | Riamo | Maremo City | 12 | |||||
1950 | Gadorien | Colonia | 12 | |||||
1954 | [[|]] | 12 | ||||||
1957 | Kentalis | Čuradin | 12 | |||||
1961 | Bakyern | Kållaby | 12 | |||||
1965 | New Sebronia | Pistora | 12 | |||||
1969 | Template:Country data Layfet | 12 | ||||||
1973 | Monte Blanco | 12 | ||||||
1977 | Zhousheng | Zhousheng City | best-of-24 + tiebreak | |||||
1981 | Qazhshava | Belingil | ||||||
1985 | Monte Blanco | Montginia | ||||||
1989 | Kentalis | Apačin | ||||||
1993 | Template:Country data Layfet | best-of-20 + tiebreak | ||||||
1997 | Gadorien | Aȝoꭈsheim | ||||||
1999 | [[|]] | |||||||
2003 | Bakyern | Östervask | best-of-16 + tiebreak | |||||
2006 | Kentalis | Apačin | ||||||
2009 | Zhousheng | Kandan | ||||||
2012 | Qazhshava | Mishi kray | best-of-12 + tiebreak | |||||
2015 | Prei Meas | D̐a Nt̩̐ả | ||||||
2018 | Kentalis | Polácica | ||||||
2021 | Mustelaria |