Tribes of Ulfheimr

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File:Ulfheimr territory map.png
Ulfheimr territory map.

Ulfheimr is divided into 21 tribes. These tribes are overseen by the Jarls and claim lineage from a god, goddess or jotunn. Jarls are responsible for the provision of services such as road construction, tribal trade, education and relations.

Bjart-lóss

Tribal characteristics:
  • Patron God - Baldur the bright god
  • Secret Script - Palace of the sun
  • Ruler Name - Lýsiraf Honum
  • Primary Export - copper/electrical wiring
  • Primary Import - cloth/gauze/linen

The Bjart-loss tribe worships Baldur the god of light and beauty. A very proud and haughty tribe, they control the majority of the copper found in Ulfheimr. Bjart-loss has the greatest prevalence of electrical availabilty and usage of all the tribes. The tribe is incredibly risky in behavior and the many members are prone to injury in daily life due to the harsh work in the mines and the dangerous games the tribe plays, such as knife throwing competitions. The tribe lives in stone housing due to the ample supply from their mines.

Tribe of Bjart-Loss who worships Baldur the god of light and claims lineage to him. The yellow is the various colors of light and the sun. The green is to represent the sprig of mistletoe that killed him. The red symbol is red for his spilled blood, but it is also the Palace of the sun letter, their unique script, for Sowilo which stands for the Sun

Dagrsynir

Tribal characteristics:
  • Patron God - Dagr god of the sun
  • Secret Script - Palace of the Sun
  • Ruler Name - Glen Sundr
  • Primary Export - horses
  • Primary Import - linen/hay/farming equipment

The Dagrysnir tribe claims ancient lineage from Dagr the god of the sun and the day. They are an older and more established tribe than their rival Bjart-loss. This tribe are primarily horse farmers and help supply the other tribes with these hard working animals. Though other tribes may rear horses, Dagrysnir’s horses are claimed to have direct lineage to Skinfaxi, the horse who draws the sun.

They use the more ancient sun cross as opposed the palace of the sun letters used by their rival. the white represents the light, the green is the fertile fields their horses live in, and the black is the onset of night after sun

Gratablod

Tribal characteristics:
  • Patron God - Freya goddess of fertility and war
  • Secret Script - Seeres’s runes
  • Ruler Name - Bjartr Bruthr
  • Primary Export - beautiful women and seidr services
  • Primary Import - gems and precious metals

Gratablod is a tribe of somewhat intertribal prominence, allowing greater freedom of movement between all the tribes due to their invaluable seidr services. Gratablod contains the majority of teachers of the seidr way. The tribe is known for their beautiful women, for whom many will pay a high price to wed. Many of these women are practiced seidr, and travel across the lands offering their services during marriage ceremonies. The völva wander from town to town and farm to farm performing commissioned acts of magic in exchange for room, board, and often other forms of compensation as well. The tribe prizes all forms of material wealth, with which they use to adorn their women or their halls. The Green of the flag represents fertile fields. The red represents female fertility, the blood of dead heroes, and the tears of blood Freya cries for her traveling lover every day. The central sun is Brísingamen, her fabled necklace

Sigrkyn

Tribal characteristics:
  • Patron God - Freyr god of victory, fertility, and kings
  • Secret Script - Half Elf runes
  • Ruler name - Sigr Riki
  • Primary Export - Boars as a source of meat
  • Primary Import - Chariots/horses/motorcycles/transportation

The sigrkyn is the ally of gratablod, together the two enjoy almost unfettered access to the rest of Ulfheim without fear of reprisal or retaliation. Priests dedicated to Freyr travel with a statue of the god. Whatever village or territory they enter, all weapons are immediately laid down in peace and celebrations ensue for the duration of the priests stay. The tribespeople raise boars for meat and sacrifice to their father-god. Due to their high levels of transportation of their cattle or themselves, they see a greater wear and tear on transportation devices. Many Boar Berserkers come from this tribe. The flag represents Hildisvini, Freyrs sacred golden boar and his favorite sacrifice.

Daudrmenn

Tribal characteristics:
  • Patron God - Hel goddess of the underworld
  • Secret script - casket letters
  • Ruler Name - Sonr Gjold
  • Primary Export - Medicine/secret magickal rites/burial rites
  • Primary Import - foreign herbs and medicinal compounds

The tribe of hel is not so dour and dark as some are led to believe, nor do they conspire to what they call the ‘christianization’ of how horrible hel the underworld is. For them, it is simply a place for them to continue a new life. Hel, her people, and the realm is removed from the affairs of the other gods. They have no desire to kill themselves in glorious combat so they can go to an afterlife of glorious combat. They are content to live their lives in peace, and so to their afterlife. Nonetheless their mother-god is associated with death, and the tribe cultivates medicine for those who do not wish to die a bloody death. There are many rumors of them working on necromantic magicks. Which may in fact be true. The black of the flag represents the underdark of hel, the stars are the lives of those who live on happily free of the cares of the other gods. The yellow and white circle is trapped by the bars of the black sun, an ode to hel’s revenge against her mistreatment by imprisoning Baldur. This tribe does not get along well with Bjart-Loss

Varthveita

Tribal characteristics:
  • Patron God - Heimdalr
  • Secret Script - Hagall Family
  • Ruler Name - Gaeta Auga
  • Primary Export - Hunting traps/IED’s
  • Primary Import - food/rations/preservatives

The tribe of Varthveita is a watchful tribe. They are known for their patience and their stoic lifestyle. Varthveitans are known to have secret bunkers and hideouts all over Ulfheimr. When they are not watching the borders of Ulfheimr, they are watching the other tribes. Any tribe that declares war on Varthveita, will quickly find themselves surrounded by assailants from every tree trunk and stone. Due to their Isolated and secret lifestyle, they import many rations and preserved food they can keep with them in their hideouts. Only one third of the population lives in the centralized village. The flag stands for the watchful, shining eyes of Heimdalr.

Taela

Tribal characteristics:
  • Patron God - Loki
  • Secret Script - Demon Letters
  • Ruler Name - Fela Saeta
  • Primary Export - enchantments/guns/Lycan shepherds
  • Primary Import - Political favors

The taela tribe is one of the most utilitarian and reviled tribes in Ulfheimr. They are responsible for knowledge of powerful enchantments, and manufacture the much needed guns for Ulfheimr. They are also one of the major breeders for the rare Lycan Shepherd. The reason they are reviled is that the tribe will attempt to monopolize something like arms manufacturing and charge inane prices or demand high favors. Their flag is a cross lacking the circle, showing their lack of restriction to the other gods.

Kunnagr

Tribal characteristics:
  • Patron God - Odin
  • Secret Script - Old letters
  • Ruler Name - Gala Fedgar
  • Primary Export - Weapons/magickal knowledge/Mundane knowledge/Lycan shepherds
  • Primary Import - Knowledge/political intrigue/ cattle

Kunnagr as a tribe holds high esteem in their lineage to Odin. They boast some of the most accomplished warriors, and a bloody history. Tribespeople who wish to pay homage to Odin ritualistically wear an eyepatch and see hallucinations. There are many berserkers in their numbers. The Kunnagrs are one of the most devout and militant of all the tribes. Their land is marked by massive stave churches in which berserkers are often priests as well. The flag is red with the blood of their kin and the enemies. The cross of Odin on the white circle is the eye of Odin, who gazes upon the world in envy of its knowledge and territory.

Dynja

Tribal characteristics:
  • Patron God - Thor
  • Secret Script - Breaker Runes
  • Ruler Name - Gaman Hamarr
  • Primary Export - Combat drugs/mercenaries
  • Primary Import - Slave labor

Dynja is one of the most war-like tribes in Ulfheimr. They tear the land apart and conquer in the name of their father-god for the sole sake of conquering. Their warriors are infamous for their combat drugs in doses that may kill or incapacitate any lesser man. These warriors can be bought during times of peace. They follow the oldest traditions of war and deal heavily with slaves who build their tallest buildings in order to glorify their god father. The center symbol is representative of Thor’s hammer twirling through the air. The black represents the blood of the destructive jotunn, the white represents the blood of the gods, and the yellow represents the combined force of these two energies that forms lightning.

Hasaeti

Tribal characteristics:
  • Patron God - Tyr god of war and justice
  • Secret Script - Glove runes
  • Ruler name - Banamathr skreita
  • Primary Export - Lycan Shepherds/metal foundries and machining/arbitration
  • Primary Import - Drones/airplane parts

The Hassaeti are a tribe deeply rivaling the Kunnagr for supremacy. They are adept for their machine shops and metal slag foundries, for which they will scavenge the countryside or make war against any tribe for their goods. They are in the process of buying up as many plane parts and diagrams as they can so that they can take to the skies. Their flag icon is the remaining arm of tyr. The black represents the night sky, and the green ground below.

Groa

Tribal characteristics:
  • Patron Gods - Eir goddess of healing
  • Secret Script - Beggars letters 2
  • Ruler Name - Heill Heim
  • Primary Export - Medicine/gauze/mead
  • Primary Import - guards and weapons

With much of the tribal population devoting themselves to Eir, they do not leave much room for warriors. Though there are many of their tribe that take up the sword, they are not nearly as practiced as the other tribes and would quickly be snuffed out by a jealous tribe were they not protected by the hired mercenaries. The Eirens tend to vast stores of honeybees that are used for mead and medicine. Their flag as a result is the honeybee, a light shining in the black of ginungagap.

Vetra

Tribal characteristics:
  • Patron God - Hodr god of winter
  • Secret Script - Cave Dweller Runes
  • Ruler name - Far Kaldbak
  • Primary export - animal furs/heating elements/cattle
  • Primary Import - wood

The vetrans live primarily in caves or underground, hence their need for wood. They coral large groups of cattle, and bend metal in their forges to help heat their homes and the homes of others. They are a strong group of people as any, and no biting winter will likely ever stall them from their desires. They are no mere cave men, there homes are well advanced, planned out, and defensible. The light blue of the flag represents the cold embrace of their dead father-god Hodr. The dark blue is the tunnels they live in, and the yellow is the dim light of their forges.

Farmadr

Tribal characteristics:
  • Patron God - Njord god of the sea
  • Secret script - Jon Letters
  • Ruler name - Audigr aur
  • Primary Export - Ship building wood and modern
  • Primary import - ship parts

Farmadr is a reserved but nevertheless large tribe. Their main goal is to match other countries in terms of naval power, and as this would benefit all of Ulfheimr they are for the most part left alone. On occasion a foolhardy or desperate tribe will break themselves upon the massive economic power of Farmadr. They retain unrestricted access to all coast lines, regardless of whether they are within their tribal territory or not. The blue of the flag represents the domain of Njord. The yellow circle pendant represents the ancient history of ship-building. The shaper iron-star represents the new modern ways of ship warfare. And the stars represent their wealth.

Brunnr

Tribal characteristics:
  • Patron God - mimir
  • Secret Script - Ghost hall letters
  • Ruler name - Speki Kollr
  • Primary Export - Preservation of tradition/farming/irrigation systems
  • Primary Import - Cattle for farms/Slave labor

Brunnr claims lineage from Mimir, one of the wisest of all gods that even Odin sought wisdom from him. The Brunnr help record all the wisdom of the past, teaching the tribe their secrets so that if they are ever destroyed, all the knowledge is not lost. Even still, some believe that they hide knowledge and would test their suspicions. The Brunnr are responsible for the irrigation of their farmlands, which is typically tended to by slave labor. The flag shows an invisible line of separation and cohesion between the new lighter water and the older, wiser deeper blue water. Mimir’s well is represented by the symbol in the dark water, from which the new drink from in order to learn from the old.

Folkadr

Tribal characteristics:
  • Patron god - Kvasir
  • Secret Script - Dwarf Runes
  • Ruler Name - Syngja Blod
  • Primary Export - entertainment/alcohol/song
  • Primary Import - Lycan Shepherds/exotic woods and foods

The Folkadr are a fun-loving tribe in Ulfheimr. They produce songs as sweet as their drink, and are as equally as biting with their words. All alcohol in Ulfheimr is made with Gruit, a combination of spices held closely by Folkadr and other tribes. Gruit has a stimulant effect compared to the sedatives of hops. These herbs are sought heavily by the other tribes. The Folkadr use Lycan shepherds to guard their territories and their foreign imported food and wood used for their instruments. There flag is blue for the color of the fermented mush from which Kvasir was born. The drop of blood is the blood of kvasir into a container, murdered by dwarves so they could brew liquid wisdom and poetry. The arrows represent yew wood, which is made to fashion arrows and the instruments of the Kvasir

Snjornest

Tribal characteristics:
  • Patron God - Skadi Goddess Giant of winter
  • Secret Script - Utterly lost
  • Ruler name - Skadi Far
  • Primary Export - Bear meat/furs/Horns
  • Primary Import - Weapons/guns/body armor

Snjornet claims a unique descendant lineage from the Jotnar Skadi, who gained honorary goddess status when she married the god Baldur, which did not last. Snjornest keeps their distance from the other tribes, hunting and living in the coldest parts of Ulfheimr. They claim ancestry from a jotunn, and this causes some unease among the other tribes. They are expert marksmen. They help breed the predators in Ulfheimr, and consequently hunt them down for food, fur and resource. They will trade these for sniper rifles and anti-ballistic body armor. Rumor has it they assemble and scavenge for artillery or rocket parts. Their flag has white for the freshly fallen snow, and blue for the color of their goddess-mothers cold skin. The green and the trees for the life they make in the cold forests.

Caer-Sig

Tribal characteristics:
  • Patron god - Sigyn goddess of victory, wives, and duty
  • Secret Script - Rock Runes
  • Ruler Name - Kraptr Matr
  • Primary Export - Slave labor/mercenaries/armor/chemistry
  • Primary Import - Slaves/food/tools

Caer-sig is an industrious tribe that uses slave labor as a makeshift mercenary force. They are adept with machining and help make body armor and they use their knowledge and access to chemical compositions to fabricate the necessary formulas to create some more complex items like treated armor plates, bullets, or plexiglass. Many of these are tested by the slaves. Their workshops are hidden in defensible areas. The green of the flag represents the rolling hills of their home. The purple container is a beaker of alchemical fluid. The white stripe represents purity of duty, and the blue represents the rivers of their home.

Gropmold

Tribal characteristics:
  • Patron God - Aurboda the Jotnar of Gravel
  • Secret Script - Beggars Letters 4
  • Ruler name - Hakon Hella
  • Primary Export - Gems/metal/stone
  • Primary Import - Slaves/tools/water

Gropmold members are a humble but nevertheless warlike people who guard their mines as viscously as they take their slaves. Gropmold digs deep into the earth to unearth its riches. They use slave labor and will trade for tools and water jet cutters and irrigation that helps them dig. Their village is entrenched deep with stonework and defensible structures. They will often raid nearby tribes for slave labor, then trade with the resources they use them to gather. The blue of the flag represents their necessary irrigation, with the yellow and white tunnel cutting through the soil.

Gullrekin

Tribal characteristics:
  • Patron God - Gerd Jotnar of Beauty and Art
  • Secret Script - Thrice Divided
  • Ruler Name - Gylir Hogspot
  • Primary Export - silversmithing and other soft metals/art/engraved weapons
  • Primary Import - Weapons

Gullrekin is famous for its ability to engrave and decorate any weapon without marring its ability to function, whether it be a sword or an AK-47. Silver is used heavily by this tribe. Part of their payment often comes with a portion of the weapons given to be engraved are kept by the tribe. With its unusually high fertility rate, they find themselves with no issue to utilize these weapons. The yellow of the flag represents the color of their buildings. The blue stripes represents the meeting of the various tribes in the center, where Gullrekinn bestows its engravings and enchantments.

Gjalla

Tribal characteristics:
  • Patron God - Beli the Jotunn Roarer
  • Secret Script - Hebrew Runes
  • Ruler Name - Hers Kapr
  • Primary Export - Mercenaries/violence/weapons/
  • Primary Import - Medicine/gauze/surgical equipment

Gjalla is an incredibly violent tribe. They make many types of weapons or raid it from their neighbors. Their lifestyle is full of blood to appease the gods or their jotnar fathers. The tribe is indiscriminate with their worship and sacrifice whether it is to the gods or the jotunn, whoever will answer their prayers. They require a heavy import of Medicine, gauze and surgical equipment due to their violent lifestyle. The tribe is highly fluid, existing as a behemoth eater of territories one moment, then being beaten down to a handful of survivors. The flag is simple, yellow for their plundering of riches and the black tiwaz for their future victories.