Kokora: Difference between revisions
TheRandomHat (talk | contribs) m (→Gameplay) |
TheRandomHat (talk | contribs) mNo edit summary |
||
Line 31: | Line 31: | ||
{{wip}} | {{wip}} | ||
'''''Kokora''''' is a | '''''Kokora''''' is a 2008 {{wp|Sandbox game|sandbox game}} developed and published by [[Delokhio Coop]]. The first edition of ''Kokora'' publically released in 2008 by [[Jacob Bancroft]] under the name ''Deyo Kokora''. In October 10th 2012 ''Deyo Kokora'' was purchased by Delokhio Coop and ''Kokora: Second Edition'' was released in March 2017 on AurOS and PanOS. ''Kokora: Second Edition'' was developed to transfer the game from the {{wp|Java}} {{wp|Programming Language|programming language}} to Delokhio Coop's inhouse [[Voros 3 Engine]] for smoother development and optimising performance. Jacob Bancroft remained as the lead artist of ''Kokora'' but left the company on November 9th 2020. ''Kokora'' is one of the best selling video games with over 150 million copies sold and over 60 million active users monthly. Originally released on [[AurOS]], the game was later ported to [[PanOS]] on June 27th 2011. ''Kokora: Second Edition'' was released for both AurOS and PanOS in March 2017. | ||
''Kokora'' is a 3D sandbox game with gameplay that revolves around exploring a {{wp|Procedural generation|procedurally generated}} blocky, {{wp|Pixel art|pixelated}} landscape where the player can find, extract, and refine resources to build, fight, and survive in a hostile world. The game can be played in both singleplayer and multiplayer. In multiplayer | ''Kokora'' is a 3D sandbox game with gameplay that revolves around exploring a {{wp|Procedural generation|procedurally generated}} blocky, {{wp|Pixel art|pixelated}} landscape where the player can find, extract, and refine resources to build, fight, and survive in a hostile world. The game can be played in both singleplayer and multiplayer. In multiplayer players can compete or cooperate with one another and the world around them. The game's large online community offers a wide range of user-generated content such as modifications, texturepacks and modelpacks, custom worlds and minigames, and storypacks. | ||
''Deyo Kokora'' recieved critical aclaim upon release, winning several awards. Social media, merchandise, and the biennual [[Kokora Con]] convention helped popularise the game to international audiences and kept the game in the public eye since its official release in 2011. ''Kokora: Second Edition'' recieved generally positive reviews. | ''Deyo Kokora'' recieved critical aclaim upon release, winning several awards. Social media, merchandise, and the biennual [[Kokora Con]] convention helped popularise the game to international audiences and kept the game in the public eye since its official release in 2011. ''Kokora: Second Edition'' recieved generally positive reviews. Despite its initial negative reviews it has since become the predominant edition played by its playerbase. ''Kokora: Second Edition'' has been wildly praised for its accessible tools for user-generated content and distribution through the [[D3 Launcher]], commitment to high performance for lower-end devices on both AurOS and PanOS, and expanding upon many gameplay elements in the previous edition. The game has also been used in educational environments to teach geography, art design, and computer programming. Several spin-off games have been made, including ''[[Kokora: Dungeon Hunters]]'', ''[[Kokora: Geared Up]]'', and ''[[Kokora: Education Edition]]''. | ||
== Gameplay == | == Gameplay == | ||
Line 50: | Line 50: | ||
(Originally developed by Jacob Bancroft when he was living in Kaseka and southern Xio) | (Originally developed by Jacob Bancroft when he was living in Kaseka and southern Xio) | ||
(''Kokora Deyo'' was taken off the Delokhio Coop website on January 8th 2018 and development ceased in December 9th 2019, making 2nd edition the only purchasable version.) | |||
== Reception == | == Reception == |
Revision as of 13:30, 17 February 2024
Kokora | |
---|---|
Developer(s) | Delokhio Cooperative |
Publisher(s) | |
Designer(s) | |
Artist(s) | |
Series | Kokora |
Platform(s) | AurOS, PanOS |
Release | 20 March 2017
|
Genre(s) | Sandbox, survival |
Mode(s) | Singleplayer, multiplayer |
This article is incomplete because it is pending further input from participants, or it is a work-in-progress by one author. Please comment on this article's talk page to share your input, comments and questions. Note: To contribute to this article, you may need to seek help from the author(s) of this page. |
Kokora is a 2008 sandbox game developed and published by Delokhio Coop. The first edition of Kokora publically released in 2008 by Jacob Bancroft under the name Deyo Kokora. In October 10th 2012 Deyo Kokora was purchased by Delokhio Coop and Kokora: Second Edition was released in March 2017 on AurOS and PanOS. Kokora: Second Edition was developed to transfer the game from the Java programming language to Delokhio Coop's inhouse Voros 3 Engine for smoother development and optimising performance. Jacob Bancroft remained as the lead artist of Kokora but left the company on November 9th 2020. Kokora is one of the best selling video games with over 150 million copies sold and over 60 million active users monthly. Originally released on AurOS, the game was later ported to PanOS on June 27th 2011. Kokora: Second Edition was released for both AurOS and PanOS in March 2017.
Kokora is a 3D sandbox game with gameplay that revolves around exploring a procedurally generated blocky, pixelated landscape where the player can find, extract, and refine resources to build, fight, and survive in a hostile world. The game can be played in both singleplayer and multiplayer. In multiplayer players can compete or cooperate with one another and the world around them. The game's large online community offers a wide range of user-generated content such as modifications, texturepacks and modelpacks, custom worlds and minigames, and storypacks.
Deyo Kokora recieved critical aclaim upon release, winning several awards. Social media, merchandise, and the biennual Kokora Con convention helped popularise the game to international audiences and kept the game in the public eye since its official release in 2011. Kokora: Second Edition recieved generally positive reviews. Despite its initial negative reviews it has since become the predominant edition played by its playerbase. Kokora: Second Edition has been wildly praised for its accessible tools for user-generated content and distribution through the D3 Launcher, commitment to high performance for lower-end devices on both AurOS and PanOS, and expanding upon many gameplay elements in the previous edition. The game has also been used in educational environments to teach geography, art design, and computer programming. Several spin-off games have been made, including Kokora: Dungeon Hunters, Kokora: Geared Up, and Kokora: Education Edition.
Gameplay
wip
(Singleplayer - story(finite) mode, creative(infinite survival) mode, dungeon(dungeon run) mode)
(Multiplayer - free run, clan(competitive) run, marathon(competitive speedrunning) run)
Development and release
wip
(Originally developed by Jacob Bancroft when he was living in Kaseka and southern Xio)
(Kokora Deyo was taken off the Delokhio Coop website on January 8th 2018 and development ceased in December 9th 2019, making 2nd edition the only purchasable version.)
Reception
wip