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'''''Kokora''''' is a | '''''Kokora''''' is a 2007 {{wp|Sandbox game|sandbox game}} developed and published by [[Delokhio Coop]]. The first edition of ''Kokora'' publically released in 2007 by [[Jacob Bancroft]] under the name ''Deyo Kokora''. In October 10th 2012 ''Deyo Kokora'' was purchased by Delokhio Coop and ''Kokora: Second Edition'' was released in March 2017 on AurOS and PanOS. ''Kokora: Second Edition'' was developed to transfer the game from the {{wp|Java}} {{wp|Programming Language|programming language}} to Delokhio Coop's inhouse [[Voros 3 Engine]] for smoother development and optimising performance. Jacob Bancroft remained as the lead artist of ''Kokora'' but left the company on November 9th 2020. ''Kokora'' is one of the best selling video games with over 150 million copies sold and over 60 million active users monthly. Originally released on [[AurOS]], the game was later ported to [[PanOS]] on June 27th 2011. ''Kokora: Second Edition'' was released for both AurOS and PanOS in March 2017. | ||
''Kokora'' is a 3D sandbox game with gameplay that revolves around exploring a {{wp|Procedural generation|procedurally generated}} blocky, {{wp|Pixel art|pixelated}} landscape where the player can find, extract, and refine resources to build, fight, and survive in a hostile world. The game can be played in both singleplayer and multiplayer. In multiplayer players can compete or cooperate with one another and the world around them. The game's large online community offers a wide range of user-generated content such as modifications, texturepacks and modelpacks, custom worlds and minigames, and storypacks. | ''Kokora'' is a 3D sandbox game with gameplay that revolves around exploring a {{wp|Procedural generation|procedurally generated}} blocky, {{wp|Pixel art|pixelated}} landscape where the player can find, extract, and refine resources to build, fight, and survive in a hostile world. The game can be played in both singleplayer and multiplayer. In multiplayer players can compete or cooperate with one another and the world around them. The game's large online community offers a wide range of user-generated content such as modifications, texturepacks and modelpacks, custom worlds and minigames, and storypacks. | ||
''Deyo Kokora'' recieved critical aclaim upon release, winning several awards. Social media, merchandise, and the biennual [[Kokora Con]] convention helped popularise the game to international audiences and kept the game in the public eye since its official release in | ''Deyo Kokora'' recieved critical aclaim upon release, winning several awards. Social media, merchandise, and the biennual [[Kokora Con]] convention helped popularise the game to international audiences and kept the game in the public eye since its official release in 2007. ''Kokora: Second Edition'' recieved generally positive reviews. Despite its initial negative reviews it has since become the predominant edition played by its playerbase. ''Kokora: Second Edition'' has been wildly praised for its accessible tools for user-generated content and distribution through the [[D3 Launcher]], commitment to high performance for lower-end devices on both AurOS and PanOS, and expanding upon many gameplay elements in the previous edition. The game has also been used in educational environments to teach geography, art design, and computer programming. Several spin-off games have been made, including ''[[Kokora: Dungeon Hunters]]'', ''[[Kokora: Gear Up!]]'', and ''[[Kokora: Education Edition]]''. | ||
== Gameplay == | == Gameplay == | ||
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(Singleplayer - story(finite) mode, creative(infinite survival) mode, dungeon( | [[File:Kokora exploring landscape.png|200px|thumb|right|In-game screenshot of the player in a newly generated world in creative mode.]] | ||
=== Labyrinths === | |||
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(Massive dungeon crawler mazes. Entrances generate either on the surface of the world or underground. Main body of the labyrinths are like temporary dimensions that generate and are deleted after conquest.) | |||
==== Bronze Labyrinths ==== | |||
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==== Silver Labyrinths ==== | |||
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==== Gold Labyrinths ==== | |||
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==== Story Labyrinths ==== | |||
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(Only appear in storymode in full. Stripped down versions can appear in dungeon run.) | |||
=== Gamemodes === | |||
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(Singleplayer - story(finite) mode, creative(infinite survival) mode, dungeon run) | |||
==== Story Mode ==== | |||
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==== Creative Mode ==== | |||
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(Hunger replaced with energy. Energy decreases linearly over ~15 seconds as the player sprints. If player runs out of energy they take a heart of damage and can not sprint until the energy bar refills completely (30 seconds). Energy bar recharges twice as slowly as it is expended by sprinting. Experience bar is a 'mana bar'. More magic a player casts, the more mana they loose. Naturally regenerates if the player has not taken any damage for longer then 7 seconds. If the player sleeps, both energy and mana bars are recharged completely.) | |||
[[File:Kokora crafting example.png|200px|thumb|right|The crafting menu in ''Kokora'', showing the crafting recipe for a stone axe. Player's inventory has other items and blocks.]] | |||
==== Dungeon Run ==== | |||
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=== Multiplayer === | |||
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(Multiplayer - free run, clan(competitive) run, marathon(competitive speedrunning) run) | (Multiplayer - free run, clan(competitive) run, marathon(competitive speedrunning) run) | ||
=== Customisation === | |||
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== Development and release == | == Development and release == | ||
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(Originally developed by Jacob Bancroft when he was living in Kaseka and southern Xio) | (Originally developed by Jacob Bancroft when he was living in Kaseka and southern Xio) | ||
(''Kokora | (''Deyo Kokora'' was taken off the Delokhio Coop website on January 8th 2018 and development ceased in December 9th 2019, making 2nd edition the only purchasable version.) | ||
{{Timeline of release years | |||
| title = Timeline of Kokora Development | |||
| 2004 = Indev testing of ''Deyo Kokora'' released publicly for the first time | |||
| 2005a = ''Deyo Kokora'' enters Avha testing | |||
| 2005b = ''Deyo Kokora'' enters Delada testing | |||
| 2007 = Official Release of ''Deyo Kokora'' on the D3 Launcher | |||
| 2011 = PanOS Release | |||
| 2012 = Purchased by Delokhio Coop | |||
| 2017a = Release of ''Kokora: Second Edition'' on AurOS and PanOS | |||
| 2017b = Release of ''Kokora: Education Edition'' | |||
| 2018a = ''Deyo Kokora'' ceased development | |||
| 2018b = Release of ''Kokora: Gear Up!'' | |||
| 2019 = ''Deyo Kokora'' removed from the D3 Launcher | |||
| 2020a = Jacob Bancroft leaves Kokora Development | |||
| 2020b = ''Kokora: Gear Up!'' ceases development | |||
| 2023 = Release of ''Kokora: Dungeon Hunters'' | |||
}} | |||
=== ''Deyo Kokora'' === | |||
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=== ''Kokora: Second Edition'' === | |||
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=== ''Kokora: Education Edition'' === | |||
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=== ''Kokora: Gear Up!'' === | |||
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(First person light-horror dungeon crawler. Similar to the 'Dungeon Run' gamemode but massively expanded upon.) | |||
(Massive flop for the company due to rushed development leading to lots of bugs and glitches, slow patches, and overall incompetence + the game having to compete with Kokora: Second Edition (and its dungeon run gamemode)) | |||
=== ''Kokora: Dungeon Hunter'' === | |||
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(Multiplayer light-horror gather and survive. Similar gameplay loops to Lethal Company) | |||
(Thus far been a resounding success) | |||
== Reception == | == Reception == |
Latest revision as of 11:58, 21 February 2024
Kokora | |
---|---|
Developer(s) | Delokhio Cooperative |
Publisher(s) | |
Designer(s) | |
Artist(s) | |
Series | Kokora |
Platform(s) | AurOS, PanOS |
Release | 20 March 2017
|
Genre(s) | Sandbox, survival |
Mode(s) | Singleplayer, multiplayer |
This article is incomplete because it is pending further input from participants, or it is a work-in-progress by one author. Please comment on this article's talk page to share your input, comments and questions. Note: To contribute to this article, you may need to seek help from the author(s) of this page. |
Kokora is a 2007 sandbox game developed and published by Delokhio Coop. The first edition of Kokora publically released in 2007 by Jacob Bancroft under the name Deyo Kokora. In October 10th 2012 Deyo Kokora was purchased by Delokhio Coop and Kokora: Second Edition was released in March 2017 on AurOS and PanOS. Kokora: Second Edition was developed to transfer the game from the Java programming language to Delokhio Coop's inhouse Voros 3 Engine for smoother development and optimising performance. Jacob Bancroft remained as the lead artist of Kokora but left the company on November 9th 2020. Kokora is one of the best selling video games with over 150 million copies sold and over 60 million active users monthly. Originally released on AurOS, the game was later ported to PanOS on June 27th 2011. Kokora: Second Edition was released for both AurOS and PanOS in March 2017.
Kokora is a 3D sandbox game with gameplay that revolves around exploring a procedurally generated blocky, pixelated landscape where the player can find, extract, and refine resources to build, fight, and survive in a hostile world. The game can be played in both singleplayer and multiplayer. In multiplayer players can compete or cooperate with one another and the world around them. The game's large online community offers a wide range of user-generated content such as modifications, texturepacks and modelpacks, custom worlds and minigames, and storypacks.
Deyo Kokora recieved critical aclaim upon release, winning several awards. Social media, merchandise, and the biennual Kokora Con convention helped popularise the game to international audiences and kept the game in the public eye since its official release in 2007. Kokora: Second Edition recieved generally positive reviews. Despite its initial negative reviews it has since become the predominant edition played by its playerbase. Kokora: Second Edition has been wildly praised for its accessible tools for user-generated content and distribution through the D3 Launcher, commitment to high performance for lower-end devices on both AurOS and PanOS, and expanding upon many gameplay elements in the previous edition. The game has also been used in educational environments to teach geography, art design, and computer programming. Several spin-off games have been made, including Kokora: Dungeon Hunters, Kokora: Gear Up!, and Kokora: Education Edition.
Gameplay
wip
Labyrinths
wip
(Massive dungeon crawler mazes. Entrances generate either on the surface of the world or underground. Main body of the labyrinths are like temporary dimensions that generate and are deleted after conquest.)
Bronze Labyrinths
wip
Silver Labyrinths
wip
Gold Labyrinths
wip
Story Labyrinths
wip
(Only appear in storymode in full. Stripped down versions can appear in dungeon run.)
Gamemodes
wip
(Singleplayer - story(finite) mode, creative(infinite survival) mode, dungeon run)
Story Mode
wip
Creative Mode
wip
(Hunger replaced with energy. Energy decreases linearly over ~15 seconds as the player sprints. If player runs out of energy they take a heart of damage and can not sprint until the energy bar refills completely (30 seconds). Energy bar recharges twice as slowly as it is expended by sprinting. Experience bar is a 'mana bar'. More magic a player casts, the more mana they loose. Naturally regenerates if the player has not taken any damage for longer then 7 seconds. If the player sleeps, both energy and mana bars are recharged completely.)
Dungeon Run
wip
Multiplayer
wip
(Multiplayer - free run, clan(competitive) run, marathon(competitive speedrunning) run)
Customisation
wip
Development and release
wip
(Originally developed by Jacob Bancroft when he was living in Kaseka and southern Xio)
(Deyo Kokora was taken off the Delokhio Coop website on January 8th 2018 and development ceased in December 9th 2019, making 2nd edition the only purchasable version.)
2004 | Indev testing of Deyo Kokora released publicly for the first time |
---|---|
2005 | Deyo Kokora enters Avha testing |
Deyo Kokora enters Delada testing | |
2006 | |
2007 | Official Release of Deyo Kokora on the D3 Launcher |
2008 | |
2009 | |
2010 | |
2011 | PanOS Release |
2012 | Purchased by Delokhio Coop |
2013 | |
2014 | |
2015 | |
2016 | |
2017 | Release of Kokora: Second Edition on AurOS and PanOS |
Release of Kokora: Education Edition | |
2018 | Deyo Kokora ceased development |
Release of Kokora: Gear Up! | |
2019 | Deyo Kokora removed from the D3 Launcher |
2020 | Jacob Bancroft leaves Kokora Development |
Kokora: Gear Up! ceases development | |
2021 | |
2022 | |
2023 | Release of Kokora: Dungeon Hunters |
Deyo Kokora
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Kokora: Second Edition
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Kokora: Education Edition
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Kokora: Gear Up!
wip
(First person light-horror dungeon crawler. Similar to the 'Dungeon Run' gamemode but massively expanded upon.)
(Massive flop for the company due to rushed development leading to lots of bugs and glitches, slow patches, and overall incompetence + the game having to compete with Kokora: Second Edition (and its dungeon run gamemode))
Kokora: Dungeon Hunter
wip
(Multiplayer light-horror gather and survive. Similar gameplay loops to Lethal Company)
(Thus far been a resounding success)
Reception
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