Kokora: Difference between revisions
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(Massive dungeon crawler mazes. Entrances generate either on the surface of the world or underground. Main body of the labyrinths are like temporary dimensions that generate and are deleted after conquest.) | (Massive dungeon crawler mazes. Entrances generate either on the surface of the world or underground. Main body of the labyrinths are like temporary dimensions that generate and are deleted after conquest.) | ||
==== Bronze Labyrinths ==== | |||
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==== Silver Labyrinths ==== | |||
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==== Gold Labyrinths ==== | |||
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=== Gamemodes === | === Gamemodes === |
Revision as of 12:56, 18 February 2024
Kokora | |
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Developer(s) | Delokhio Cooperative |
Publisher(s) | |
Designer(s) | |
Artist(s) | |
Series | Kokora |
Platform(s) | AurOS, PanOS |
Release | 20 March 2017
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Genre(s) | Sandbox, survival |
Mode(s) | Singleplayer, multiplayer |
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Kokora is a 2007 sandbox game developed and published by Delokhio Coop. The first edition of Kokora publically released in 2007 by Jacob Bancroft under the name Deyo Kokora. In October 10th 2012 Deyo Kokora was purchased by Delokhio Coop and Kokora: Second Edition was released in March 2017 on AurOS and PanOS. Kokora: Second Edition was developed to transfer the game from the Java programming language to Delokhio Coop's inhouse Voros 3 Engine for smoother development and optimising performance. Jacob Bancroft remained as the lead artist of Kokora but left the company on November 9th 2020. Kokora is one of the best selling video games with over 150 million copies sold and over 60 million active users monthly. Originally released on AurOS, the game was later ported to PanOS on June 27th 2011. Kokora: Second Edition was released for both AurOS and PanOS in March 2017.
Kokora is a 3D sandbox game with gameplay that revolves around exploring a procedurally generated blocky, pixelated landscape where the player can find, extract, and refine resources to build, fight, and survive in a hostile world. The game can be played in both singleplayer and multiplayer. In multiplayer players can compete or cooperate with one another and the world around them. The game's large online community offers a wide range of user-generated content such as modifications, texturepacks and modelpacks, custom worlds and minigames, and storypacks.
Deyo Kokora recieved critical aclaim upon release, winning several awards. Social media, merchandise, and the biennual Kokora Con convention helped popularise the game to international audiences and kept the game in the public eye since its official release in 2007. Kokora: Second Edition recieved generally positive reviews. Despite its initial negative reviews it has since become the predominant edition played by its playerbase. Kokora: Second Edition has been wildly praised for its accessible tools for user-generated content and distribution through the D3 Launcher, commitment to high performance for lower-end devices on both AurOS and PanOS, and expanding upon many gameplay elements in the previous edition. The game has also been used in educational environments to teach geography, art design, and computer programming. Several spin-off games have been made, including Kokora: Dungeon Hunters, Kokora: Geared Up!, and Kokora: Education Edition.
Gameplay
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Labyrinths
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(Massive dungeon crawler mazes. Entrances generate either on the surface of the world or underground. Main body of the labyrinths are like temporary dimensions that generate and are deleted after conquest.)
Bronze Labyrinths
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Silver Labyrinths
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Gold Labyrinths
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Gamemodes
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(Singleplayer - story(finite) mode, creative(infinite survival) mode, dungeon(dungeon run) mode)
(Hunger replaced with energy. Energy decreases linearly over ~15 seconds as the player sprints. If player runs out of energy they take a heart of damage and can not sprint until the energy bar refills completely (30 seconds). Energy bar recharges twice as slowly as it is expended by sprinting. Experience bar is a 'mana bar'. More magic a player casts, the more mana they loose. Naturally regenerates if the player has not taken any damage for longer then 7 seconds. If the player sleeps, both energy and mana bars are recharged completely.)
Multiplayer
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(Multiplayer - free run, clan(competitive) run, marathon(competitive speedrunning) run)
Customisation
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Development and release
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(Originally developed by Jacob Bancroft when he was living in Kaseka and southern Xio)
(Deyo Kokora was taken off the Delokhio Coop website on January 8th 2018 and development ceased in December 9th 2019, making 2nd edition the only purchasable version.)
2004 | Indev testing of Deyo Kokora released publicly for the first time |
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2005 | Deyo Kokora enters Avha testing |
Deyo Kokora enters Delada testing | |
2006 | |
2007 | Official Release of Deyo Kokora on the D3 Launcher |
2008 | |
2009 | |
2010 | |
2011 | PanOS Release |
2012 | Purchased by Delokhio Coop |
2013 | |
2014 | |
2015 | |
2016 | |
2017 | Release of Kokora: Second Edition on AurOS and PanOS |
Release of Kokora: Education Edition | |
2018 | Deyo Kokora ceased development |
Release of Kokora: Gear Up! | |
2019 | Deyo Kokora removed from the D3 Launcher |
2020 | Jacob Bancroft leaves Kokora Development |
Kokora: Gear Up! ceases development | |
2021 | |
2022 | |
2023 | Release of Kokora: Dungeon Hunters |
Deyo Kokora
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Kokora: Second Edition
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Kokora: Education Edition
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Kokora: Gear Up!
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(multiplayer gather and survive. Similar gameplay loops to Phasmaphobia/Lethal Company)
(massive flop for the company)
Kokora: Dungeon Hunter
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(First person light-horror dungeon crawler)
(Thus far been a resounding success)
Reception
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